The Lich King killed by PuG

Lich King 25 puggedRavencrest has been well known for its fabulous PuGs, but this is definitely our best success so far.

Last november we PuG’ed Anub’arak on heroic – though we never made it better than with 49 tries unfortunately – but this is definitely the new highlight.

Considering we only raid Fridays and Saturdays for like 3-4 hours maximum, this is awesome progress and we can finally get some hard modes done.
„The Lich King killed by PuG“ weiterlesen

Cataclysm: Planned Stat Changes

Eyonix made an interesting post about the coming stat changes in Cataclysm. Personally I am not sure if I like all these changes, since Shaman seems to ge go away even further fromt eh fun class it used to be. Basically they will remove all AP/Spellpower/Intelligence from our gear and design some way to emulate this. I fear we might end up like Retribution Paladins with no Mana Pool and give us some weird mana regeneration mechanic like example improved Stormstrike. This would limit our flexibility, which is what I like most on the shaman, even more. But well it is too early to judge about things.

„Cataclysm: Planned Stat Changes“ weiterlesen

World of Logs DPS Rankings

The most motivation I have gotten from raiding in the past was Topping Class DPS Meters. In TBC The WWScoreboard was the best website to display Rankings, per Boss, per Class and an average Total.

World of Logs has a similar feature, the Ranking Page here. It is a very nice list, but it does not include any kind of filters, yet. As Enhancement Shaman it is often tedious to find the proper page and thus I created and easy way to access the pages. Just select class, fight, difficulty and get directed to the proper Ranking Page.

http://www.myrddin.de/world-of-warcraft/world-of-logs-ranking-links/

Ensidia’s World First Lich King (25) got them Banned

Like many players that try to get the last bit out of their profession choice, some Ensidia players rolled engineering for the extra few dps they can tickle out with it. So, what happened? During the Lich King encounter Valkyrs grab players, pick them up and drag them to the side. Some of the sides fall and you have less time to kill the Valkyr, before players drop to death.

The use of Saronite Bombs default the sides as being available again, even if they were gone before.

Right after the kill we got this blue post:

We just made a hotfix that disables the siege damage dealt by Saronite Bombs and the Global Thermal Sapper Charge. The siege damage of the bombs was causing the Frozen Throne platform to rebuild, which greatly decreases the difficulty of the encounter.

We’ll reenable the siege damage in a later update when the issue with the Frozen Throne is fixed.

Daelo
Lead Encounter Designer

Ensidia replied on their website:

„Yes it seems this bug does relate to our kill. We had no idea that our Rogues using Saronite Bombs in their rotation (as they always do) was causing it and thusly it occured every try we did. Short version, we’re not going to stop trying the boss when all we are doing is playing our normal game. It would be nice if these kinds of things, much the same as Holy Wrath on Anub, were tested before release.

It does make the fight easier, but we are 100% sure it would have died either way. It only affects one of the easier phases.

As a side note this only occured in 25 man.“

Of course we can’t really know what happened, but if a structure rebuilds it is obviously not the intended behaviour. On MMO-Champion forums they stated that this bug happened only on a few tries and they just went on killing the Lich King.

I can fully understand that, after all it is not Ensidia’s job to blow their tries on the Lich King encounter to find and write a bug reports about these things. We are talking about a bug that should not have been in the encounter the first place, a bug that again the Blizzard QA failed to notice and a bug that could have been caused by hundreds of factors.

A few minutes ago Muqq posted on his Blog on Ensidia:


Hello friends,

I got suspended today for supposedly and blatantly exploiting the Lich King encounter in 25-man mode. Here’s the mail:

Date of Violation: 03/02/2010

Character Name Involved: Muqq
Type of violation: Exploitation – Abuse of in-game mechanics or glitches with intent to exploit or cheat in World of Warcraft.
Details: Use of Saronite Bombs to bypass The Lich King fight mechanics Consequences for Account: Account suspended for 72 hours, all items and achievements gained removed

Greetings,

We are writing to inform you that we have had to place a warning on your World of Warcraft account and temporarily suspend it. It is with regret that we take this type of action, but it is in the best interests of the World of Warcraft community as a whole, and for the integrity of the game. The use of these items bypassed a major portion of the encounter, significantly reducing the difficulty in a clear abuse of game mechanics. After your suspension has expired, you will be able to access the World of Warcraft servers again.

Please note that should any further violations of our Rules and Policies occur, this incident will be taken into consideration when determining the consequences to your account. This could include further warnings, account suspension or account termination.

