Kil’Jaeden down by Borked/Kwak Herders.

Finally we have Kil’Jaeden down. The beginning of summer, soccer championship, wwi and not at last the upcoming expansion Wrath of the Lich King thinned out our Guild roster a bit.

So we decided do raid with another Guild on Ravencrest that is in a similar situation and created a joint venture to get Kil’Jaeden down. It was a sunny saturday afternoon when we started to raid and I was prepared for some wiping and learning, but after numerous raiding days the past week, we got him down the second try. I was quite surprised as I hadn’t expected him to go down that fast.

Borked & Kwak Herders defeal Kil'Jaeden

To round up the great kill, Kruf from Kwak Herders got the legendary Bow Thori’Dal, the Stars‘ Fury.

Thoridal Borked Kruf Kwak Herders

Patch 2.4.2 is now live

Patch 2.4.2 is now live, however it seems that some changes are different fromt eh patch realm. Scare Beast for example is not an instant spell, it has 1.5 seconds cast left. While the Dragonstrike is dualwieldable the procc does no longer stack. This makes the weapon less desireable, since it is outdated since Mount Hyjal/Black Temple, not to even mention Sunwell Plateau.

World of Warcraft Client Patch 2.4.2

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

Druids

  • Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.

Hunters

  • Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
  • Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
  • The pet ability Growl will no longer scale with pet Attack Power and now scales with the hunter’s Attack Power.
  • Dire Ravens in Blade’s Edge Mountains are now tameable.
  • Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
  • Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).

Mages

  • Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
  • Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
  • Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
  • Molten Armor will now do damage while a damage absorption shield is active.
  • New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available at portal trainers in their respective locations. You must be level 35 to learn these new spells.

Paladins

  • Flash of Light and Holy Light will now work properly with castsequence macros.
  • Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
  • Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
  • Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.

Priests

  • Fear Ward will no longer be consumed while under the effects of cyclone.
  • Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
  • Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
  • Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.

Rogues

  • Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
  • Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.

Shaman

  • Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.

Warlocks

  • Drain Soul: Channeling of this spell will now always stop when a player target dies.
  • Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.

Warriors

  • Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.

PvP

Arenas

  • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
  • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

  • All 23-hour profession cooldowns are now 20-hour cooldowns.
  • All 4-day cooldowns are now 3 days, 20 hours.

Enchanting

  • Removed the cooldown from Void Shatter.
  • Void Shatter recipe now correctly requires 375 enchanting.

Engineering

  • The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.

Jewelcrafting

  • Brilliant Glass no longer requires a forge.
  • Brilliant Glass now has a small chance to make an epic gem.
  • Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.

Leatherworking

  • Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
  • Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Quests

  • The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
  • The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
  • Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.

Dungeons and Raids

Black Temple

  • Illidan will no longer despawn if a raid group wipes during his death speech.

Karazhan

  • Nightbane’s Charred Earth ability will now properly deal Fire damage.

Magister’s Terrace

  • Vexallus is no longer immune to taunt on Normal difficulty.
  • Kael’thas is no longer immune to taunt on Normal difficulty.
  • Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
  • Sunblade Imps will now reset properly.
  • The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.

Sunwell Plateau

  • Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.

Tempest Keep: The Eye

  • Void Reaver’s Arcane orbs now generate combat log entries.

