New Mounts introduced in PTR Patch 2.3

Here are Screenshots of the New Mounts that are introduced with the new PTR Patch 2.3. The Engineer Flying Mount, Hippogryph Cenarion Mount and the most awesome looking Bear Mount from Zul'Aman:

engineering_mount.jpghippogrypgh_mount.jpgbear_mount.jpg

The Bear Mount is the coolest Mount ingame, it really looks awesome. Also the enigneering Mount, which will not backfire as the other engineering gadgets, looks really nice.

No way though I will spend 2000g for the Hippogryph Mount, the most ugly thing I have ever seen.Yikes.

More Gyrocopter pictures:

gyrocopter.jpgmountani1.gifmountani2.gifwowscrnshot_101307_233942.jpgwowscrnshot_101307_233931.jpg

And here is the recipe:

Flying Machine
8 sec cast

Tools: Arclight Spanner, Blacksmith Hammer
Reagents: Adamantite Frame (2), Fel Iron Bar (30), Handful of Fel Iron Bolts (8), Star Wood (8), Fel Iron Toolbox, Elemental Seaforium Charge (4)
Description: An amazing machine that allows the Engineer to fly in Outland.

The Epic Version can be found in the Link above, but there are still unknown Reagents.

World of Warcraft Patch Notes – PTR 2.3

Taken from the official World of Warcraft website here are the latest patch notes for Patch 2.3, introducing Zul'man, Guild Banks, Shaman Review, new Badge of Justice (heroic Badges) rewards and much more. Read on here:

Latest Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.3.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Zul'Aman

    Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.

Guild Banks Introduced

    The Guild Bank is a shared repository for an entire guild and will be accessible through new NPC's called guild bankers. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.

  • Up to 6 purchasable tabs each containing 98 item slots
  • Permissions to view/deposit/withdraw per tab
  • You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
  • Transaction logs of the last 50 actions in the bank viewable on a per tab basis

General

  • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
  • Expertise: We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.
  • Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
  • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
  • On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
  • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
  • A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
  • Flying units can see ground units and vice versa at any altitude.
  • Players no longer gain the moving AOE radius bonus if they are jumping.
  • Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
  • Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
    • Friendly: 5% discount
    • Honored: 10% discount
    • Revered: 15% discount
    • Exalted: 20% discount
    • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
  • Pets will try to get behind their targets when engaging in melee combat.
  • Racial Abilities
    • Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
    • Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
    • Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

PvP

  • Battlegrounds
    • Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
    • Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
    • Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
    • Players will now be able to cast spells for free in the Battleground before it begins.
    • Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
    • Alterac Valley
      • Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
      • All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
      • Honor from capturing towers has been increased.
      • All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
      • Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
      • Many NPCs in Stormpike and Frostwolf holds are no longer elite
      • Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
      • The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
      • Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
    • Eye of the Storm
      • The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
    • Warsong Gulch, Arathi Basin, Eye of the Storm
      • Additional bonus honor is now awarded upon conclusion of the battle.

Druids

  • Barkskin: It is no longer possible to cast this spell while Cycloned.
  • Cure Poison and Abolish Poison are now usable in Tree of Life Form.
  • Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
  • Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
  • Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
  • Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
  • Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
  • Intensity (Restoration) increased to 10/20/30% mana regeneration.
  • Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
  • Rebirth cooldown reduced to 20 minutes, from 30 minutes.
  • Remove Curse is now usable in Moonkin Form.
  • Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
  • Soothe Animal: This spell now properly consumes Nature's Swiftness.
  • Tranquility now gains additional benefit from spell damage and healing bonuses.

Hunters

  • Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
  • Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
  • Readiness: This talent now finishes the cooldown on Kill Command.
  • Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
  • Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
  • Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
  • Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.

Mages

  • Arcane Intellect and Arcane Brilliance mana costs reduced.
  • Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
  • Detect Magic removed. All players may now see their target's beneficial effects at all times.
  • Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
  • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Hypothermia duration increased to 45 sec.
  • Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
  • Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
  • Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other's Polymorph.
  • Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
  • Remove Curse range increased to 40 yards.
  • (NEW SPELL) Ritual of Refreshment available on trainers at level 70.

