How to play Enhancement Shaman and use Rotations

This Guide has been written in 2009 when Ulduar was the highest Instance. Now that Cataclysm has been incoming I suggest you take a look here for updated Information:

 

The Enhancement Shaman Guide 4.0

 


A lot of search queries here seem to be related to questions about how to play an Enhancement Shaman and which Rotations to use. I will try to summarize this from my own experience, so do not expect any scientific approach and trust my gut feeling 😉

With 3.0 Developpers promised to make Enhancement Shaman „less mathy“, but the opposite is the fact. Noone knows exactly what is best at the moment, everybody has a different statweight for his character and his playstyle. No simulator can actually help with that. While we believe to know all theories on how our strikes and spells are being calculated, simulators are only as good as their programmers. They also do not take things in count like tanks moving out of totem ranges, or the occasional offheal, placing totems new situational totems. I guess not even for a static fight like Patchwerk they are 100% accurate. However if you have no idea which stats you should be looking for then you should use one of the known Simulators which will give you a rough estimate how many points each stat is worth for you!

Statweights:

Personally I go for:

  1. Attack Power
  2. Crit Rating
  3. Hit Rating
  4. Expertise

All other stats I take as they come. I prefer longer lasting proc effects than short ones, due to the nature of our spells. If our wolves last 45 seconds then a trinket like Fury of the Five Flights will make them stronger for the whole duration while mirror of truth will only boost them for a short time.

Except for Attack power, which will never cap, these stats become less powerful the higher they are for you.

I prefer slow weapons in main and offhand, and imbue the offhand with Flame Tongue Weapon. I simply like the burst these weapons give, but a bad slow offhand is worse than a good fast one. Just test it out on a target dummy what works best for you!

Let us look at some Talents:

Elemental Devastation:

Elemental Devastation Talent

This is the reason I prefer crit rating over Agility. While Agility will only benefit our melee crit rating (and Attack Power), ciritcal strike rating will also rovide us with spell crit, which we need to get Elemental Devastation running.

Personally I aim for at least 25% spellcrit and use Glyph of Flametongue Weapon as third major glyph, because I think in the end we will benefit a lot form this.

Since we cast about 3-4 Spells per 10 seconds we should have a buffed spellcrit chance of 33% or more.

Often overlooked is the benefit of focus magic, if you have a mage in your raid/group have it cast on you.

Focus Magic

Focus Magic

Each time you critically hit with melee weapons, totems or spells he will get a 3% spellcrit buff. In a 12 second timeframe we are – even with slow weapons – talking about ~7 melee auto attacks, ~2-4 stormstrikes, ~2 shocks, ~2 Lava Lash, ~1-2 Lightning bolts, ~4 Flame Tongue hits, ~6 Magma Totem pulses. This averages out at 2 possible procs per second, which I doubt any other class can provide, especially not with our average physical critical hit chance of 45-52%.

On the other hand, the benefit of crit chance is also limited, too much of it is as bad as too little. I think at around 28% spellcrit chance (selfbuffed) you can stop using enchants like Icewalker and replace them with Attack Power.

Maelstrom Weapon:

Maelstrom Weapon Talent

This talent scales very nice with Haste and Hit Chance, it can proc also from Windfury Attack, Lava Lash, Stormstrike. Sometimes you see it stack up in less than 5 seconds, while it takes a lot longer at other times. This talent makes shaman very fun to play, but its randomness also destroys any kind of rotation we may have.

Enhancement Shaman Rotation:

So how are we going to priorize our abilities?

  1. Five Stacks of Maelstrom Weapon -> Lightning Bolt, Chain Lightning
  2. Stormstrike
  3. Shocks
  4. Lava Lash
  5. Renew Static Shock

This seems to work out best for me.

Lightning Bolt has a better coefficient than Chain Lightning, which means that with more spellpower it will hit harder than chain lightning. Ofc if there are multiple targets you use chain lightning, as each target may be critically hit and proc elemental devastation.

The difference between a good and a bad shaman?

It is kind of hard to say and people have different views on this. In my opinion as Shaman we are still support characters and there are plenty of situations where we can help out.

Place totems, change totems situational, don’t be shy to throw a heal here or there, If you can interrupt or purge abilities, then do it. I think in general we should have a broader overlook over the whole situation.

With all our buff and proces we need to be aware of this might prove hard, so how can we make enhancement easier to play?

How to easen up the burden of 10000 abilities.

Combine senseful abilities into 1 key. For example Lava Lash and our Shocks have a 6 second cooldown. This makes it kind of easy to macro.