Items

  • Arcane Charges now deal arcane damage.
  • Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
  • Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
  • Borderland Fortress Grips have had their stats updated.
  • Botanist’s Gloves of Growth have had their texture corrected.
  • Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
  • Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
  • The Cloak of Swift Mending now has a level requirement (70).
  • Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
  • Darkmoon Card: Madness: The durations of the buffs received from this item have been extended to 60 seconds.
  • Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
  • Goblin Jumper Cables are no longer a trinket item.
  • Hazza’rah’s Charm of Healing Haste rating reduced.
  • Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
  • The Helm of Fire has had its casting range reduced.
  • The Magic Candle has had its casting range reduced.
  • Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
  • Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
  • Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
  • The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
    Most Main-Hand weapons are now One-Hand weapons.
  • Naturalist’s Preserving Cinch have had their stats updated.
  • Nightfall now has a chance to fail on targets over level 60.
  • Prince Kael’thas will now drop Primal Nethers in Heroic Magisters Terrace.
  • Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
  • Reins of the Black War Elekk spell and buff now correspond to the item name.
  • Renataki’s Charm of Trickery has had its energy reduced.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
  • The Romantic Picnic Basket will now display the blanket properly.
  • Shard of Azzinoth no longer shares any cooldown with Shaman elemental totems.
  • The socket bonus modifiers of some items will now properly display the bonus healing.
  • The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
  • Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scatter Shot or other crowd-controlling affects. The visual on the Scryer version has been updated.
  • Shifting Naaru Sliver: Using this item no longer puts players into combat.
  • Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
  • The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
  • Shadowsong Panther will no longer prematurely despawn.
  • Talasite Owl: This trinket will now properly restore full mana as described.
  • Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
  • Troll Male off-hand items are now the same size as the main hand item.
  • Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
  • The Winterfall Firewater buff is no longer dispellable.
  • Wushoolay’s Charm of Nature Haste rating has been reduced.

User Interface

  • The guild log scroll bar will now properly display.
  • Black Lotus will now show up under the Herb subcategory in the auction house.
  • Primal Nethers will now show up under the Materials subcategory in the auction house.
  • Mailboxes can now be tracked on the minimap.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • Creature versions of the Polymorph spell no longer heal the affected target.
  • The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

Mac

  • Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
  • Weather effects are again visible on systems with ATI 2×00 graphics such as aluminum iMac.
  • Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
  • Symlinks can be used again for Interface and WTF folders and subfolders.
  • Cinematics playback is working again.

Bug Fixes

  • Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
  • Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
  • Items that have multiple charges will now properly display the amount of charges.
  • Fixed an issue where chain damage spells were chaining to critters.
  • Female Draenei horns will now correctly protrude through certain plate helms.
  • The Vengeful Gladiator’s Rifle will now play the proper sound when used.
  • The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
  • It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
  • Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
    Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
  • Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
  • Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
  • Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
  • Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
  • Whirlwind now has the correct sound associated with it.

How to kill annoying Goldspammers!

Izriul from Laughing Skull made an interesting post on the official forum, how to kill Gold Sellers with the Shaman Fire Nova Totems (see the original post here). The basic idea is, that totems become neutral for a splitsecond, once their owner logs off just before they disappear. If you time the Fire Nova Explosion for the brief periods where the totem will be neutral it will deal damage to allied players.

Testing it I found out that it works best for me to type /camp, but not to hit enter until yata (yet another totem addon) shows 1.6 seconds remaining. Then I hit enter and will be logged out a few miliseconds later, leaving my neutral totems on the ground. Depending on your latency it should work roughly the same for you.

I put up a short demonstration video (5mb) for you:

Season 4 Arena Sets revealed.

Blizzard turned on the Arena Season 4 vendors on the Test Realms. World of Raids has a list of all Sets here.

The Enhancement Shaman Set is just like T6 a failure in itemization stats. We have again useless 20 mp/5 on our set, the same mistake Blizzard did on T6. I have been starting to wonder if the devs, after all our "adjustments", still know what is good for our class and what is not.

But with a 2200 rating requirement for the shoulders it is out of reach of most Enhancement Shamans anyhow.

Anyway here it is:

Enhancement Season 4 Arena Set

New honor gear

  • bracer: 1575 personal rating requirement
  • boots: 1700 personal rating requirement
  • ring: 1650 personal rating requirement

It used to be a nice way to get some decent bracer, boot, belt, ring and neck for my alts by honor. I kind of dislike to be forced to do the totally imbalanced Arena jsut to get rewards for my hard earned honor, so why bother at all with BG's?

Dual-wielding Dragonstrike

With Patch 2.4.2 the crafter only blacksmith weapons like Dragonstrike, Wicked Edge of the Planes and Blazefury become dual wieldable. They will lose their current unique and mainhand only status.

While this might be nice for players pre-Hyjal, blacksmithing is still not an option for Rogues/Shamans who are beyond Tempest Keep. It is quite ironic that most professions got some high end crafter only items with the introduction of Sunwell Plateau with the exception of Weaponsmiths.