Paladins

  • Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
  • Cleanse and Purify range increased to 40 yards.
  • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
  • Exorcism mana cost reduced.
  • Hammer of Wrath mana cost reduced.
  • Holy Wrath mana cost reduced.
  • Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
  • Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
  • Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Vengeance (Retribution) duration increased from 15 to 30 seconds.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
  • Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests

  • Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
  • Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
  • Cure Disease and Abolish Disease range increased to 40 yards.
  • Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
  • Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
  • Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
  • Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
  • Holy Fire: The tooltip on rank 4 has been adjusted.
  • Inner Focus: Rank 4 will now properly affect Lightwell.
  • Inner Focus: This effect is now properly consumed by casting Mind Soothe.
  • Meditation (Discipline) increased to 10/20/30% mana regeneration.
  • Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
  • Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
  • Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
  • Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
  • Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
  • Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.

Rogues

  • All poisons will now enchant the weapon for 1 hour, increased from 30 minutes
  • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
  • Fleet Footed (Assassination) now increases movement speed by 8/15%.
  • Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
  • Precision: This talent now also applies to ranged weapons.
  • Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
  • Riposte is now subject to diminishing returns in PvP.
  • Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
  • Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
  • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.

Shaman

  • Chain Heal: The tooltips on tanks 1-3 have been adjusted.
  • Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
  • Cure Poison and Cure Disease range increased to 40 yards.
  • Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.
  • Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
  • Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
  • Frost Shock is no longer subject to diminishing returns.
  • Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
  • Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
  • Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
  • Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
  • Mana Spring Totem effect increased.
  • Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
  • Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
  • Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
  • Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
  • Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
  • Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
  • Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
  • Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock

  • Banish can no longer be cast on targets tapped by other players or groups.
  • Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
  • Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
  • Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
  • Nether Protection (Destruction) now has a new, more distinct visual effect.
  • Ritual of Souls now takes significantly less time to cast and complete.
  • Seed of Corruption detonation will now obey line of sight.
  • Shadow Embrace: This talent's effect can no longer trigger other effects.
  • Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
  • Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

Warrior

  • Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Defiance (Protection) now also grants 2/4/6 weapon expertise.
  • Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
  • Disarm is now subject to diminishing returns in PvP.
  • Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
  • Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
  • Intervene will no longer place you in combat.
  • Hamstring now has a 10 second duration when used on PvP targets.
  • Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
  • Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
  • Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
  • Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
  • Sweeping Strikes and Deathwish have swapped locations in the talent trees.
  • Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
  • Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
  • Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
  • Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.

Professions

  • You can now control-click on a recipe to see how the item that is made by that recipe will look on you in the dressing room.
  • Alchemy
    • Added a sound for when a cauldron is created.
  • Blacksmithing
    • A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
  • Cooking
    • Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
  • Enchanting:
    • Duration of wizard and mana oils created by enchanters has been increased.
  • Engineering:
    • Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
    • Plans for a new Field Repair Bot are rumored to belong to a select few Gan'arg Analyzers in Blade's Edge Mountains.
  • Fishing:
    • Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
    • New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
    • Fishing difficulty reduced for some areas in Nagrand.
  • Herbalism
    • Picking herbs will no longer cause effects on items to trigger.
  • Jewelcrafting:
    • A new skyfire meta gem recipe can be obtained from the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
  • Leatherworking:
    • Stylin' hats no longer require Zhevra leather.
    • Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Slightly increased the radius of Drums of Panic.
    • Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
    • Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
    • A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
    • New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
    • New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
  • Mining
    • Mining will no longer cause effects on items to trigger.