Earth Shock, Lava Lash macro:

#showtooltip
/stopcasting
/cast [button:2][modifier:shift] Flame Shock
/castsequence reset=6target Earth Shock, Lava Lash, Earth Shock, Lava Lash, Lightning Shield, Earth Shock, Lava Lash

If you hit Shift or use the right Mousebutton, the macro will cast a Flame Shock, in any other case it will cycle, between Earth Shock, Lava Lash and after like 18 seconds renew the Lightning Shield – and each 30 seconds after.

I love this macro, since it removes all the need to look for cooldowns, to check if your Lightning Shield is still active. You can just spam the button and focus on more important stuff.

How to set up this macro:

Ingame type „/macro“ in your chat window, then the macro window appears. click on „New“, type in a name for the macro and select the „?“ as Icon.

Earth Shock and Lava Lash Macro

Then simply click „Okay“ copy & paste the text into the macro window and put it on your action bar.

Earth Shock and Lava Lash Macro

If you properly selected the red „?“ as Icon you will always see which spell is cast next.

Other Shaman Macro’s I use:

Stormstrike and Fishing in 1 Button:

#showtooltip
/equipslot [worn:Fishing Poles,combat] 16 Calamity’s Grasp
/equipslot [worn:Fishing Poles,combat] 17 Angry Dread
/cast [worn:Fishing Poles] Fishing
/stopmacro [worn:Fishing Poles]
/startattack
/cast Stormstrike

It will cast fishing if you have a Fishing Pole equipped and should you get into combat, equip your weapons. If you have weapons equipped you will start to attack and cast Stormstrike.

Lightning Bolt and Lava Burst:

In relation to the Flame Shock from our cycling Lava Lash and Earth Shock Macro above here is the Lightning Bolt/Lava Burst Macro.

#showtooltip
/stopcasting
/cast [button:2][modifier:shift] Lava Burst
/cast Lightning Bolt

When you press shift you will see that Flame Shock and Lava Burst are easily available in those rare cases where you need it as enhancement Shaman.

Ghost Wolf Macro:

#showtooltip Ghost Wolf
/cast [nostance,nomounted,nobutton:2] Ghost Wolf
/use [nostance,nocombat,nomounted,noflyable,button:2][modifier:shift] Raven Lord; [nostance,nocombat,button:2] Plagued Proto-Drake
/dismount [mounted]
/cancelform [stance]

It will use Ghost Wolf if you press it, use Reins of the Ravenlord as ground mount and Plague Proto Drake and Flying Mount if you right click the macro. Notice that Wintergrasp and Dalaran are marked as Flyable, even though they are not. Also if you do not have Cold Weather Flying the area is still tagged as flyable and the macro will try to use the flying mount. If you right click the macro while holding shift it will always select the ground mount.

Windfury. Flame Tongue, Frost Brand and Earthliving Weapon

#showtooltip
/cast [modifier:shift][button:2] Flametongue Weapon;[nomodifier] Windfury Weapon; [modifier:alt] Frostbrand Weapon; [modifier:ctrl] Earthliving Weapon

Totem Macro

#showtooltip
/castsequence reset=combatshift6 Strength of Earth Totem, Windfury Totem, Magma Totem, Mana Spring Totem

SCT /Scroling Combat Text) and Maelstrom Weapon:

If you use SCT, you can easily set up a more visible Notification for Maelstrom Weapon. In the configuration Window, under Custom Events creater a „New Event“

Maelstrom Weapon Config SCT Scrolling Combat Text

Give the Event a Name, Maelstrom Gain, Event Type: „Aura Gains“, Display „*1“, Target „Player“, Search „Maelstrom Weapon“, select the Frame you want to see it in, and set the Aura Count to „5“. If you also select „Make Critical“ it will show larger and longer.

Maelstrom Weapon Gain SCT Scrolling Combat Text

And create another Event to see when you lose the Aura again (after a spellcast, e.g.).Name „Maelstrom Fade“, Event Type „Aura Fade“, Display „*1“, Search Maelstrom Weapon, Aura Count „0“

Maelstrom Weapon Fade SCT Scrolling Combat Text

Now you have a nice big green Message, when you gain 5 Stacks of Maelstrom Weapon clearly visible and easy access to your key spells. You no longer need to constantly loot at buffons and buffs and can easily focus what is happening around you.

Here is a great website that has more indepth information and a more mathy approach to the subject. It is a great place for information, just follow this link.

Enhancement Windfury Glyph 3.08

Patch 3.08 will bring the following Enhancement Shaman changes:

  • Static Shock has been swapped with Mental Quickness and moved to Tier 8.
  • Mental Quickness has been swapped with Static Shock and moved to Tier 9.
  • Mental Quickness PTR changes have been reverted and now properly scales from attack power again, increases your spell power by an amount equal to 10/20/30% of your attack power.

Glyph of Windfury Weapon changed from:

  • The attack power bonus on the additional attacks granted by Windfury Weapon is increased by 40%.

to

  • Increases the chance per swing for Windfury Weapon to trigger by 5%.