We strongly suggest you review our current Rules and Policies to avoid further action in the future, they can be found at:
http://www.wow-europe.com/en/policy/

You can also find further information on the different levels of account penalty we can apply at: http://www.wow-europe.com/en/policy/accountpenalties.html

If you have any further enquiries regarding your account status, please use the webform at the following address:
http://eu.blizzard.com/support/webform.xml?lan=en

Please do not reply to this email as you will receive an automated response.

Regards,

English Game Master Team
Blizzard Europe

First of all, I took the time to log onto the account management page and discontinue my payment plan. It’s been a long and good 5 years and 2 months since day 1 of the US release of World of Warcraft. Many good memories were made, and fun times were had. That’s over now. My subscription runs out of February 21st, which marks the last day of World of Warcraft for me.

Looking back, moving from Final Fantasy X! to WoW was a big step, and there’s times that I regret making that decision, while on occasion I was happy to have taken the step. World of Warcraft was different back then. It was new, challenging and interesting. undoubtedly though, it was nowhere near as feature-rich as it is today, but that didn’t matter back then. The game was a continuation of EverQuest, a game most of the senior development staff of World of Warcraft are familiar with on a very familiar basis. Many of them played the game for years, and I can see that it served as a major inspiration when I look at what World of Warcraft was when it was released. Being an avid EverQuest player myself during a time, It drew me in further into the game.

Things have changed since those days, changed a lot. The game stopped being that fun. Less challenges were present in the game, and as we got through TBC and more so in WotlK, homogenization started to rear its ugly face in World of Warcraft. Everyone running around with identical gear, looking the same, doing the exact same things. With arenas, changes were made on a monthly basis that affected the way classes were developed, and subsequently also lead to how PvE was being done in the game. It got stale, predictable and repetative. The whole notion of hybrids in the midst of all this was just a fucking slap in the face by Blizzard. If you’re going to remove everything unique and interesting about the classes, at least make them equal in the roles that they are performing.

Their idea of hybrid was something taken from classes in EverQuest, where people played classes that were jack of all trades, master of none, or very specialuzed roles, such as a pure buffer (bards etc). Classes that existed for one purpose, and nothing else. They removed most of those in WotlK, but still stick with the notion that hybrids somehow offer something special just because they have the ability to respec to a different role. Kind of a strange taken on the whole thing, considering what they’ve already to make it easy in leveling and gearing up characters on the same account, with more and more things being accountbound rather than characterbound. Two-faced by Blizzard in my opinion. Removed the boundary between characters on one hand, and at the same time claim hybrids needs to be penalized because they have the option of respeccing to perform different roles that a simple log out/log in would take care of.

Let’s face it. This game is boring for veterans. The only reason it’s still being played is because there has never been good alternatives during these 5 years. Age of Conan, Warhammer Online and Aion fucking flopped like shit. Really developers, if you want to make an MMO, don’t go and fucking try to copy WoW. If people wanted to play WoW, they’d play WoW, not your shitty gimp ass version of it. Let it be a lesson to all you developers out there.

Anyway, back to the subject. This was as good time as any to drop this game and move on. Had been considering it for a while, and I always said to Buzzkill and the gang that I was just waiting for the sign. A sign from heaven to guide me on my way. Today, I received it. I doubt we’ll ever get a perm-ban, as the loss of PR from banning topguilds is going to hurt their subscription numbers much more than quelling angry cries of the fucking noobs in this game ever would. Really, if you don’t know shit about this game, just shut the fuck up and do something else. You level 1 fuck posters and the forums can honestly go f yourselves, since you’re too shit to know even the basics of this game.

Finally dear Blizzard:

Fix your goddamn buggy bull##@% half-assed encounters. The amount of time and effort we dedicated to get through Wrath of the Lich king and Icecrown to see this guy die and take a turn at the Arthas is just sick. To finally see him die only to have the ENTIRE raid banned is simply an insult. It’s cheap enough to make a bugged fucking encounter, but to ban people when they do not know what’s causing the bugs is just a fucking joke. Whoever came up with this sheer *fisting* of an idea can go fucl themselves. Do me a favor so I don’t waste my guild’s time on this kind of jackass ##@%-fest again, send me an email at mupp@gavle.to when you decide to A) Implement an encounter that wasn’t designed by a retarded chimp chained to a cubicle B) Get a Quality Assuarance Department C) Actually beta test the !**#ing thing and D) Patch it live. And please for god’s sake — do it in the order I laid out for you. Don’t worry, I won’t charge you a consulting fee on that one. And for good luck you might as well E) Pull your heads out of your asses. While you’re at it rename the game to World of Betacraft.