Items

  • All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
  • Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
  • Arakkoa Feather: This item can now be sold to a vendor.
  • Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
  • Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
  • Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
  • Ashtongue Talisman of Zeal: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
  • Ashtongue Talisman of Zeal: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
  • Band of Eternity will now make the correct sound when moved in a player's inventory.
  • Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
  • Bloodsea Brigand's Vest will now make the correct sound when moved in a player's inventory.
  • Boundless Agony can now be disenchanted.
  • Cataclysm Raiment: The bonuses on this set have been adjusted.
  • Cooldown removed from Noggenfogger Elixirs. The shrink effect will no longer stack with other shrink effects.
  • Cowl of Benevolence will now make the correct sound when moved in a player's inventory.
  • Crystalforge Raiment: The bonuses on this set have been adjusted.
  • Darkmoon Card: Vengeance: This item will no longer trigger from environmental damage.
  • Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
  • Enriched Terocone Juice: This item now properly provides mana regeneration no matter how it is used.
  • Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
  • Felsteel Chests: The loot from these chests has been improved.
  • Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
  • Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Grand Marshal's Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
  • Hand of Antu'sul: The effect that triggers from this item will no longer cause a cooldown on Warrior's Thunderclap ability.
  • Lightfathom Scepter will now make the correct sound when moved in a player's inventory.
  • Lockboxes will now display the numerical lockpicking skill required to open them.
  • Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
  • Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Mr. Pinchy: This item no longer destroys itself when its charges run out. This resolves some bugs that occurred when its final charge was used.
  • Mystical Skyfire Diamond: A cooldown has been added to this item's effect, but the chance for it to trigger has been increased.
  • Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
  • Overseer Disguise: It is no longer possible via use of this item to be on a mount while in Moonkin Form or Tree of Life Form.
  • Pendant of the Violet Eye: This trinket will no longer fire multiple times from a single casting of some Paladin spells.
  • Shadowmoon Grunts will no longer drop Black Temple quality loot.
  • Shiffar's Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
  • Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
  • Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
  • Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
  • Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
  • Unstable Flask of the Sorcerer: This flask will now provide the bonus to healing specified in its tooltip.
  • Vambraces of Ending will now make the correct sound when moved in a player's inventory.

Dungeons and Raids

  • Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
  • Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
  • The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
  • Meeting stone level requirements, the Looking for Group system, and quests have been adjusted to match the new dungeon level ranges.
  • Auchenai Crypts
    • Wandering Ghosts are now neutral to players
    • Summoned Ghosts now take longer to summon in.
  • Auchindoun: Sethekk Halls
    • Mobs inside Sethekk Halls will now continue to award Lower City reputation into Exalted.
  • Caverns of Time: Battle of Mount Hyjal
    • Increased the reputation awarded for killing Archimonde in Hyjal Summit.
  • Hellfire Citadel: Magtheridon's Lair
    • Mind Exhaustion is not applied until Magtheridon is successfully banished.
  • Karazhan
    • The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
    • Phase hounds in Karazhan will now phase out less frequently.
    • Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
    • The Chess Event chess in Karazhan now has a tap list so it can only be looted by players who were involved in the chess event.
    • Wrath of the Titans will no longer cause Shackle Undead to break.
  • Tempest Keep
    • The Blood Elves that patrol the Tempest Bridge no longer patrol directly into Prince Kael'thas Sunstrider's chamber.
    • Kael'thas
      • All four advisors have had their health reduced by 10%.
      • All of the summoned weapons have had their health reduced by 10%.
    • Al'ar
      • The ability "Meteor" has been renamed to "Dive Bomb".

Quests

  • New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be located in Shattrath's Lower City
  • Aether rays can now be wrangled earlier.
  • Dustwallow Marsh
    • Many new quests have been added to the zone.
    • The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
  • Level 1-60 dungeon quests have had their experience and faction rewards increased.
  • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
  • Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
  • The icon for the Charged Crystal Focus has been changed.
  • The Repolarized Magneto Sphere now only functions within the Blade's Edge Mountains.
  • Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the Apothecary's Poison; it will be removed from their inventory.