Since we are all wondering what this change will mean for us I decided to do an approximately 1 hour long fight, only autoattacks on a target dummy on Live and on PTR, using the same gear and only the same totems.

Live: http://wowwebstats.com/altn2rmj45rea?a=xade4a3

Swing (Physical) 4056153 damage 62 %
Windfury Attack (Physical) 1391211 damage 21 %
Flametongue Attack (Fire) 1059910 damage 16 %

Number of Windfury Attacks: 683

PTR: http://wowwebstats.com/skoeu4gujfqza?a=xb4662e

Swing (Physical) 3783135 damage 58 %
Windfury Attack (Physical) 1732833 damage 27 %
Flametongue Attack (Fire) 985742 damage 15 %

Number of Windfury Attacks: 854

As you can see the percentage of Windfury attacks has significantly increased. While on live realms Windfury procced only 683 times, the number of proccs raised to 854 on PTR with 3.08.
The overall damage was a bit lower, due to a higher missrate. This resulted in less normal melee damage and less Flame Tongue damage.

Another thing I noticed was the damage of Windfury Attacks:

Live Windfury Damage:

Avgerage hit: 1556; Max hit: 1850
Average crit: 3203; Max crit: 3788

PTR Windfury Damage:

Average hit: 1564; Max hit: 1906
Avgerage crit: 3212; Max crit: 3815

The glyph should lower the damage, but apparently the damage is exactly the same. This implies that the WF Glyph is currently not working on live Servers.

If these changes come live we can actually look forward to them.

Here are some more undocumented changes and hopefully incoming fixes:

  • Spirit Wolves
    „Just wanted to post a thanks and an update to the Shaman community that Feral Spirit is indeed scaling now with Attack Power and Crit in the PTR.“
    The patch notes tend to record larger changes to the way things work. We fix literally hundreds of bugs that don’t get incorporated into the patch notes. This one was just a bug.
    (Source)
  • Spirit Walk
    Spirit Walk is supposed to break roots and snares on the wolves and the shaman. I know we’ve had a bug on that. I’ll need to do some research to know if it’s fixed. (Source)
  • Mental Quickness
    Shaman talent Mental Quickness is currently bugged, it corretly works for spell damage (the tool tipway of 30% ap to sp conversion), but for bonus healing it is still calculating from 70% of the shaman’s agility (the old build’s model).
    We’ll look at it. Thanks.
    (Source)

WOTLK NDA is lifted, here are the Beta Patch Notes

The Start of the Wrath of the Lich King (WotLK) clsoed Beta seems to be near. The Beta Forum has opened and the first official Patch Notes have been released.

World of Warcraft: Wrath of the Lich King: Beta

Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others.

General

  • The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
  • The floating magical city of Dalaran is now available!
  • The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
  • The all new Achievement System has been implemented.
  • Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
  • The level cap is currently set to 77.
  • Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
  • Spellpower:
    • All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
    • For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
    • Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
  • NPC Transportation Locations
    • Horde:
      • Undercity to Vengeance Landing (Howling Fjord)
      • Orgrimmar to Warsong Hold (Borean Tundra)
    • Alliance:
      • Menethil Harbor to Valgarde (Howling Fjord)
      • Stormwind Harbor to Valiance Keep (Borean Tundra)

Known Issues

  • The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.

World Environment Zones

  • The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul’Drak.

Dungeons

  • The following dungeons are available for testing:
    • Howling Fjord: Utgarde Keep (70-72)
    • Borean Tundra: The Nexus (70-72)
    • Dragonblight: Azjol-Nerub (72-74)
    • Grizzly Hills: Drak’Tharon Keep (74-76)
    • Storm Peaks: The Halls of Stone (77-79)

Classes

  • All Classes are available for play. Spells and talents will be available for testing past 70.
  • The Death Knight Hero class is now available for play.
    • Death Knights will now start with 0 talent points at level 55.
    • Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
    • The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.

Druid

  • Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
  • Celestial Focus (Balance): The stun proc now works with Starfall.
  • Entangling Roots: Can now be used indoors.
  • Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
  • Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
  • Feral Charge (Feral): Can now be used in Cat form.
  • Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
  • Focused Starlight (Balance): Now also works with Starfall.
  • Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
  • Hurricane: No longer has a cooldown (was 1 minute).
  • Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
  • Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
  • Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
  • Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
  • Moonglow (Balance): Now also works with Starfall.
  • Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
  • Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
  • Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
  • Nature’s Grasp (Balance): Can now be used and can proc indoors.
  • Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
  • New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
  • Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
  • Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
  • Remove Curse can now be used in Tree of Life form.
  • Soothe Animal can now be used on Dragonkin as well as Beasts.
  • Soothe Animal is now instant cast.
  • Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
  • Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
  • The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
  • Tranquil Spirit (Restoration) now also includes Nourish.
  • Tree of Life (Restoration): 30% snare penalty has been removed.
  • Tree of Life (Restoration): Can now cast Dispel Curse.
  • Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
  • Vengeance (Balance): Now also works with Starfall.