Blacksmithing

The most exciting innovation in blacksmithing will be the ability for blacksmith players to make epic quality items that only they can wield. A master swordsmith will be able to forge a special sword for him(or her)self, and a suit of epic armor awaits the master armorsmith. The smith will be able to upgrade these special items, so they will always be a solid item for the smith to wear or wield no matter what stage of the game he or she is in. To allow everyone to take advantage of this, blacksmith specialists will be allowed to change their focus in The Burning Crusade.

Excerpt taken from the official Homepage.

With the introduction of Hyjal and Black Temple 1 year ago these solid choices for a Player have become outdated by far. I’d like to see a new upgrades to these Weapons that include Hearts of Darkness and in the latest Version Sunmotes to craft. At least the dual wielding of crafter weapons is nice for beginner Shamans.

Crafter only Weapons Dual Wieldable in 2.4.2 taken from MMO-Champion.com

Edit:

The procs do apparently stack and not refresh each other, including Dragon Spine Trophy. Found this picture here:

Dual Dragonstrike & Dragonspine Trophy

NOTE: The stacking haste buffs did not make it into Patch 2.4. Thus I am no longer sure if it is worth it to dual wield 2 outdated weapons over the badge fist weapons. The Dragonstrike was a nice alternative in TK, but with the introduction of Mount Hyjal, Black Temple and especially Sunwell Plateau they have been way outdated.

TrueCrypt 5.1 jetzt mit Pre-Boot Authentication

Die neue Version 5.1 von TrueCrypt bietet nun erstmals die Verschlüsselung der Systemfestplatte. Der TrueCrypt Boot Loader ist im Boot Block integriert und wird somit vor dem Start des Betriebsystems geladen. Dadurch sind alle Informationen, insbesondere auch temporäre Dateien, Informationen über benutzte Programme und Dateien verschlüsselt. Auch bereits bestehende Windows Systeme können auf diese Art und Weise verschlüselt werden.

Die Software ist OpenSource und bietet die gleichen Verschlüsselungs Algorithmen, die zum Beispiel auch von der National Security Agency für geheimste Informationen benutzt werden.

Merh Informationen finden Sie hier.

Patch 2.4 goes live.

Patch 2.4 has come live. I was stil hoping Kalgan had some hidden Shaman buffs up his sleeves, but it seemes the tries to make Enhancement Shaman viable for Arena stopped halfway.

World of Warcraft Client Patch 2.4.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Fury of the Sunwell

The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.

In Memoriam: Gary Gygax

Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

Combat Log Improvements

The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament

Players will be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

General

  • The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
  • The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
  • A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
  • Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
  • Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
  • Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
  • The Daily Quest limit has been increased to 25.
  • Non-self % based haste spells will no longer stack with each other.

Racials

  • Find Treasure: This ability no longer deactivates upon death.

Druids

  • Cyclone range is now 20 yards, down from 30.
  • Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
  • Gift of Nature: This talent now properly affects the healing from Tranquility.
  • Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
  • Lacerate: This ability now deals additional damage based on the attack power of the Druid.
  • Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
  • Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
  • Many shapeshift form tooltips have been updated to be consistent with each other.
  • Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
  • Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
  • Regrowth: The mana cost of this spell has been reduced by approximately 20%.
  • When a Druid in cat form casts Pounce it will now properly animate.

Hunter

  • Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
  • Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
  • Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
  • Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
  • The stamina tooltip for hunter pets will now display the proper health increase.
  • Track spells will now persist after death.
  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages

  • Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
  • Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
  • Blink, Slow, and Spellsteal have all had their mana cost reduced.
  • Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
  • Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
  • Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
  • Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
  • Improved FireWard has become Molten Shields.
  • Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
  • New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
  • Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
  • Spellsteal will no longer overwrite a longer duration buff.