User Interface

  • The Auction House UI has been much improved. The useless categories have been removed (Plate-Cloak for instance) and a number of additional sub categories have been added. In addition, many items have had their category changed so that they make more sense.
  • The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
  • The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
  • Items that have cooldowns will now display the base cooldown time in the item tooltip.
  • Game objects that you can interact with have a glow around them and display their name over the object to make them more obvious.
  • Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
  • When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
  • Inspect distance has been increased to 30 yards.
  • When you inspect another player, you can now see their talent choices as well as their equipment.
  • The Mind Control and Possession action bar has been revamped.
  • You can now send up to 12 items in a single mail message.
  • When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
  • When you have a trade window open, you can right-click an item to move it to the trade window.
  • When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
  • When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
  • Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
  • You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
    /threshold Epic- also sets the party loot threshold to Epic items or better quality
    /threshold Rare-sets the party loot threshold to Rare items or better quality
  • Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
  • The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
  • When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
  • The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
  • NPCs with a single function will now display an icon that indicates their function on mouseover.
  • When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
  • Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Channel UI, Guild and Who.
  • The value of the TargetNearestDistance setting is validated at load time.
  • If a non-standard refresh rate is selected in the video options, it will now be saved.
  • Many On Use items now display the cooldown in the item tooltip.
  • The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
  • New macro commands: /targetlastenemy, /targetlastfriend
  • New macro command to target by entire name: /targetexact
  • For more details on UI macro and scripting changes, see the UI & Macro forum.

World Environment

  • Stranglethorn Vale
    • Saltscale Tide-Lords no longer have frost nova
    • The fear on Mosh'ogg Lords is reduced
  • Lowered the fireball damage of Defias Pillagers
  • Increased the cooldowns on the heals of Kurzen Medicine Men
  • The standard Disarm ability that many creatures use now has a duration of 5 seconds instead of 6 seconds.
  • Sonic Burst now silences for 6 seconds instead of 10.

Bug Fixes

  • An issue with spawn rates in Forge Camp: Terror and Forge Camp: Wrath has been fixed.
  • Fixed the position of one of the Box of Mushrooms objects at Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
  • Fixed the position of a mineral node in the Blade's Edge Mountains so that it is no longer floating in the air.
  • Fixed a problem with the directions in the quest, "The Ultimate Bloodsport".
  • Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
  • Fixed an issue with aura stacking and debuff cooldowns when reapplying a debuff after being charmed.
  • Libram of Saints Departed: This relic now functions properly again.

WoW Patch 2.2 Audigy 2 ZS Latency and Sound Fix!

With the removal of hardware accelerated Sound, and thus rendering our Sound cards useless, I have experienced quite a lot of annyoing side effects. Huge lag spikes, high latency crippled sound.

After reading the official World of Warcraft Technical Forum I found a a message, that old audigy 2 drivers would fix the issues. It took me quite some time to find a driver that worked for me, but I wanted to share the link for you. Now everything seems to work jsut fine. Download the driver SBA2_EAX4DRV_031031.exe here: Audigy 2 ZD Driver

Notice, that this is a work around and an old driver, thus it may cause some issues with other programs. At least it worked for me.

Update: Creative Labs is apparently in contact with Blizzard about the issues(Link):

Hi everyone,

I have an update for you on this:

Following the recent WoW patch and the ensuing forum debates concerning audio, Blizzard's director of audio took the time and trouble to contact our developer relations group to discuss the matter. He explained that the recent audio changes in the game were necessary, extensive and ongoing. Initial efforts to turn on hardware support with the new audio implementation were unsuccessful and they didn't have any time left to work on it prior to the patch release. However, he has assured us that once they have had the chance to clear up the immediate issues with in-game audio they will turn their attention back to enabling hardware audio to work again via the new scheme. Creative greatly appreciates the positive response that Blizzard has offered in answer to its concerns, and while there can be no guarantees, we are optimistic that Creative soundcard owners will once again be enjoying a fully immersive WoW experience complete with hardware based 3D mixing and effects in the not-too-distant future. In the meantime, please ensure you have the latest drivers loaded for your card to ensure best compatibility with the new audio system introduced in the recent patch. Thank you for your understanding.