Hunter

  • All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
  • Aspects now no longer cost mana.
  • Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
  • Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
  • Clever Traps (Survival) has been renamed „Trap Mastery.“
  • Concussive Barrage (Marksmanship) – Can now proc from Volley attacks.
  • Deterrence (Survival) – Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
  • Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
  • Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
  • If a hunter tames a pet that is more than five levels beneath than the hunter’s level, then the pet jumps to five levels beneath than the hunter’s level.
  • Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
  • Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
  • Master Tactician (Survival) – Chance to proc increased to 10%, up from 6%.
  • Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into „Improved Tracking“.
  • New Talent – Improved Tracking (Survival) – Increases all damage done to targets that are being tracked 1/2/3/4/5%.
  • Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
  • Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
  • Trap Mastery (Survival) has been removed.

Mage

  • Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
  • Counterspell now costs 9% of base mana.
  • Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
  • Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
  • Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
  • Polymorph now costs 12% of base mana.
  • Portal spells now cost 18% of base mana.
  • Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
  • Slow Fall now costs 6% of base mana.
  • Teleport spells now cost 9% of base mana.

Paladin

  • All Auras now affect all party and raid members within the area of effect.
  • Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
  • Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
  • Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
  • Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
  • Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
  • Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
  • Conviction (Retribution) now increases critical chance with all spells and melee attacks.
  • Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
  • Divine Intervention cooldown reduced to 20 minutes.
  • Divine Protection and Divine Shield now cost 3% of base mana.
  • Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
  • Divine Strength (Holy) moved to tier 1 in the Protection tree.
  • Greater Blessing of Salvation removed.
  • Hammer of Justice now costs 3% of base mana.
  • Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
  • Healing Light (Holy) moved to tier 2.
  • Holy Shield (Protection) cooldown reduced to 8 seconds.
  • Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
  • Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
  • Illumination (Holy) moved to tier 3.
  • Improved Concentration Aura (Protection) moved to the Holy tree.
  • Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
  • Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
  • Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
  • Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
  • Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
  • Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
  • Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
  • Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
  • Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
  • Redoubt (Protection) moved to tier 2.
  • Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
  • Retribution Aura damage increased and now gains damage based on Holy spell power.
  • Righteous Fury now increases threat caused by Holy damage by 90%.
  • Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
  • Sanctity Aura (Retribution) removed.
  • Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
  • Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
  • Seal of Vengeance damage over time effect duration increased to 18 seconds.
  • Spiritual Focus (Holy) moved to tier 1.
  • Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
  • Toughness (Protection) moved to tier 3.
  • Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
  • Unyielding Faith (Holy) moved to tier 2.

Priest

  • Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a „smart“ heal and chooses the lowest health targets to heal first within it’s range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
  • Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
  • Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
  • Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
  • Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
  • Improved Inner Fire (Discipline) – Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
  • Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
  • Levitate now costs 3% of base mana.
  • Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
  • Mind Control now has only one rank and costs 12% of base mana.
  • Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
  • Mind Vision now costs 3% of base mana.
  • New Talent: Improved Spirit Tap (Shadow) – Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
  • New Talent: Twin Faiths (Discipline) – Increases your damage and healing by 1/2/3/4/5%.
  • Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
  • Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
  • Psychic Scream now costs 15% of base mana.
  • Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
  • Shackle Undead now costs 9% of base mana.
  • Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
  • Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
  • Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
  • Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
  • Spirit Tap (Shadow) – Talent reduced to 3 points, down from 5. Now also leads into „Improved Spirit Tap“
  • Wand Specialization (Discipline) has been removed.

Rogue

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
  • Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
  • Pick Lock and Disarm Trap no longer require Thieve’s Tools.
  • Premeditation (Subtlety) duration increased to 20 seconds.
  • Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Vanish no longer requires the reagent Flash Powder.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.

Shaman

  • All totems are now considered on the „Physical“ school, and no longer magical spells.
  • Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
  • Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
  • Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
  • Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
  • Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
  • Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
  • Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
  • Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
  • Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
  • Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
  • Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
  • Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
  • Frostbrand’s snare effect has been increased to 50%, up from 25%.
  • Ghost Wolf’s mana cost is now 13% base.
  • Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
  • Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
  • Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
  • New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
  • New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
  • New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
  • New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
  • New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
  • Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
  • Shapeshifting will no longer cancel Water Walking.
  • Shield Specialization (Enhancement) – Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
  • Stoneskin Totem now increases armor instead of reducing physical damage.
  • Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
  • Strength of Earth Totem now also increases agility.
  • Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or „baked“ into tanking abilities.)
  • Unleashed Rage is now raid wide.
  • Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
  • Windwall Totem has been removed.
  • Wrath of Air is now a flat 10% spell haste totem.