Paladins

  • Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
  • Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
  • Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
  • Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
  • Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
  • Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
  • Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
  • Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
  • Righteous Defense: This spell will now always be castable on friendly npcs.
  • Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
  • Sense Undead- Now persists after death.
  • Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests

  • Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
  • Fear Ward is now usable while in Shadow form.
  • Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
  • Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
  • Mass Dispel now affects a maximum of 10 targets, increased from 5.
  • Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.
  • Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
  • Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
  • Shadowguard: No longer consumes the charge of Inner Focus when triggered.
  • Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
  • Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
  • Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues

  • Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
  • Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
  • Improved Backstab is now called Puncturing Wounds.
  • Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
  • Improved Sprint: This ability will now always remove Entangling Roots.
  • Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
  • Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Shaman

  • Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
  • Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
  • Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
  • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
  • Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
  • Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
  • Stormstrike has a new icon.
  • Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
  • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
  • Tremor Totem now pulses every 3 seconds, down from 4 seconds.
  • The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Warlocks

  • Blood Pact now has a tooltip.
  • Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
  • Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
  • Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
  • Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
  • Pyroclasm: This talent now works correctly again with Rain of Fire.
  • Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
  • Sense Demon now persists after death.
  • Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors

  • Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
  • Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
  • Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
  • Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • Flurry will properly refresh if a crit occurs with 1 charge left.

PvP

  • Diminishing returns on honor for kills is being eliminated.
  • Honor will now be instantly calculated, and available for player use.
  • Players that have the resurrection sickness debuff will be worth no honor.
  • Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.

Arenas

  • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
  • The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
  • Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
  • Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
  • Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.

Battlegrounds

  • If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
  • When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
  • Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

Alterac Valley

  • Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
  • Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar…
  • Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
  • Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
  • There is now a Join as Party option.

Warsong Gulch

  • When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
  • Flag carriers can now be tracked 45 seconds after picking up the flag.

Professions

  • Added several new tradeskill items to the new Sunwell Daily faction vendor:
  • Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.
  • Enchanting recipe to increase Defense Rating by 15 for chest armor.
  • Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.
  • Two new meta gem recipes.

Alchemy

  • Gift of Arthas now stacks to 20.
  • Transmute Arcanite no longer has a cooldown.

Cooking

  • Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
  • New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.

Enchanting

  • Reduced the materials required for Enchant Shield – Resistance

Engineering

  • Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
  • Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
  • Removed the level requirement for the Craftsman's Monocle.
  • The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.
  • A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.
  • Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh)

Fishing

  • New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.
  • Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters.
  • Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darters and some Feltail.
  • Removed the level requirement from the expert fishing book, The Bass and You.

Herbalism

  • Ancient Lichen now has a chance to drop a Fel Lotus where it used to drop a piece of random green jewelry.
  • Black Lotus replaced by Fel Lotus in herbalism skinning tables for Outland creatures.
  • Increased the chance that Felweed, Dreaming Glory, Ragveil, and Flame Caps will contain a Fel Lotus.
  • Warp Splinter can now be skinned with Herbalism in heroic difficulty.

Jewelcrafting

  • A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.

Leatherworking

  • Shadow Oil will now fit into Leatherworking Bags.

Mining

  • Increased the skill up potential for most smelting recipes.

Quests

  • New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
  • Players can now turn in one of each battleground mark for an honor reward. The questgivers for this turn-in are the Horde Warbringer and the Alliance Brigadier General and can be found near the battlemasters in the capital cities.
  • Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
  • The daily quest Escape from Skettis has had its reward tuned down.
  • The number of elite Shadowsworn Drakonid patrollers on the Ata'mal Terrace has been cut in half. Most of the remainder have had their patrol paths lengthened.
  • Increased the slots on Old Blanchy's Feed Pouch to 8.
  • The Thunderspike no longer sparkles for Alliance characters, nor does it show up on the mini-map when Find Treasure is in use.
  • "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids

  • All 25-player raid bosses have had their cash drops increased!
  • All 25- player raid bosses that drop set tokens will now drop an additional token!
  • Badges of Justice have been added to all raid bosses who did not previously have them!
  • Players will no longer require an attunement quest to enter Hyjal.
  • Players will no longer require an attunement quest to enter the Black Temple.
  • Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
  • You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
  • The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
  • Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
  • Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
  • Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
  • Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
  • Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.

Caverns of Time: Heroic Black Morass

  • Rift Keepers and Rift Lords now have reduced hit points.

Caverns of Time: Mount Hyjal

  • The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings.
  • Azgalor's Rain of Fire now affects a smaller area.

Caverns of Time: Old Hillsbrad

  • The Human Illusion effect will now always be removed properly when a player leaves the instance.
  • Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.

Hellfire Citadel: Magtheridon’s Lair

  • Many gameplay elements of the encounters in Magtheridon’s Lair have been changed to decrease their overall complexity and difficulty.