Cat

Forum Administrator
Creative Labs

Important Burning Crusade Raid Attunement Changes.

Finally a nice change for Altaddicted players like me. With 5 Level 70 Characters all the Attunements to Raidiinstances are a pain in the neck. Reputation, Heroics and all other crap made it really annyoing to attune all chars to Raid Instances.

I absolutely like to tank, but I hate Heroic instances, since there is not much difference to normal instances. It is maybe a bit more challenging, but its not more fun – if at all more annyoing.

Which means I welcome the changes Tigole just published in the World of Warcraft Forums:

"After a lot of thought and deliberation, we’ve decided to remove the attunement requirements to enter Serpentshrine Cavern and Tempest Keep: The Eye. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage (rather than prevent) new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to. At a later point, we are considering adding a final reward step to those quests as well (that way those who have already completed them would not miss out on a *new* reward).

We’re listening to feedback from you guys constantly and your opinions are important to us. We want this game to be the best possible MMO experience for our players.

Enjoy Serpentshrine and Tempest Keep =)

(Please note: This change will go live later today — it's not yet active)" Tigole

New World of Warcraft Armory Item Database online!

Nethaera introduced in the official World of Warcraft Forum the new Item Database.

The World of Warcraft Armory has been expanded with a new dimension of information and functionality – the Item Database!

http://armory.worldofwarcraft.com/item-search.xml

The Armory's Item Database is a comprehensive searchable database of the items of World of Warcraft. As the only official item database for World of Warcraft, it has the exclusive ability to draw information from the actual game servers and is integrated with the Armory's character profiles. It's also designed for ease of use – to give you the items you're looking for as quickly and easily as possible.

Here are some of the notable features of the Armory's Item Database:

http://armory.worldofwarcraft.com/updates.xml

New Search Categories

Items, dungeons, bosses, and factions are now searchable!

Find an Upgrade

With one click, get a sorted list of recommended upgrades for any item on any character profile!

"Desired by" filters

Refine your search to find commonly sought-after items for every class and take into account character specializations when appropriate.

Pin-a-character

Any character profile can be "pinned" to your Armory window, allowing you to display the matching item tooltip from that profile when viewing items.

Begin searching for items now from the Item Database main page.

http://armory.worldofwarcraft.com/item-search.xml

*Note that the Item Database, like the rest of the Armory, is still in beta.
**If you have problems with the Item Database, try clearing your cache.

Arena Season 2 delayed for 1 week and Testrealm Patchnotes

As psoted by Drysc on the official World of Warcraft Forum the Arena Season 2 ha been delayed 1 week and will start on the 19th of June. The Reason was the introduction of a new patch.

As we mentioned in our initial announcement of the second arena season, the start of the next season is planned to coincide with the release of a small patch. Due to additional development time and testing needed we will be delaying the scheduled release of the patch, and thus the start of Arena Season 2 by one week, to June 19. This current schedule is of course subject to change as well.

Also, don't forget that team ratings will be reset to the default 1500 with the start of the new season, allowing all teams to once again compete for top honors with a fresh start. – Drysc

You can read the Patch Notes here. No more picking flowers in Swift Flightform :-/

General

  • Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
  • Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
  • Players can no longer fail with skinning at maximum skill.
  • Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith.
  • Some new cooking recipes are available from Kylene in Shattrath City.
  • A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
  • Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.

Druids

  • Druids in Swift Flight form can no longer loot herb nodes.
  • Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.

Hunters

  • Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
  • Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
  • Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
  • Poison Spit: These abilities will now appear in the correct order in the pet training menu.
  • Scatter Shot: This ability will now trigger Thrill of the Hunt.
  • Thunderstomp: These abilities will now appear in the correct order in the pet training menu.