Warlock

  • Aftermath (Destruction) – Now a 2-point talent, down from 5.
  • All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
  • Blood Pact now works raid-wide (not just in party).
  • Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point.
  • Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
  • Dark Pact: Tooltip updated to be more consistent with other similar effects.
  • Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
  • Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
  • Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
  • Howl of Terror now costs 15% of base mana.
  • Improved Curse of Weakness (Affliction) is now „Frailty“ – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
  • Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
  • Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
  • Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
  • Mana Feed: Tooltip updated to be more consistent with other similar effects.
  • Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
  • Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
  • Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
  • Master Demonologist (Demonology) – Most effects have been altered.
  • New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time.
  • New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
  • New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
  • Pyroclasm (Destruction) – Now also includes Conflagrate.
  • Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
  • Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
  • Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
  • Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
  • Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.

Warrior

  • Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
  • Challenging Shout cooldown reduced to 3 minutes.
  • Death Wish (Fury) no longer makes you immune to Fear effects.
  • Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
  • Defensive Stance now increases threat by 45%.
  • Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
  • Hamstring now only has one rank and no longer causes damage.
  • Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
  • Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
  • Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
  • Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
  • Last Stand (Protection) cooldown reduced to 6 minutes.
  • Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
  • Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
  • Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
  • Pummel now only has one rank and no longer causes damage.
  • Shield Bash now only has one rank and will cause damage based on a % of AP.
  • Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
  • Shield Slam is now available to all warriors, starting at level 40.
  • Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
  • Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
  • Toughness (Protection) moved to tier 3.

Professions

  • The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.

User Interface

  • The /cower emote now has an animation.
  • Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
  • Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
  • Combat Log Changes:
    • The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
    • Overhealing is now reported in the combat log.
    • When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Patch 2.4.3 hits Live Realms

Patch 2.4.3 finally came live. The biggest changes are mounts at levle 30, M’uru nerfed to nothingness and undispellable Buffs for Mages and Warlocks.

Hardcore raiders absolutely loved the M’uru encounter, the biggest challenge since the 4 horsemen fight in Naxxramas, but this patch brings him to easy mode. 400.000 HP reduction on M’uru and Entropius and the humanoid adds also reduced by a significant amount (think it was 120k HP -> 80k HP). Why nerf this last great challenge?

When they made Shamanistic Rage undispellable they severely nerfed its duration, while our worst enemies were not able to dispell it anyhow. To give mages and warlocks unnerfed, undispellable Buffs after 3.5 years of WoW sounds rather odd to me.

Anyway here are the full Patch Notes:

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

General

  • Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
  • Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
  • Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
  • Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
  • Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
  • Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
  • Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
  • Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
  • Equipping an item will now cancel any spell cast currently in progress.
  • Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
  • When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.

Druids

  • Barkskin: The cost of this spell is now reduced by Tree of Life Form.

Hunters

  • Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
  • Pet Aggro: Pets will no longer generate threat immediately from being summoned.

Mages

  • Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.

Paladins

  • Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
  • Summon Warhorse is now available at level 30.

Priests

  • Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
  • Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.

Rogues

  • Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
  • Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)

Shaman

  • Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
  • Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.

Warlocks

  • Curse of Shadows: This spell has been removed.
  • Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
  • Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
  • Health Funnel: This ability will now cancel channeling when the target pet is Banished.
  • Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
  • Summon Felsteed is now available at level 30.

Warrior

  • Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)

PvP

  • The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
  • The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
  • Zoning into an instance on a PvE realm will now drop your PvP flag.

Professions

Alchemy

  • Philosopher’s Stone now requires 200 Alchemy.

Cooking

  • Juicy Bear Burgers now correctly increase healing as well as spell damage.

Jewelcrafting

  • Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.

Mining

  • Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.

Tailoring

  • Removed the cooldown from regular Mooncloth.
  • Herb bags can now hold Un’goro Soil and Evergreen Pouches.
  • Mycah of Sporeggar has discovered how to create 28 slot herb bags.
  • New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.

Quests

  • Bhag’thera now spawns at a normal quest spawn rate.
  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
  • For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.

Dungeons and Raids

  • Players can now be summoned to raid instances from heroic dungeons.
  • Magister’s Terrace
    • The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
    • Vexallus and Kael’thas are now tauntable in Heroic mode.
    • Vexallus’ damage caused by Pure Energy has been decreased.
    • Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
    • Sunblade Warlocks have had their damage reduced slightly.
    • Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
    • Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
  • Sunwell Plateau
    • Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
    • M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
    • Kil’jaeden Encounter
      • Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
      • Vanish now correctly wipes threat on Kil’jaeden.
      • Sinister Reflections are now interruptible.
      • Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
      • Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.

Items

  • Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
  • Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
  • Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean.
  • The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
  • Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
  • Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
  • Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
  • Thori’dal, the Star’s Fury is now Unique as intended.
  • Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.