Karazhan

  • Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked.

Tempest Keep: The Eye

  • The Vapor Clouds in the Kael'thas encounter are significantly easier to see.
  • Void Reaver is now immune to Vindication again.

Tempest Keep: The Mechanar

  • The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance.

Zul’Aman

  • Jan’alai will now only teleport players to him if they are too far away.

Items

  • Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
  • Players will now be able to inspect other players via their chat link.
  • Players may now inspect players of the opposing faction while they are not flagged for PvP.
  • Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
  • Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
  • Blue Suede Shoes can now be disenchanted.
  • Crystalforge Raiment: The two-piece set bonus will now work properly. Additionally, the four piece bonus will now only work on the next Holy Light cast, as intended.
  • Cyclone Regalia: Trade skills will no longer consume the Energized effect.
  • Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
  • Deadman's Hand: This item's effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.
  • Deathwing Brood Cloak: These cloaks are now bound on equip instead of bound on pickup.
  • Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.
  • Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.
  • Discombobulator Ray: This item will again not work on mounted players.
  • Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.
  • Gladiator's Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.
  • The Gladiator’s Thunderfist 4 piece set bonus has been reduced from 70% to 50%.
  • Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap will no longer get Forbearance when the mind control is terminated due to Blessing of Protection.
  • Gnomish Poultryizer: This item will again not work on mounted players.
  • Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
  • Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
  • Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
  • Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
  • Idol of Feral Shadows: The bonus damage to Rip has been increased.
  • Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.
  • Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
  • Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.
  • Idol of the White Stag: Duration increased.
  • Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
  • Jade Pendant of Blasting: This item no longer increases physical damage dealt.
  • Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
  • Libram of Absolute Truth: The Holy Light mana discount has been increased.
  • Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
  • Libram of Mending: The mana regeneration buff has had its duration increased. The name of the buff granted by this item changed to Grace of the Naaru to avoid having the same name as the Light’s Grace talent.
  • Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
  • Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
  • Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
  • Nether Vortex are no longer Bind on Pickup and can now be purchased from G’eras for 15 Badges of Justice!
  • Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.
  • Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
  • Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
  • Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
  • Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.
  • Paladin Healer Gladiator Sets: The set bonus changing Hammer of Justice cooldown has been changed to a set bonus increasing the amount healed by Holy Shock.
  • Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
  • Players can now only carry 80 Conjured Manna Biscuits at a time.
  • Primal Nether are no longer Bind on Pickup!
  • PvP Relics: The bonus resilience from Idols, Librams, and Totems is no longer stackable by swapping between multiple relics.
  • Resilience has been added to all Retribution Paladin PvP gear.
  • Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding Light to the reputation flask vendors in Shattrath.
  • Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.
  • Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost Wolf speed no longer works for players over level 60.
  • Shattrath Flasks now work inside the Sunwell Plateau raid instance.
  • Skull of Gul’dan: This item now shares its cooldown with other similar trinkets.
  • Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.
  • The On Use effect has been properly changed to passive for the following items: Blue Overalls, Brantwood Sash, Firewalker Boots, Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants, Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
  • Thunderstrike: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
  • Tome of the Lightbringer: The block value and buff duration have been increased.
  • Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
  • Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
  • Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
  • Winterfall Firewater: The tooltip no longer specifies only melee attack power.

User Interface

  • The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
  • Combat Log Improvements
  • New tabs are available for sorting combat messages.
  • ctrl-right clicking functionality has been added for individual information sorting
  • Colors may now be assigned for friends and enemies
  • The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
  • The ability to chat-link player spells and talents.
  • Cast sequences work with slot numbers again.
  • GM messages now appear with a Blizzard icon near their name.
  • You can now declare war on a faction in the reputation UI while you are in combat.
  • Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
  • Weapon enchants are now shown at the character selection screen.
  • The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
  • There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
  • You can now link quests into the chat log by Shift-Clicking on the quest name in the quest log.
  • Merchants now display how many pages of merchandise they sell (Page 1 of 2).