Rethink your fucking bullshit. Fix all the buggy motherfucking ICC encounters (I suggest you let whoever made the Blood Queen one do this since that dude apparently laid off the crack the rest of you were smoking). Fix fucking arenas, or better yet, remove that shit. Fix heroic modes (just guessing it’s !**#ed up considering your track record). Don’t have the resources to fix this stuff? Move the ENTIRE Cataclysm team over to fixing Icecrown Citadel AND DO IT NOW. If you don’t fix this shit, you jackassess will be the only ones playing the Cataclysm.

You got 1 week.

Thank you Blizzard, for these 5 years, but also, fuck you Blizzard, for these 5 years.

I just got banned, and I liked it.


A few years ago I would have been sure that blizzard did investigate it thoroughly, but seeing the customer service go down more and more I am not so sure if Blizzard lives up to the quality of service they would like to be. A friend got banned 2 weeks ago, when I borrowed him 10k gold for his 25 Saronite. BAM – suspicous online trading activites. 1 week later they excused and gave a few hours free play time, less than he was banned for.

We can never be sure what exactly happened there, but I find it very plausible that Ensidia did not realize what was causing the platforms to rebuild. I guess every competetive guild would have just filed it under „buggy design“ and went on competing for first kills.

Edit:

Just found out that the last part in Muqq’s rant was made with this in mind:

http://www.legacyofsteel.net/oldsite/arc27.html

Scroll down to April 13th:

Anger Is An Energy, Saturday, April 13, 2002 —  tigole

Fix your goddamn buggy bullshit half-assed encounters.  The amount of time we dedicated to get our keys to see this guy die and take a turn at the Emperor is just sick.  To finally see Blood die only to have the ENTIRE raid DT’d from anywhere in the room was simply an insult.  Blood dies, there are two earrings on the corpse, yet no matter where you are in the room, the Emperor DT’s.  So congrats rot on those.  It’s cheap enough to make a mob DT in the first place.  But to have his agro radius extend to the entire room is ridiculous.  So let me get this straight — and this is how you guys envisioned this in San Diego:  You spend months farming keys to get up to the room.  Months farming Shissar Bane weapons (and the recipe is where?).  You kill Blood while dealing with 8 other snakes in the room.  And immediately after that fight you’re supposed to engage the DEATHTOUCHING-FROM-ANYWHERE-IN-THE-ROOM Emperor along with the 8 snakes?  Whoever came up with this sheer *fisting* of an encounter can go fuck themselves.  Do me a favor so I don’t waste my guild’s time on this kind of jackass shit-fest again, send me an email at tigole@legacyofsteel.net when you decide to A) Implement an encounter that wasn’t designed by a retarded chimp chained to a cubicle B) Get a Quality Assuarance Department C) Actually beta test the fucking thing and D) Patch it live.  And please for god’s sake — do it in the order I laid out for you.  Don’t worry, I won’t charge you a consulting fee on that one.  And for good luck you might as well E) Pull your heads out of your asses.  While you’re at it rename the game to BetaQuest since you’ve used up you’re alotted false advertising karma on the Bazaar and user interface scam of ’01.

Fix the Emperor encounter.  Fix Seru.  Rethink your time-sink bullshit.  Fix all the buggy motherfucking ring encounters (I suggest you let whoever made the Burrower one do this since that dude apparently laid off the crack the rest of you were smoking).  Fix the VT key quest.  Fix VT (just guessing it’s fucked up considering your track record).  Don’t have the resources to fix this stuff?  Move the ENTIRE Planes of Power team over to fixing Shadows of Luclin AND DO IT NOW.  If you don’t fix Luclin, you jackassess will be the only ones playing the Planes of Power.

That is actually quite funny to throw his own words at Tigole  and puts the post of Muqq into a new light 😀

How to Solo Gehennas

After the post below where my Retribution Paladin soloed Molten Core I got a lot of questions regarding soloing Gehennas. There aren’t many things that can’t be outhealed by Judgement of Light or Seal of Light, but Gehennas casts a -75% healing debuff (curse)  which makes the encounter still challenging.

But how can you do it? Basically I cleared the path back up towards the entrance, to get some room for kiting and started off with Seal of Command and Shadow Aura since the shadow damage is the most damaging move.

Keep in mind:

  • use Shadow Protection Aura
  • always move backwards to minimize the time you stand in Rain of Fire
  • at first get the Guards down
  • make good use of Sacred Shield and instant Flash of Light
  • delay Bubble as long as possible to remove the healing debuff, heal up before you get the debuff again.
  • once the adds are down switch to SoV and outlast Gehennas

I have put up a short video of my last – but not best 😀 – Gehennas kill.

Good Luck! Let me know how it worked for you!

Solo’ed Doomwalker

Usually we duo/trio Doomwalker for a fast kill and easy cash, but a few days ago there was noone around that was willing to help to kill Doomlord Kazzak and Doomwalker so I decided to give it a try solo.

Doomlord Kazzak worked out nicely at the start but the constant mana drain and the need for dispells ended up in a  heavy consumption on mana. Either I was not able to keep up the hp or the mana  and I am not really sure how to counter that. After a few tries I decided to skip him and rather try my luck on Doomwalker.

Doomwalker was really easy, I could keep up nearly 100% hp using Judgement of Light and Seal of Vengeance, it just took some time to get him down 😀

Doomwalker at 20%

At 20% however things start to become tricky, Doomwalker enrages and attacks harder and faster (hat some 10-12k hits).

Doomwalker at 07%

Even with Sacred Shield, Seal of Light, Judgement of Light he was slowly wearing my HP down.

Doomwalker at 04%
Doomwalker at 01%

The Earthquake Phase during his Enrage is probably the best time to gain up some hp. Other than that I was slowly drained of HP, let Argent Defender keep me alive, saved LoH for the next time I was low on hp, to have Argent Defender available right after.

Doomwalker Dead

The fight took roughly 17 minutes, which is a long time on a PvP Realm. Fortunately people were busy hunting turkeys at the time 😀

The loot was 498G and 2 BoE Cloaks that I sold for 275g each, nothing to complain about!

TotGC 25 PuG with Mad Skill!

Saturday is Treebearman’s Trial of the Grand Crusader (TotGC) 25 day. It is our third kill now and today we managed to get the Achievement „A Tribute to Mad Skill (25 player)„, for killing Anub’arak in 49 tries. Only one silly wipe on Twin Val’kyr away from a Tribute to Insanity which we will hopefully get soon.

With Justicebringer my Paladin is almost better geared soon than my Shaman 😀 We also had the third Death’s Verdict in a row which ispretty nice, considering that in the main raids on normal and heroic we have seen only 1 Death’s Verdict drop so far.

anubarak_pug_mad_skill

Thanks for the awesome performance and next goal is Insanity! Congratulations to all!

Requested: Sound on Maelstrom Weapon Stacks

I get a lot of questions on how to create A sound for Maelstrom Weapon Stacks. In my opinion it is a nice helper in norder to not have to watch buffbars all the time and get full focus on the encounter.

At first I chose a fast mp3 sound that I will definitely not ever hear ingame and it will thus be easy to differ from other sounds. I created a folder named „Audio“ inside the „InterfaceAddons“ Folder. For example on my pc the full path is: „C:GamesWorld of WarcraftInterfaceAddOnsAudio“ and the file name „laser.mp3“

There are lots of files to choose, but I think Soundbible.com has a suitable Laser or Laser Blaster sound.

It is quite easy to add a sound like that to SCTScrolling Combat Text – by creating a custom Event. Just open the options menu, select SCT Custom Event, create „New Event“.

sct-sound_step_01

In the next Window enter the Values below:

  • Name: Maelstrom Gain
  • Event Type: Aura Gains
  • Display: *1
  • Target: Player
  • Search: Maelstrom Weapon
  • Wave Sound: InterfaceAddOnsAudiolaser.mp3
    the location is relative to your WoW Folder
  • Aura Count: 5
  • Make Critical

and then „Save Event“

sct-sound_step_02

This is all, your sound should now be working, have fun! An example YouTube Video is here:

PTR Testing, Icecrown Citadel

As European we are quite used to be limited to second class treatment by blizzard. There are hardly responses from the European Community Manager Team or even straight answers from Developers.

Icecrown PTR testing seems to peak at total unfairness. Why does Blizzard invite Players to the PTR, but then doesn’t enable Bosses, keeps doors locked or provides testing at different times than announced.

I mean there is lot of interest in testing Icecrown Citadel as you can easily see here:

ICC_Testing

But the for most people the evening ends like this, looking at closed doors, while some selected guilds get special treatment and personal GM help. Blizzard, you could handpick invitations to PTR if you can’t handle the load and prevent people from staring at the doors all evening.

ICC_Testing_closed_Door

Interesting encounter, eh? 😀

Trial of the Grand Crusader PuG’ed

Not sure if this is the first Pickup Group to defeat the Evil Anub’arak on the Trial of the Grand Crusader (25, heroic), but I think it is definitely worth mentioning.

I think it is pretty amazing to gather 25 players and reach Anub’arak with 49 tries left in the first place, there was a wipe on twins, and then to need only 7 further tries to kill the final boss of the Trial of the Grand Crusader.

Anub'arak_PuG_Loot

The setup was far from perfect, for example we had 1 ret paladin in like 50% tanking gear (due to lack of alternatives), and there were also many alts which makes this kil even more  impressive. A big /salute to Treebearman from Pacifism to get this started!

Anub'arak_PuG_DPSWell done everyone!