User Interface

  • The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
  • Target buff/debuff timers that appear when you cast a spell are now more visible.
  • Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
  • The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
  • Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
  • Added key bindings for tab targeting players.
  • Ctrl-Tab and other target nearest friend functions will no longer target you.
  • Targeting using /target will prefer live targets over dead ones.
  • You can no longer click the minimap to cast ground targeted spells.
  • Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
  • Vendor items now show their Duration in Inventory.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
  • Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
  • Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
  • Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
  • Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
  • Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
  • Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
  • Banker Meeda, in Area 52 is now in the…well…the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
  • Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.

Bug Fixes

  • The mage spell, Counterspell now shows in the combat log.
  • Gan’arg Analyzers will no longer occasionally become friendly to players.
  • Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
  • Guild leaders should now be able to properly promote a new guild leader regardless of their range.
  • Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
  • Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
  • Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
  • Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
  • Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
  • Paladins: Righteous Defense will now properly check for range when a mob is selected.
  • Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
  • Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
  • Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
  • Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death.
  • Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
  • Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
  • Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
  • Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
  • Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
  • Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
  • Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
    Hardened Khorium Bars can now be placed properly into Mining bags.
  • Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
  • The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
  • Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
  • The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
  • First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, „Could not activate more than one bandage“ will be displayed.
  • Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
  • Greater Elementals summoned by a shaman will now properly have a combat log entry.
  • Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
  • The quest, „Going Going, Guano!“ will now have a more consistent level requirement for the dungeon.
  • The quest, „Into The Scarlet Monastery“ is now available to players of the appropriate level for the instance.
  • Blueleaf Tubers can now be properly looted.
  • The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
  • Cloak of Shadows will now properly remove the curse Shrink.
  • Nightbane will no longer become unresponsive and unkillable during his air phase.
  • Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
  • It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
  • Taunts will now properly stick when a target is stunned while being taunted.
  • Taking the Druid flight path from Moonglade will no longer dispel buffs.
    Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
  • Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
  • Changes on the Desktop gamma options will now be properly discarded when canceled.
  • A message will now appear in the combat log if a debuff is removed by normal melee attacks.
  • Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
  • Fixed an issue where players could have two minimap tracking types active at the same time.
  • Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
  • Fixed an issue where ravager pets had all available pet skills.
  • Players will no longer receive an error message while receiving money and attempting to send mail to another player.
  • It is no longer possible to be in a guild without a Guildmaster.
  • Pets will now properly attack mobs when out of phase with the real world.
  • Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
  • It is no longer possible to dispel Shattered Sun Pendant buffs.
  • Passive pets will no longer attack due to AoE taunt spells.

Patch 2.4.2 is now live

Patch 2.4.2 is now live, however it seems that some changes are different fromt eh patch realm. Scare Beast for example is not an instant spell, it has 1.5 seconds cast left. While the Dragonstrike is dualwieldable the procc does no longer stack. This makes the weapon less desireable, since it is outdated since Mount Hyjal/Black Temple, not to even mention Sunwell Plateau.

World of Warcraft Client Patch 2.4.2

The latest patch notes can always be found at http://www.wow-europe.com/en/patchnotes/

The latest test realm patch notes can always be found at http://www.wow-europe.com/en/info/underdev/testrealm.html

Druids

  • Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.

Hunters

  • Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
  • Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
  • The pet ability Growl will no longer scale with pet Attack Power and now scales with the hunter’s Attack Power.
  • Dire Ravens in Blade’s Edge Mountains are now tameable.
  • Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
  • Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).

Mages

  • Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
  • Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
  • Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
  • Molten Armor will now do damage while a damage absorption shield is active.
  • New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available at portal trainers in their respective locations. You must be level 35 to learn these new spells.

Paladins

  • Flash of Light and Holy Light will now work properly with castsequence macros.
  • Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
  • Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
  • Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.

Priests

  • Fear Ward will no longer be consumed while under the effects of cyclone.
  • Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
  • Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
  • Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.

Rogues

  • Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
  • Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.

Shaman

  • Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.

Warlocks

  • Drain Soul: Channeling of this spell will now always stop when a player target dies.
  • Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.

Warriors

  • Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.

PvP

Arenas

  • If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
  • If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.

Professions

  • All 23-hour profession cooldowns are now 20-hour cooldowns.
  • All 4-day cooldowns are now 3 days, 20 hours.

Enchanting

  • Removed the cooldown from Void Shatter.
  • Void Shatter recipe now correctly requires 375 enchanting.

Engineering

  • The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.

Jewelcrafting

  • Brilliant Glass no longer requires a forge.
  • Brilliant Glass now has a small chance to make an epic gem.
  • Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.

Leatherworking

  • Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
  • Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.

Quests

  • The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
  • The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
  • Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.

Dungeons and Raids

Black Temple

  • Illidan will no longer despawn if a raid group wipes during his death speech.

Karazhan

  • Nightbane’s Charred Earth ability will now properly deal Fire damage.

Magister’s Terrace

  • Vexallus is no longer immune to taunt on Normal difficulty.
  • Kael’thas is no longer immune to taunt on Normal difficulty.
  • Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
  • Sunblade Imps will now reset properly.
  • The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.

Sunwell Plateau

  • Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.

Tempest Keep: The Eye

  • Void Reaver’s Arcane orbs now generate combat log entries.

Items

  • Arcane Charges now deal arcane damage.
  • Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
  • Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
  • Borderland Fortress Grips have had their stats updated.
  • Botanist’s Gloves of Growth have had their texture corrected.
  • Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
  • Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
  • The Cloak of Swift Mending now has a level requirement (70).
  • Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
  • Darkmoon Card: Madness: The durations of the buffs received from this item have been extended to 60 seconds.
  • Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
  • Goblin Jumper Cables are no longer a trinket item.
  • Hazza’rah’s Charm of Healing Haste rating reduced.
  • Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
  • The Helm of Fire has had its casting range reduced.
  • The Magic Candle has had its casting range reduced.
  • Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
  • Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
  • Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
  • The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
    Most Main-Hand weapons are now One-Hand weapons.
  • Naturalist’s Preserving Cinch have had their stats updated.
  • Nightfall now has a chance to fail on targets over level 60.
  • Prince Kael’thas will now drop Primal Nethers in Heroic Magisters Terrace.
  • Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
  • Reins of the Black War Elekk spell and buff now correspond to the item name.
  • Renataki’s Charm of Trickery has had its energy reduced.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
  • The Romantic Picnic Basket will now display the blanket properly.
  • Shard of Azzinoth no longer shares any cooldown with Shaman elemental totems.
  • The socket bonus modifiers of some items will now properly display the bonus healing.
  • The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
  • Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scatter Shot or other crowd-controlling affects. The visual on the Scryer version has been updated.
  • Shifting Naaru Sliver: Using this item no longer puts players into combat.
  • Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
  • The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
  • Shadowsong Panther will no longer prematurely despawn.
  • Talasite Owl: This trinket will now properly restore full mana as described.
  • Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
  • Troll Male off-hand items are now the same size as the main hand item.
  • Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
  • The Winterfall Firewater buff is no longer dispellable.
  • Wushoolay’s Charm of Nature Haste rating has been reduced.

User Interface

  • The guild log scroll bar will now properly display.
  • Black Lotus will now show up under the Herb subcategory in the auction house.
  • Primal Nethers will now show up under the Materials subcategory in the auction house.
  • Mailboxes can now be tracked on the minimap.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • Creature versions of the Polymorph spell no longer heal the affected target.
  • The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.

Mac

  • Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
  • Weather effects are again visible on systems with ATI 2×00 graphics such as aluminum iMac.
  • Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
  • Symlinks can be used again for Interface and WTF folders and subfolders.
  • Cinematics playback is working again.

Bug Fixes

  • Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
  • Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
  • Items that have multiple charges will now properly display the amount of charges.
  • Fixed an issue where chain damage spells were chaining to critters.
  • Female Draenei horns will now correctly protrude through certain plate helms.
  • The Vengeful Gladiator’s Rifle will now play the proper sound when used.
  • The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
  • It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
  • Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
    Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
  • Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
  • Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
  • Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
  • Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
  • Whirlwind now has the correct sound associated with it.

Patch 2.4 goes live.

Patch 2.4 has come live. I was stil hoping Kalgan had some hidden Shaman buffs up his sleeves, but it seemes the tries to make Enhancement Shaman viable for Arena stopped halfway.

World of Warcraft Client Patch 2.4.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

Fury of the Sunwell

The glorious fount of arcane energy known as the Sunwell empowered the high elves for millennia, until the death knight Arthas laid siege to the elven kingdom and corrupted its sacred energies. Seeing no other alternative, a band of survivors led by Prince Kael’thas destroyed the ancient fount. Over time the surviving elves fell pray to a crippling magical withdrawal.

Now, promising salvation for his people, Kael’thas has returned. Soon the Sunwell will shine once again, but whether the sacred fount will usher in deliverance or destruction remains to be seen.

In Memoriam: Gary Gygax

Blizzard Entertainment would like to dedicate the patch in memory of Gary Gygax. His work on D&D was an inspiration to us in many ways and helped spark our passion for creating games of our own. As avid D&D players and fellow game developers, we were all saddened by the news of his passing; we feel we’ve lost a true adventuring companion. Thanks for everything and farewell, Gary. You will be missed.

Combat Log Improvements

The combat log has undergone improvements that allow more robust combat text filtering including the ability to define custom colors for enemies and friends, as well as combat text filtering for self and others.