Guild Bank Changes

  • Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
  • When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
  • Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.
  • When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
  • Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
  • Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
  • In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
  • Searching for an item in the tradeskill search box should now hide empty categories.
  • The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
  • Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
  • The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
  • The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
  • Optimized particle system rendering for improved frame rates.
  • The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena, Lordaeron Arena, and Nagrand Arena: Players who fall below the world in these environments will now die instead of being stuck.
  • Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.
  • Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
  • Doomwalker: This creature will no longer sometimes cause a player’s Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
  • Elites in Blade’s Edge Plateau Regions: These creatures now have an increased chance to drop rare depleted items.
  • Eye of Culuthas and Hound of Culuthas now drop grey loot.
  • Goreclaw the Ravenous can now be skinned.
  • Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
  • Monstrous Kaliri have learned how to chase players going straight up.
  • Shardtooth Mauler: This creature now drops meat like other bears.
  • Outland Rare Spawn
  • The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
  • The Ratchet bank now has access to the Guild Vault.
  • A mailbox has been added to the inn in Darnassus.

Bug Fixes

  • Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
  • Splintertree Raiders will now respawn with Torek if Duriel Moonfire and her guards are killed while the Raiders are still alive.
  • Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
  • The quest description text for "The Corpulent One" no longer refers to it being a group quest.
  • Saber/Tiger Mounts will now make footprints when walking backwards in snow.
  • Ogri'la Peacekeeper's weapons have been scaled to a size more appropriate for keeping the peace.
  • Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
  • Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
  • The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
  • Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
  • Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
  • Snake Trap will no longer affect non-combat flagged players.
  • Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3 arena team will no longer result in incorrect rosters listed for each team.
  • Joining a second arena match before a previous arena has closed will no longer result in personal rating not updating correctly.
  • Attempting to promote an arena team member to Team Captain while that member is offline will no longer result in a "Player not found" error.
  • Disbanding an arena team while inside an arena battle will no longer cause the arena UI to become corrupted until logout.
  • The Arena Team Petition Window will now automatically close when the Arena Captain is out of range or offline.
  • Switching arena teams after playing a game will no longer cause the PvP tab to incorrectly display your old team's rating.
  • There is now a chat message given after attaining a new title.
    Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • Alterac Valley quests will now properly show a golden ! or blue ? for players above level 65.
  • Nazan in Hellfire Citadel: Nazan will no longer sometimes not land on the ground until after Vazruden the Herald is killed or Nazan is heavily damaged.
  • Archimonde's Grip of the Legion will no longer target pets.
  • It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.
  • There is no longer an area in Serpentine Cavern where using Field Repair Bot 74A will cause it to fall through the ground.
  • There is no longer an area in Coilfang Steamvaults where ground targeting AOE effects cannot be cast.
  • The proc from Black Bow of the Betrayer will no longer break crowd control effects such as Scatter Shot.
  • Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin Hood will now display Troll Tusks.
  • Thori'dal, the Stars' Fury will now display its bow animations correctly.
  • The Legion Ring boundary markers no longer occasionally disappear.
  • Monthly quests will now properly reset at midnight server time.
  • Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.
  • It is no longer possible for players to use guild banks in opposing faction cities.
  • The Clockwork Rocket Bot can no longer be buffed.
  • Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.
  • Sending mail to a non-existent character will now result in players getting the message, “Cannot find mail recipient”.
  • Zeppelin Master Zapetta will no longer become confused about whether the zeppelin in Orgrimmar is arriving or leaving.

How to earn Gold in World of Warcraft!

Generally speaking there are plenty of ways to earn cash, you just have to find the one that fits you best. I will try to show you a couple of ways that worked for me and some advice that I learnt the hard way.

Grinding:

The most obvoius way is all about killing mobs and hope for good drops. Personally I prefer to grind mobs that serve multiple purposes – like giving reputation, dropping special items in addition to normal drops, etc. For example the mobs on the Blades Edge Plateau's Etherum Prison Keys (if you completed the quest), Netherweave Cloth, Greens, Blues, Epics, depleted Items, Motes of Mana, Apexis Crystals, … there are plenty of mobs and fast to kill.

Of course there is also grinding by gathering. Just check AH, which resources are low Mountain Silversage, Terocone, Netherbloom, Nightmare Vine, Adamantite Ore usually sell very high on my realm. Much higher than the Potions and Elixirs you can make of it.