Mages

  • Molten Armor: This buff can now proc when the Mage is sitting.

Paladins

  • Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
  • Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
  • Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
  • Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.

Priests

  • Feedback: This buff can now proc when the Priest is sitting.
  • Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
  • Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
  • Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.

Rogues

  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon.

Shaman

  • Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
  • Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6.
  • Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed.

Warriors

  • Overpower dims on the action bar when the player is affected by disarm spells.
  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.

Items

  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
  • Many raid items have had their art improved.
  • Clefthoof Mace: This item's name is now spelled correctly.
  • Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended.
  • Ebon Mask: This item now has sound when moved in a player's inventory.
  • Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted.
  • Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
  • Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration.
  • Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions.
  • Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip.
  • Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil.
  • Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets.

Quests

  • Vim'gol the Vile now has a 30 second respawn cooldown.
  • A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed.
  • Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork".
  • A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
  • A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved.
  • Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank.
  • All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals".
  • Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them.

Dungeons and Raids

  • Auchindoun: Sethekk Halls
  • Time-Lost Controllers no longer remove buffs from players who are charmed.
  • Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
  • Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge.
  • Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
  • Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
  • Auchindoun: Shadow Labyrinth
    • The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
  • Black Temple
    • It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter.
    • Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama.
    • The Illidan Stormrage fight encounter has received additional tuning and improvements.
  • Caverns of Time: Mount Hyjal
    • The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
  • Karazhan
    • The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
    • The damage dealt by Netherspite's Nether Breath has been reduced.
  • Tempest Keep: Mechanar
    • Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.

    Interface

    • Fixed an issue with some AddOns where dropdown menus go away after showing the world map.
    • Fixed some Lua errors on /castsequence macros with conditionals.

    World Environment

    • Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable.
    • Darbel Montrose: This creature now always drops at least a good quality item.
    • Lost Torranche: This creature is now skinnable.
    • Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters.
    • The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.

    Badge of Tediousy

    Slant (NE Rogue, Ravencrest) is now Level 68, Slanty (Human Rogue, Ravencrest) 70, Pathfinder (NE Druid, Ravencrest) 70, Katya (NE Hunter, Ravencrest) 70 and Myrddin (Draenei Shaman Ravencrest) 70. Guess I am quite a nolife geek atm.

    With the Introduction of Patch 2.1 I thought I'd play Slanty a bit more but the Druid love just draws me to playing the Druid all the time. Its just the stupid Badge of Tenacity that is so annyoing to grind. I have been grinding for 7 days in Blades edge now, killed at least 12k Mobs, most likely up to 15k, in the process – but the Badge did not drop, yet.

    badge-of-tenacity.jpg

    Its most likely the best Druid Tanking Trinket – so every Druid wants it. It is a drop limited to the Mobs in the 2 Blades Edge Plateau's and every mob has a chance to drop it. However the dropchance is very very very very low. As mentioned above I am on my 7th day of grinding and I really need a break.

    A friend found his badge on the 5th kill but I find it kind of hard to be happy for him and think its kind of unfair that a 0.01 drop chance is the only way to get this item. It almost feels like Lineage II, where you had to had to grind thousands of mobs for items. I just wish Blizzard would wake up and introduce a better way to distribute this item. 

    Patch 2.1 Preview

    As Posted by Blizzard here, there are several neat plans for future content. Epic Flight Form for Druids and Netherdrake Mount are most likely the most interesting parts. But read it yourself.

    The 2.1.0 patch and the opening of the now defiled Black Temple, home of Illidan and his minions has long been known. However, the patch is also introducing a great deal of new solo and 5-person content as well, with new rewards, factions, and items. As we're approaching the release of the patch we wanted to share a glimpse into some of the upcoming content that hadn't yet been confirmed for this next patch, or hadn't even been known of until now.

    Druid Epic Flight Form

    The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately to the epic flight form.

