Update from the Frontlines

This posting has been directly copied form the original Blizzard Forum here.

Posted by Ommra:

Lately, I’ve been seeing a lot of posts about the same subjects – subjects that have been addressed in an upcoming patch – so I wanted to let you guys know where things stood.

The Rogue Situation

We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.

Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.

End Game Itemisation

As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.

Destroyer Chestguard – Currently
+24 Strength
+22 Agility
+39 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 16
Equip: Improves hit rating by 18

Destroyer Chestguard – Patch 2.1.0
+21 Strength
+22 Agility
+51 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 20
Equip: Improved hit rating by 20

”Trash” Concerns

Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

Consumables

We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

Boss Tuning

We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.

To Summarise

We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.

I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes.

Borked Guild.

As You may have noticed I removed the Borked Links from the Website. I had not been playing the last weeks of WoW 1.0 and with the Start of TBC the connection was just not the same it was before. When I abandonded my old Rogue – to reroll Human – I thought it would change once I turn 70, but it did not.

Then I noticed that it is much easier to find a group as a druid and brought him to 70 and thought it would change once I am well geared for heroics, etc but most of the time it felt like playing solo.

I am quite sure I might regret this step at some point, but I made this decidion and will stick to it. Apart from having a lot of skilled players there are many friendly players! My best wishes to Borked and their future raiding, it has been a great time in one of the best guilds of the world.

Druid Hotfix – 3/06/07

Since Bear Druids took a rough beating with the reduction of Swipe and Mangle Damage, Reduction of Critical strike Damage Bonus even Blizzard realized that the nerf was too big to keep us Druids as Tanks.

My Mangle did up to 2500 Damage on a Target while it is not at around 1200 Damage. I think its a tough cut for a 41 point Talent. I think there are other classes that deal many times more burst damage. I wonder when and if Warlocks, Undead Shadowpriests and Mages will be brought in Line as well. Till then we PvP doing Hurricane and Travelform.

This information is taken from: http://forums.worldofwarcraft.com/thread.html?topicId=79628116&sid=1

Hotfix 3/06/07

  • The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.
  • The Druid ability Mangle (Bear) will now generate 50% bonus threat.

Additional explanation for these fixes and information on Armor:

We’ve taken a close look at constructive feedback provided on our Druid Bear changes, and are hotfixing the following changes today:

  1. Lacerate will now do a small amount of direct damage to the target. This means it will generate threat rather than an immune message when used on bleed-immune creatures. However, bleed-immune creatures will still not receive the debuff from Lacerate. This should address concerns about Druids being able to tank in specific bleed-immune encounters.
  2. Mangle (Bear) now generates 50% bonus threat on its damage. We realized that in reducing Mangle damage, we made it less useful as a snap aggro tool. This threat bonus moves it back up to almost where it was before the 2.0.10 changes.
  3. In addition, we examined concerns about the best Feral Druid armor pieces being outdoor world quest rewards, and Druids feeling their tanking ability would not scale with better gear. We are adjusting superior and epic leather pieces designed to be used by Bear Druids and increasing the armor on many of those items, particularly raid sets. These changes, however, will not show up until patch 2.1.0.

Here are the latest Druid notes from the live patch for 2.0.10:

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Answers that have been provided at this point in time:

Regarding changes to Damage, Mitigation and Hitpoints:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79173728&postId=798213607&sid=1#121

About Druid Tanking:

  • http://forums.worldofwarcraft.com/thread.html?topicId=80368201&postId=798261694&sid=1#208

In regard to further testing and feedback needed on Druid changes (This still holds true despite being live now. We are watching things still.):

  • http://forums.worldofwarcraft.com/thread.html?topicId=77567557&postId=785307925&sid=1#4

PTR patch discussion thread for previous discussion reference:

  • http://forums.worldofwarcraft.com/thread.html?topicId=79165114&sid=1

World of Warcraft Client Patch 2.0.10

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 10 second cooldown.
  • Mass Dispel will now target immunity effects first.
  • Circle of Healing mana cost reduced by 25%.
  • The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
  • The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
  • The bonus of the "Wrath of Air" totem now applies to healing spells as well.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
  • Increased the health bonus from "Commanding Shout" by 50%.
  • "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
  • The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

Raids and Dungeons

  • Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
  • Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
  • Hellfire Citadel:Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
  • Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
  • Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • Tempest Keep: Arcatraz
  • Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
  • The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
  • Auchindoun Shadow
  • Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
  • Tempest Keep: Botanica
  • Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
  • Mutate Fleshlashers now deal less melee damage.
  • Mutate Horrors and Fear-Shriekers now have less health.
  • Sunseeker Researchers will now cast shocks less frequently.
  • Sunseeker Chemists are now Paladin type instead of Warrior type.
  • The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
  • High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
  • Tempest Keep: Mechanar
  • Gatewatcher Iron-Hand now wields a Jackhammer.
  • Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
  • Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
  • Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.
  • The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
  • Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
  • The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

Bug Fixes

  • Fixed the credits to display properly.

Massive Druid Nerf incoming. WoW Patch 2.0.10

The last week I leveled my Druid to Level 70. It is quite hard to get into instances with the Rogue and everybody was looking for a Healer or Tank it seemed like a very good idea to get the Druid to 70. Within the hour of reaching 70 the new Path Notes were published. I am not a good healer, just a decent tank and with the patch Blizzard takes away a lot of threat generation for us. Thus I am not happy at all with the Patch. Also the Rogue changes – there are none.

Public Test Realm Patch Notes

    
Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points,

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 20 second cooldown.
  • If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

Tempest Keep
  • Botanica, Tempest Keep: Mechanar, and Tempest Keep: Arcatraz no longer respawn as rapidly.
Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • ArcatrazWarder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
Tempest Keep Mechanar
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.

Bug Fixes

  • Fixed the credits to display properly.

Mace Rogue Slanty is turning out real nice.

Well a few weeks back I rerolled as Human Rogue. The goal was to maximize the effets of Haste to gain a lot of white DPS and Combat Potency as source for energy regain. It is not quite as good as I hoped, but I also do not have the 2 piece bonus of the Assassination Set.

Here is a Screenshot from a typical fight:

Speed procs from Both Maces

As You can see the proc from Drakefist Hammer and Blackout Truncheon in combination with Slice and Dice and Bladefurry reduces the speed of Both weapons significantly.

1.32 Speed on Mainhand and Offhand at 0.73 Speed. I will report back as soon as I can provide more data including Assassination Bonus.

Slanty is not well geared, yet. Here is his Profile. 

World of Warcraft Patch 2.0.7

The Servers just went down to apply the new Patch 2.0.7 for World of Warcraft. Basically its no longer possible to easily get the Key Fragments for the Karazhan attunement from instances cleared by other groups. The Buff for Haste Rating is something I also like, especially since both of my weapons grant haste.

World of Warcraft Client Patch 2.0.7 (02/13/2007)

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General

  • The amount of haste granted by a point of haste rating has been increased by about 50%.
  • 20 slot bags are now bind on equip.
  • Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
  • The Crust Bruster has had a loot icon and sound change.
  • Players can no longer send gift wrapped packages via COD.
  • When sharing a quest, the order logic has changed to check whether or not the player has completed or is ineligible for the quest before checking whether their quest log is full.

PvP – Battlegrounds

  • If Primalist Thurloga is attacked and pulled off her pathing on the way to summon Lokholar the Ice Lord, she will now properly path back to the summoning ring to complete the event.
  • PVP flags and graveyard nodes can no longer be captured through collision.

Raids and Dungeons

  • Players are no longer able to accept the quest "The Opening of the Dark Portal" while the Black Morass encounter is engaged.
  • In the Black Morass, Chrono Lord Deja will now properly spawn during a Heroic Mode attempt.
  • After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.
  • Durnholde Lookouts will now properly despawn after all 5 of the Baracks in Caverns of Time: Escape from Durnholde are burned down.
  • he items required to complete the Karazhan key quest can now only be looted by the first group in the instance to reach them.Berthold the Doorman will now have a gossip option to teleport players to the Shade of Aran's room. This gossip option only becomes available when players have defeated the Shade of Aran.
  • The aggro range for players when under the effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.
  • Many creatures within Coilfang Resevoir have been slightly retuned.
  • Many creatures within the Mana Tombs have been slightly retuned.

Mac

Stability improvements in Multi-Threaded OpenGL support on future OS X releases.

Bug Fixes

  • The talent "Combat Potency" no longer causes rogues to have a chance to gain energy when other players hit them with off-hand attacks.
  • Players with multiple chat windows will no longer have fixed channels (ie. general, trade) added back to the main chat window every time they log on.
  • Attempting to prospect less than 5 pieces of ore will no longer cause a game crash. (Spanish Only)
  • The Fel Reaver for "It's A Fel Reaver, But With Heart" quest will now respawn properly if you wipe on the quest.
  • Fixed a crash that could occur when on a flight path.
  • Fixed the local defense channel so that it will properly change based on the player's zone.

Borked progresses in Karazhan and Slant retired

Borked Guild on Ravencrest has started to raid Karazhan and nothing is stopping us. There is the usual learning to play new encounters but also as usual Borked progresses with the world best guilds and killed King Maulgar. It was a great thing to see everybody at 70 so fast and then immediately focused on getting the attunements done. See pictures and the story of the encounter at the Borked Homepage.

Along with 2 Shamans I am far behind though. As i stated before I really do not want to play the night elf Slant anymore and thus it was a burden to level him to 67.

So I started a new Rogue, Slanty which is a human and approaching the 50's at the moment. I plan to get Blacksmithing with him to get the Hammersmith Maces and then to totally focus on Haste to maximize effects from Combat Potency.

The constant leveling keeps me from posting at the moment, but in a short time I should be back with the full news you are used from this website. Feel free to leave comments.

Blizzard Press Release – 2 400 000 Copies sold within 24 hours

Blizzards Press Release indicates that the Expansiopn urning Crusade was sold more than 2 400 000 times within the first 24 hours of the launch. More than 4 000 000 copies were provided to countries all over the world. They bypassed the disaster with too limited supplies they had atthe initial launch of World of Warcraft.

Read the full press release here or on the original Website:

WORLD OF WARCRAFT:® THE BURNING CRUSADE™
SHATTERS DAY-1 SALES RECORD

IRVINE, Calif. – January 23, 2007 – Blizzard Entertainment® today announced that World of Warcraft®: The Burning Crusade™ has broken the day-one sales record to become the fastest-selling PC game ever in North America and Europe, with a worldwide total of nearly 2.4 million copies sold in the first 24 hours of availability. The Burning Crusade, the first expansion set for World of Warcraft, was simultaneously released in North America, Europe, Singapore, Thailand, and Malaysia on January 16, and on January 17 in Australia and New Zealand.

Blizzard had supplied more than 4 million game boxes to retailers worldwide, and more than 5,000 stores throughout the world had their doors open at midnight to welcome thousands of expectant players.

Day-one sales totals on both continents were similar, with an estimated total of nearly 1.2 million copies sold on the first day in North America and an estimated total of more than 1.1 million copies sold in Europe within the first 24 hours of launch.* By the end of the first day of availability on both continents, a total of more than 1.7 million players had already logged in and upgraded World of Warcraft to play The Burning Crusade.

"The Burning Crusade has already exceeded even our most ambitious expectations," said Mike Morhaime, president and cofounder of Blizzard Entertainment. "We're pleased that so many players are eager to see all of the new content that the expansion has to offer, and we look forward to seeing everyone online as additional players continue to upgrade in the days ahead."

Retailers are continuing to report sustained demand, so if players have not yet purchased their copy of The Burning Crusade, they are advised to call ahead to make sure their store has copies on hand. Additional shipments of the expansion have been routed to retailers to help maintain stock levels.

"The immediate popularity of The Burning Crusade once again shows that Blizzard consistently delivers what gamers want," said Robert McKenzie, senior vice president of merchandising at GameStop Corp. "In addition to setting a new day-one PC-game sales record at our GameStop and EB Games stores, the expansion garnered more online pre-orders than any other PC game in our company’s history."

Prior to the launch of The Burning Crusade, World of Warcraft was played by more than 8 million players around the world — with more than 2 million on North American realms and more than 1.5 million on European realms — making it the most successful subscription-based massively multiplayer online role-playing game in PC-gaming history.

For more information on World of Warcraft: The Burning Crusade, please visit the official website for the expansion at www.worldofwarcraft.com/burningcrusade.

World of Warcraft – Burning Crusade Patchday – Patch 2.0.6 (01/23/2007)

The First Patch for the World of Warcraft Expansion Burning Crusade has been applied to the Servers. As implemented before on the Testserver these chages made it to the Patch:

World of Warcraft Client Patch 2.0.6 (01/23/2007)

The latest patch notes can always be found at http://worldofwarcraft.com/patchnotes/

Hunters

  • "Silencing Shot" now does only 50% of weapon damage instead of 75%.
  • The base damage for "Arcane Shot" has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
  • The bonus damage for "Barrage" is now 4/8/12% for ranks 1/2/3.
  • The bonus damage for "Improved Barrage" is now 4/8/12% for ranks 1/2/3.

Mages

  • Each rank of "Improved Fireball" now reduces your spell damage coefficient by 2%.
  • Each rank of "Improved Frostbolt" now reduces your spell damage coefficient by 2%.
  • "Counterspell" no longer triggers the global cooldown.
  • "Mana Shield" now absorbs magical damage as well as physical damage.

Priests

  • the bonus coefficient for "Shadow Word: Pain" has been reduced by about 9%. This should result in about 5% less damage done by "Shadow Word: Pain" for the typical priest.

Bug Fixes

  • The "Frozen Shadoweave Boots" will now properly increase shadow damage.
  • Players will no longer lose control of their character if they try to talk to an NPC while mobs are aggro on them.
  • The /equip command will now work on pieces of gear that are not in your primary bag.
  • Fixed an issue that was causing some players to disconnect in Hellfire Citadel:Blood Furnace.
  • The "Corruptor" 4 piece set bonus will now be properly applied.
  • The Legion Fel Cannons at Forge Camp Anger in Blades Edge will now properly spawn above ground.
  • The Arena queue tooltip will now show the arena that the player is queued for.
  • Fixed an error that was causing players to disconnect if they tried to socket a gem that had been gift wrapped.
  • Fixed an error that was causing players to disconnect forming a party with other members in the same area.
  • Pet icons will now properly update in the Stables window.
  • Improved the robustness of the pet action bar display. It is now less likely to be accidentally blocked by addons.
  • Players will no longer hear the gong sound repeated after initially joining a queue for the battlegrounds.
  • Having a group invite declined while queued via "Looking for More" will no longer remove you from the queue.
  • Nethershards will no longer cost honor to purchase but will cost gold instead.
  • Players will no longer be given access to both quest lines following the Declaration of Allegiance to the Scryers or Aldor in Shattrath City.