The best farming time seems to be late night and early morning. If someone else is on your route you can easily swap the direction of your route, change the zone or resource you are gathering.

The more professions you have access to via alternate characters or friends the more you can make of the drops you find. For example I have swift flying on a gathering char to get to minerals and herbs as fast as I can. The characters that crawl through instances have enchanting. The Jewelcrafter (prospecting), Tailor, Blacksmith, Engineer, Alchemist do not need to be high level characters since you need only level 50 to get 300+ max skill in these profession and it is enough to max the profit you can do with these professions.

With the exemption of herbs raw materials usually sell for less than the products you can craft from them. Just look at a stack of Runecloth. It sells on this Realm for 2.5g/20, but if you create Runecloth Belts and disenchant them you get 2-5 Dream Dust (3-7g), 1-2 (6.75-13.50) Lesser Eternal Essence or 1 Small Brilliant Shard (9.95g).

Awesome profit comes for example from:

Prospecting: 

Prospecting Ores is more gambling than a secure way to gain cash. Personally I like the excitement that comes with it and you can have great luck. Here is a nice list of prospecting percentages and which ores to expect.

Auction House:

So how do we gain the most out of the items we grinded? I suggest that you have a basic cache of money that will finance your daily expenses. This way you do not rely on the cash you get from the auctions and do not have to undercut the lowest price and you will gain a steady income after a while.

Even if you are not the cheapest seller, you will still sell plenty of auctions, after the cheaper ones are out, or when you manage to list your auctioned items at the first pages. Even after 2.3 it is still possible to gain money this way, since not all players sort the auctions after prize. There are stilll a few tricks. It seems that the auctions are sorted by the min bid price and not the buy out. If you sell your item for 1.99 bid and 2.50 buy out and someone else for 2.00 and 2.25 buy out your auctions will be listed as cheaper and most players use the buyout function anyhow.

On my Realm you can get Arcane Dust for example as low as 1g per unit and I still manage to sell mine for 2.75 bid 2.85 buy out.  do that by listing masses of auctions. Since I can't compete with single sales or with whole stacks I specialized on stacks of 4 Arcane Dusts. Most people do not need 20 Arcane Dusts so they rather buy 4 for 10g than 20 for 20g. You will be listed after the single stacks but in front of the big cheap stacks.

sales.jpg

From my experience Sundays, Mondays and Wednesdays seem to be the best days and 17:00-20:00 and 23:00-0:30 the best sale times. These are the time frames where your items should be at the first pageof the auction house. If you use this smart you can sell the same items as other sellers with a significantly higher price. I also noticed that you should always include a buyout with a little higher price, this will encourage last minute buy out to "save" some money.

Dominating the Market:

Basically you buy out all products below a certain price and resale them for more. If you decide to try that you have to choose the procduct careful. There should not be too many auctions of the item, it should not be too easy to get and the deposit price should be low. If you try to dominate a large market you will need a lot of money as reserve.

It also helps to have a few friends at your side while trying this. Many players look at the auction before they place their own items and many different characters with the same high prices will raise the overall prices. 

For example I tried to dominate the market with Arcane Dusts as it seemed to be a stable market and even if I'd have failed I would not have lost a lot of gold, due to stable prices. I had 9500g when I started to buy all Arcane Dusts that were cheaper than 2.75g each and put it mine up for for 2.75/2.85. People started to dump all their reserves on ah only slightly cheaper than mine. I spent around 8k gold before the first of my auctions started to sell, this nearly killed me. The income was much lower than the amount of dusts that were dumped on the market. But with the Tipps I gave above I was able to make quite some profits there.

Items:

Which Item sare good for sale? It is really hard to generalize this for all realms, but from my experience you gain a fortune with mats that others need to level their professions. For Enchanting for Example there is no way around Vision Dust, Dream Dust, Illusion Dust, Eternal Essence. Usually You do not sell a lot of these, especially if You sell them expensive. But players that level up their professions need those in large masses and are willing to pay a steep price.

Addons: 

Auctioneer is an easy to use tool to put up large masses of auctions. It saves the prices you are using for your auctions, stack sizes and shows an overview of competition ont he items you are trying to sell.

auctioneer.jpg

Auctioneer includes Btm-scan, a tool that shows auctions which promise a certain amount of profit. The longer you use the tool, the better results it will provide.

Large amount of auctions mean a large amount of mails. A great help dealing with masses of mails is Bulkmail2.

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Possessions is an addon, that lists items in inventory, bank and mail for all characters on the account.

possessions_a.jpgpossessions_b.jpg

I will be updating this post regularly, feel free to ask questions.

Finger weg von Pandaro?

Schon seit 1994 habe ich mit dem Internet zu tun, damals noch an der Universität der Bundeswehr in Hamburg. Ich erinnere mich noch gut, wie ich damals als Spinner bezeichnet wurde, weil ich darauf bestand, dass in 10 Jahren das Internet so in unser Leben intergriert wäre wie damals das Telefon.

Aus diesem Grund habe ich insbesonderem Online Shops immer den Vorzug gegeben, bestelle jetzt schon gut 12 Jahre lieber Online als irgendwo vor Ort. Das müssen hunderte Bestellungen gewesen sein, vom Hundefutter, Lebensmitteln, Bringdiensten, Kleidung, Hardware (PC’s, einzelne Komponenten, Navigationssysteme), Software, Musik, DvDs.

Vor allem auch in einer früheren Tätigkeit, habe ich den Einkauf von Hardware, Installation und Support übernommen, immer Lösungsorientiert, auf der Seite des Kunden. Sicher konnten Lieferzeiten manchmal nicht eingehalten werden oder die bestellten Produkte waren nicht mehr Lieferbar, aber immer gab es eine unkomplizierte Lösung.

Durch lesen von PC-Zeitschriften ist mir die Werbung von Pandaro ins Auge gefallen, auch die Website machte einen ordentlichen ersten Eindruck. Dort werden individuell konfigurierbare PC Systeme angeboten, 5 Jahre Hersteller Garantie, Pickup Service, Hotline. Meine erste Anfrage im Januar diesen Jahres wurde prompt und kompetent beantwortet, sogar durch einen Rückruf und nicht einfach per Mail.

Ich hatte die Idee einen günstigen Händler zu testen und bei Gefallen eine engere Zusammenarbeit im geschäftlichen Bereich anzubieten. Individuell konfigurierbare Systeme mit Standartkomponenten schienen mir die beste Lösung und ich erinnerte mich an Pandaro.

„Finger weg von Pandaro?“ weiterlesen

Schwedischer Hacker deckt Tor Verwundbarkeit auf.

Dan Egerstad, ein schwedischer Freelancer Securty Consultant hat eine Schwachstelle in Tor entdeckt, einem Programm welches ironischer weise das Ziel hat die Anonymität und Sicherheit der Benutzer zu gewährleisten.

Das Tor-Netzwerk hilft die Idendität des Nutzers und dessen Aufenthaltsort zu verbergen, in dem Daten über zufällig ausgewählte Server (Nodes) verschlüsselt versendet werden. Aus diesem Grund wird das Netzwerk z.B. von Journalisten, Botschaftsangehörigen, Militärangehörigen und vielen anderen verwendet.

Die versendeten Daten werden zwischend en einzelnen Servern verschlüsselt, sind jedoch an der letztem Rechner (Exit Node) wieder unverschlüsselt vom Benutzer lesbar. Dan Egerstad betrieb einen Tor Server als Exit Node und konnte somit den Datenverkehr mitprotokollieren und vor allem sensitive Informationen erlangen.

Dan Egerstad glaubt, daß viele Tornutzer auch Hacker sind, die Tor nutzen um Ihren Aufenthaltsort zu verschleiern. Er glaubt er habe nicht die sensiblen Daten von Botschaftangehörigen selbst, sondern die der Hacker protokolliert, die sich gerade and diesen Konten zu schaffen machten.

Aus Ärger über das Desinteresse, der von ihm benachrichtigen Regierungen hat er 100 der Logins veröffentlicht und dadurch großes Aufsehen erregt.

Was bleibt ist die Frage ob dies nicht bereits lange gängige Praxis ist, denn wer würde schon tausende Dollar für den aufkommenden Datenverkehr als Tor Server monatlich ausgeben nur um seine IP Adresse zu verbergen.

Quelle: insecure.org