    Ethereum Prison

    Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

    Skettis

    The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

    Nether Drake

    The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

    Ogri'la

    The Ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the Ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

    Prospecting Percentages:

    Taken from the official World of Warcraft Forum are the current gem droprates from prospecting Ores. (updated Jan.2008)

    Copper Ore:

    Malachite: 50.0%
    Tigerseye: 49.0%
    Shadowgem: 9.7%

    Tin Ore:

    Moss agate: 38.4% (1-2)
    Lesser Moonstone: 37.5% (1-2)
    Shadowgem: 37.1% (1-2)
    Jade: 3.6%
    Citrine: 3.4%
    Aquamarine: 3.2%

    Iron Ore:

    Jade: 31.9% (1-2)
    Citrine: 31.3% (1-2)
    Lesser Moonstone: 30.5% (1-2)
    Aquamarine: 5.3%
    Star Ruby: 5.1%

    Mithril Ore:

    Aquamarine: 31.3% (1-2)
    Star ruby: 31% (1-2)
    Citrine: 30.3% (1-2)
    Blue Sapphire: 2.6%
    Large opal: 2.6%
    Huge emerald: 2.5%
    Azerothian diamond: 2.4%

    Thorium Ore:

    Star Ruby: 29.4% (1-2)
    Blue Sapphire: 16.9% (1-2)
    Large Opal: 16.9% (1-2)
    Huge Emerald: 16.6% (1-2)
    Azerothian diamond: 16.6% (1-2)
    Deep Peridot: 1.6%
    Flame Spessarite: 1.5%
    Golden Draenite 1.5%
    Shadow Draenite: 1.5%
    Azure Moonstone: 1.4%
    Blood Garnet: 1.3%

    Fel Iron Ore:

    Deep Peridot: 16.6% (1-2)
    Blood Garnet: 16.3% (1-2)
    Azure Moonstone 16.2% (1-2)
    Shadow Draenite: 16.2% (1-2)
    Golden Draenite: 16.1% (1-2)
    Flame Spessarite: 15.7% (1-2)
    Living Ruby: 1%
    Nightseye: 0.9%
    Dawnstone: 0.9%
    Talasite: 0.9%
    Noble Topaz: 0.9%
    Star of Elune: 0.9%

    Adamantite Ore:

    Adamantite Powder: 100%
    Golden Draenite: 19.0% (1-2)
    Shadow Draenite: 19.0% (1-2)
    Azur Moonstone: 18.9% (1.2)
    Deep Peridot: 18.9% (1-2)
    Flame Spessarite: 18.8% (1-2)
    Blood Garnet: 18.7% (1-2)
    Dawnstone: 2.7%
    Talasite: 2.7%
    Living Ruby: 2.7%
    Noble Topaz: 2.6%
    Star of Elune: 2.6%
    Nightseye: 2.5%

    Update from the Frontlines

    This posting has been directly copied form the original Blizzard Forum here.

    Posted by Ommra:

    Lately, I’ve been seeing a lot of posts about the same subjects – subjects that have been addressed in an upcoming patch – so I wanted to let you guys know where things stood.

    The Rogue Situation

    We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.

    Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
    We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.

    End Game Itemisation

    As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.

    Destroyer Chestguard – Currently
    +24 Strength
    +22 Agility
    +39 Stamina
    Blue Socket
    Yellow Socket
    Red Socket
    Socket Bonus +6 Stamina
    Equip: Increases Defense Rating by 23
    Equip: Increases your dodge rating by 16
    Equip: Improves hit rating by 18

    Destroyer Chestguard – Patch 2.1.0
    +21 Strength
    +22 Agility
    +51 Stamina
    Blue Socket
    Yellow Socket
    Red Socket
    Socket Bonus +6 Stamina
    Equip: Increases Defense Rating by 23
    Equip: Increases your dodge rating by 20
    Equip: Improved hit rating by 20

    ”Trash” Concerns

    Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

    Consumables

    We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

    Boss Tuning

    We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.

    To Summarise

    We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.

    I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes.