WotLK LiveStream – Hunter PoV Nelle

Nelle from Ravencrest has been in the Wotlk Alpha and is now in closed Beta. You wil have the chance to watch him play as Level 77 Night Elf Hunter in Wrath of the Lich King Beta or you might have the chance to watch Borked Guild Raiding in Sunwell Plateau, Black Temple and Mount Hyjal.

Here is the link to Nelle’s Broadcast.

Nelle Ravencrest WotLK Live Stream

Enjoy

Borked versus M’uru

I have added a recent M’uru Kill to my video section here. It is from an enhancement Shaman’s point of view, basically showing the fight versus the Humanoids in Phase 1 and then versus Entropius in Phase 2.

Again there is only ingame sounds and no fancy editing to give people a chance to experience the encounter as original as possible.

You can also check out the other videos, that show some Thrash Packs, Kalecgos, Brutallus and Eredar Twins.

Enjoy

Kil’Jaeden down by Borked/Kwak Herders.

Finally we have Kil’Jaeden down. The beginning of summer, soccer championship, wwi and not at last the upcoming expansion Wrath of the Lich King thinned out our Guild roster a bit.

So we decided do raid with another Guild on Ravencrest that is in a similar situation and created a joint venture to get Kil’Jaeden down. It was a sunny saturday afternoon when we started to raid and I was prepared for some wiping and learning, but after numerous raiding days the past week, we got him down the second try. I was quite surprised as I hadn’t expected him to go down that fast.

Borked & Kwak Herders defeal Kil'Jaeden

To round up the great kill, Kruf from Kwak Herders got the legendary Bow Thori’Dal, the Stars‘ Fury.

Thoridal Borked Kruf Kwak Herders

How to kill annoying Goldspammers!

Izriul from Laughing Skull made an interesting post on the official forum, how to kill Gold Sellers with the Shaman Fire Nova Totems (see the original post here). The basic idea is, that totems become neutral for a splitsecond, once their owner logs off just before they disappear. If you time the Fire Nova Explosion for the brief periods where the totem will be neutral it will deal damage to allied players.

Testing it I found out that it works best for me to type /camp, but not to hit enter until yata (yet another totem addon) shows 1.6 seconds remaining. Then I hit enter and will be logged out a few miliseconds later, leaving my neutral totems on the ground. Depending on your latency it should work roughly the same for you.

I put up a short demonstration video (5mb) for you:

Dual-wielding Dragonstrike

With Patch 2.4.2 the crafter only blacksmith weapons like Dragonstrike, Wicked Edge of the Planes and Blazefury become dual wieldable. They will lose their current unique and mainhand only status.

While this might be nice for players pre-Hyjal, blacksmithing is still not an option for Rogues/Shamans who are beyond Tempest Keep. It is quite ironic that most professions got some high end crafter only items with the introduction of Sunwell Plateau with the exception of Weaponsmiths.

Blacksmithing

The most exciting innovation in blacksmithing will be the ability for blacksmith players to make epic quality items that only they can wield. A master swordsmith will be able to forge a special sword for him(or her)self, and a suit of epic armor awaits the master armorsmith. The smith will be able to upgrade these special items, so they will always be a solid item for the smith to wear or wield no matter what stage of the game he or she is in. To allow everyone to take advantage of this, blacksmith specialists will be allowed to change their focus in The Burning Crusade.

Excerpt taken from the official Homepage.

With the introduction of Hyjal and Black Temple 1 year ago these solid choices for a Player have become outdated by far. I’d like to see a new upgrades to these Weapons that include Hearts of Darkness and in the latest Version Sunmotes to craft. At least the dual wielding of crafter weapons is nice for beginner Shamans.

Crafter only Weapons Dual Wieldable in 2.4.2 taken from MMO-Champion.com

Edit:

The procs do apparently stack and not refresh each other, including Dragon Spine Trophy. Found this picture here:

Dual Dragonstrike & Dragonspine Trophy

NOTE: The stacking haste buffs did not make it into Patch 2.4. Thus I am no longer sure if it is worth it to dual wield 2 outdated weapons over the badge fist weapons. The Dragonstrike was a nice alternative in TK, but with the introduction of Mount Hyjal, Black Temple and especially Sunwell Plateau they have been way outdated.

How to earn Gold in World of Warcraft!

Generally speaking there are plenty of ways to earn cash, you just have to find the one that fits you best. I will try to show you a couple of ways that worked for me and some advice that I learnt the hard way.

Grinding:

The most obvoius way is all about killing mobs and hope for good drops. Personally I prefer to grind mobs that serve multiple purposes – like giving reputation, dropping special items in addition to normal drops, etc. For example the mobs on the Blades Edge Plateau's Etherum Prison Keys (if you completed the quest), Netherweave Cloth, Greens, Blues, Epics, depleted Items, Motes of Mana, Apexis Crystals, … there are plenty of mobs and fast to kill.

Of course there is also grinding by gathering. Just check AH, which resources are low Mountain Silversage, Terocone, Netherbloom, Nightmare Vine, Adamantite Ore usually sell very high on my realm. Much higher than the Potions and Elixirs you can make of it.

The best farming time seems to be late night and early morning. If someone else is on your route you can easily swap the direction of your route, change the zone or resource you are gathering.

The more professions you have access to via alternate characters or friends the more you can make of the drops you find. For example I have swift flying on a gathering char to get to minerals and herbs as fast as I can. The characters that crawl through instances have enchanting. The Jewelcrafter (prospecting), Tailor, Blacksmith, Engineer, Alchemist do not need to be high level characters since you need only level 50 to get 300+ max skill in these profession and it is enough to max the profit you can do with these professions.

With the exemption of herbs raw materials usually sell for less than the products you can craft from them. Just look at a stack of Runecloth. It sells on this Realm for 2.5g/20, but if you create Runecloth Belts and disenchant them you get 2-5 Dream Dust (3-7g), 1-2 (6.75-13.50) Lesser Eternal Essence or 1 Small Brilliant Shard (9.95g).

Awesome profit comes for example from:

Prospecting: 

Prospecting Ores is more gambling than a secure way to gain cash. Personally I like the excitement that comes with it and you can have great luck. Here is a nice list of prospecting percentages and which ores to expect.

Auction House:

So how do we gain the most out of the items we grinded? I suggest that you have a basic cache of money that will finance your daily expenses. This way you do not rely on the cash you get from the auctions and do not have to undercut the lowest price and you will gain a steady income after a while.

Even if you are not the cheapest seller, you will still sell plenty of auctions, after the cheaper ones are out, or when you manage to list your auctioned items at the first pages. Even after 2.3 it is still possible to gain money this way, since not all players sort the auctions after prize. There are stilll a few tricks. It seems that the auctions are sorted by the min bid price and not the buy out. If you sell your item for 1.99 bid and 2.50 buy out and someone else for 2.00 and 2.25 buy out your auctions will be listed as cheaper and most players use the buyout function anyhow.

On my Realm you can get Arcane Dust for example as low as 1g per unit and I still manage to sell mine for 2.75 bid 2.85 buy out.  do that by listing masses of auctions. Since I can't compete with single sales or with whole stacks I specialized on stacks of 4 Arcane Dusts. Most people do not need 20 Arcane Dusts so they rather buy 4 for 10g than 20 for 20g. You will be listed after the single stacks but in front of the big cheap stacks.

sales.jpg

From my experience Sundays, Mondays and Wednesdays seem to be the best days and 17:00-20:00 and 23:00-0:30 the best sale times. These are the time frames where your items should be at the first pageof the auction house. If you use this smart you can sell the same items as other sellers with a significantly higher price. I also noticed that you should always include a buyout with a little higher price, this will encourage last minute buy out to "save" some money.

Dominating the Market:

Basically you buy out all products below a certain price and resale them for more. If you decide to try that you have to choose the procduct careful. There should not be too many auctions of the item, it should not be too easy to get and the deposit price should be low. If you try to dominate a large market you will need a lot of money as reserve.

It also helps to have a few friends at your side while trying this. Many players look at the auction before they place their own items and many different characters with the same high prices will raise the overall prices. 

For example I tried to dominate the market with Arcane Dusts as it seemed to be a stable market and even if I'd have failed I would not have lost a lot of gold, due to stable prices. I had 9500g when I started to buy all Arcane Dusts that were cheaper than 2.75g each and put it mine up for for 2.75/2.85. People started to dump all their reserves on ah only slightly cheaper than mine. I spent around 8k gold before the first of my auctions started to sell, this nearly killed me. The income was much lower than the amount of dusts that were dumped on the market. But with the Tipps I gave above I was able to make quite some profits there.

Items:

Which Item sare good for sale? It is really hard to generalize this for all realms, but from my experience you gain a fortune with mats that others need to level their professions. For Enchanting for Example there is no way around Vision Dust, Dream Dust, Illusion Dust, Eternal Essence. Usually You do not sell a lot of these, especially if You sell them expensive. But players that level up their professions need those in large masses and are willing to pay a steep price.

Addons: 

Auctioneer is an easy to use tool to put up large masses of auctions. It saves the prices you are using for your auctions, stack sizes and shows an overview of competition ont he items you are trying to sell.

auctioneer.jpg

Auctioneer includes Btm-scan, a tool that shows auctions which promise a certain amount of profit. The longer you use the tool, the better results it will provide.

Large amount of auctions mean a large amount of mails. A great help dealing with masses of mails is Bulkmail2.

bulkmail.jpg

Possessions is an addon, that lists items in inventory, bank and mail for all characters on the account.

possessions_a.jpgpossessions_b.jpg

I will be updating this post regularly, feel free to ask questions.

Badge of Tediousy

Slant (NE Rogue, Ravencrest) is now Level 68, Slanty (Human Rogue, Ravencrest) 70, Pathfinder (NE Druid, Ravencrest) 70, Katya (NE Hunter, Ravencrest) 70 and Myrddin (Draenei Shaman Ravencrest) 70. Guess I am quite a nolife geek atm.

With the Introduction of Patch 2.1 I thought I'd play Slanty a bit more but the Druid love just draws me to playing the Druid all the time. Its just the stupid Badge of Tenacity that is so annyoing to grind. I have been grinding for 7 days in Blades edge now, killed at least 12k Mobs, most likely up to 15k, in the process – but the Badge did not drop, yet.

badge-of-tenacity.jpg

Its most likely the best Druid Tanking Trinket – so every Druid wants it. It is a drop limited to the Mobs in the 2 Blades Edge Plateau's and every mob has a chance to drop it. However the dropchance is very very very very low. As mentioned above I am on my 7th day of grinding and I really need a break.

A friend found his badge on the 5th kill but I find it kind of hard to be happy for him and think its kind of unfair that a 0.01 drop chance is the only way to get this item. It almost feels like Lineage II, where you had to had to grind thousands of mobs for items. I just wish Blizzard would wake up and introduce a better way to distribute this item. 

Update from the Frontlines

This posting has been directly copied form the original Blizzard Forum here.

Posted by Ommra:

Lately, I’ve been seeing a lot of posts about the same subjects – subjects that have been addressed in an upcoming patch – so I wanted to let you guys know where things stood.

The Rogue Situation

We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.

Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.

End Game Itemisation

As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.

Destroyer Chestguard – Currently
+24 Strength
+22 Agility
+39 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 16
Equip: Improves hit rating by 18

Destroyer Chestguard – Patch 2.1.0
+21 Strength
+22 Agility
+51 Stamina
Blue Socket
Yellow Socket
Red Socket
Socket Bonus +6 Stamina
Equip: Increases Defense Rating by 23
Equip: Increases your dodge rating by 20
Equip: Improved hit rating by 20

”Trash” Concerns

Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

Consumables

We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

Boss Tuning

We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.

To Summarise

We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.

I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes.

Borked Guild.

As You may have noticed I removed the Borked Links from the Website. I had not been playing the last weeks of WoW 1.0 and with the Start of TBC the connection was just not the same it was before. When I abandonded my old Rogue – to reroll Human – I thought it would change once I turn 70, but it did not.

Then I noticed that it is much easier to find a group as a druid and brought him to 70 and thought it would change once I am well geared for heroics, etc but most of the time it felt like playing solo.

I am quite sure I might regret this step at some point, but I made this decidion and will stick to it. Apart from having a lot of skilled players there are many friendly players! My best wishes to Borked and their future raiding, it has been a great time in one of the best guilds of the world.

Massive Druid Nerf incoming. WoW Patch 2.0.10

The last week I leveled my Druid to Level 70. It is quite hard to get into instances with the Rogue and everybody was looking for a Healer or Tank it seemed like a very good idea to get the Druid to 70. Within the hour of reaching 70 the new Path Notes were published. I am not a good healer, just a decent tank and with the patch Blizzard takes away a lot of threat generation for us. Thus I am not happy at all with the Patch. Also the Rogue changes – there are none.

Public Test Realm Patch Notes

    
Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.0.10

The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General

  • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
  • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
  • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
  • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
  • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
  • Battle of the Crimson Watch
  • Illidari Mind Breaker has been weakened.
  • Illidari Highlords can now be CC'ed but not Charmed.

PvP

Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points,

Druids

  • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
  • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
  • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
  • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
  • "Savage Fury" no longer affects "Mangle (Bear)".
  • "Savage Fury" no longer applies to "Maul" or "Swipe".
  • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
  • "Improved Leader of the Pack" can no longer get critical heals.
  • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
  • The rage normalization equation has been adjusted to grant more rage.

Paladins

  • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests

  • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
  • "Silent Resolve" no longer reduces threat generated by Shadow spells.
  • Prayer of Mending now has a 20 second cooldown.
  • If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

Shaman

  • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
  • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
  • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
  • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock

  • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

Warriors

  • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
  • All warriors had their critical strike chance adjusted upward slightly (about 1%).
  • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
  • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
  • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items

  • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
  • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
  • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
  • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
  • Corrected many items that had incorrect stat values assigned to them.
  • The rewards from the "Fel Embers" quest are now superior items as intended.
  • Reduced the damage dealt by "The Lightning Capacitor".
  • Corrected the level requirement of the "Fist of Reckoning".
  • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
  • "Burnoose of Shifting Ages" can now be disenchanted.
  • "Nethershrike" now has the proper sell value and can be disenchanted.
  • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
  • The "Marksman's Bow" now has the proper damage range.
  • "Hourglass of the Unraveller" will now properly increase ranged attack power.
  • Corrected the socket bonus for "Soul-Collar of the Incarnate".
  • Corrected a typo in the set bonus of "Warbringer Armor".
  • "Ruby Slippers" now properly have a cast time.
  • Corrected the min use level of "Terokk's Shadowstaff".
  • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
  • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
  • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
  • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
  • "Aldor Guardian Rifle" now has a range correctly set on it.
  • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
  • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
  • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
  • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons

Tempest Keep
  • Botanica, Tempest Keep: Mechanar, and Tempest Keep: Arcatraz no longer respawn as rapidly.
Shadow Labyrinth
  • Reduced the chance of a Cabal Assassin ambush.
Shattered Halls
  • Removed a problematic chest.
  • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
Serpentshrine Cavern
  • Boss creatures have received additional tuning and polish.
  • ArcatrazWarder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
  • Protean Spawn now deal less damage.
Tempest Keep Mechanar
  • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
Caverns of Time
  • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
  • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
  • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
  • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
Karazhan
  • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
  • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
  • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
  • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
  • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
  • Restless Skeletons no longer have immolation.
  • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
  • Some minor issues with the Library Tomes have been corrected.

Bug Fixes

  • Fixed the credits to display properly.