Global Arena Tournament

Players will be able to create level-70 characters with epic equipment and compete on special tournament realms in a new global arena tournament. For more information, details and entry requirements, please visit the official tournament pages.

General

  • The Sunwell Isle is now available for play. This area includes a new quest hub and 5 and 25-player instances.
  • The combined forces of Shattrath have launched an attack on the Isle of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell and surrounding areas. Players will now be able to gain reputation with the Shattered Sun Offensive and participate in a new set of daily quests.
  • A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
  • Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
  • Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
  • Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
  • Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
  • Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
  • Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
  • The Daily Quest limit has been increased to 25.
  • Non-self % based haste spells will no longer stack with each other.

Racials

  • Find Treasure: This ability no longer deactivates upon death.

Druids

  • Cyclone range is now 20 yards, down from 30.
  • Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
  • Gift of Nature: This talent now properly affects the healing from Tranquility.
  • Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
  • Lacerate: This ability now deals additional damage based on the attack power of the Druid.
  • Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
  • Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
  • Many shapeshift form tooltips have been updated to be consistent with each other.
  • Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
  • Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
  • Regrowth: The mana cost of this spell has been reduced by approximately 20%.
  • When a Druid in cat form casts Pounce it will now properly animate.

Hunter

  • Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
  • Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
  • Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
  • Improved Mend Pet now has a 25/50 chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
  • The stamina tooltip for hunter pets will now display the proper health increase.
  • Track spells will now persist after death.
  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Mages

  • Arcane Explosion: The damage cap for area of effect damage on this spell has been increased by approximately 50%.
  • Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
  • Blink, Slow, and Spellsteal have all had their mana cost reduced.
  • Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
  • Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
  • Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostbite effect.
  • Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100% while active.
  • Improved FireWard has become Molten Shields.
  • Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
  • New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
  • Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slowing effect.
  • Spellsteal will no longer overwrite a longer duration buff.

Paladins

  • Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
  • Avenger’s Shield: This ability will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. I.e. Polymorph, Sap, etc.
  • Crusader Strike: This ability will no longer refresh the Healing Way buff from the Shaman talent.
  • Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
  • Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
  • Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
  • Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
  • Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
  • Righteous Defense: This spell will now always be castable on friendly npcs.
  • Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
  • Sense Undead- Now persists after death.
  • Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests

  • Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
  • Fear Ward is now usable while in Shadow form.
  • Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.
  • Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
  • Mass Dispel now affects a maximum of 10 targets, increased from 5.
  • Power Infusion: Infuses the target with power, increasing their spell haste by 20% and reducing the mana cost of all spells by 20%. Lasts for 15 seconds.This will not stack with other haste effects, such as Heroism, Bloodlust, or Icy Veins.
  • Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
  • Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
  • Reflective Shield: The reflective damage from this talent no longer breaks crowd control effects which break on taking damage.
  • Shadowguard: No longer consumes the charge of Inner Focus when triggered.
  • Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
  • Touch of Weakness: No longer consumes the charge of Inner Focus when triggered.It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
  • Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.

Rogues

  • Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
  • Cheat Death: A combat log message will now show when this ability activates and now has an animation.. It will now almost always be accurate in displaying the amount of damage done to a rogue when under the effects of Cheat Death.
  • Improved Backstab is now called Puncturing Wounds.
  • Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
  • Improved Sprint: This ability will now always remove Entangling Roots.
  • Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
  • Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.

Shaman

  • Call of Thunder: (Rank 5) now gives 5% critical strike chance, down from 6%.
  • Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
  • Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
  • Flametongue Weapon: Having different ranks of this enchantment cast on two different weapons will no longer cause the enchantments to trigger multiple times per swing.
  • Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
  • The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
  • Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
  • Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
  • Shamanistic Rage is now a Physical ability instead of a Magic spell, and thus is no longer dispellable. It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. This lasts for 15 seconds with a 2 minute cooldown.
  • Stormstrike has a new icon.
  • Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
  • Toughness will now also reduce the duration of movement slowing effects on you by 10/20/30/40/50%.
  • Tremor Totem now pulses every 3 seconds, down from 4 seconds.
  • The Shaman spell Fire Nova Totem will no longer sometimes detonate without doing any damage.

Warlocks

  • Blood Pact now has a tooltip.
  • Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
  • Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
  • Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%.
  • Nether Protection: The buff from this talent will no longer interrupt capturing PvP flags and bases.
  • Pyroclasm: This talent now works correctly again with Rain of Fire.
  • Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
  • Sense Demon now persists after death.
  • Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.

Warriors

  • Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
  • Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
  • Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
  • Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • Flurry will properly refresh if a crit occurs with 1 charge left.

PvP

  • Diminishing returns on honor for kills is being eliminated.
  • Honor will now be instantly calculated, and available for player use.
  • Players that have the resurrection sickness debuff will be worth no honor.
  • Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.

Arenas

  • Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
  • The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
  • Queue times for arena matches have been reduced. Players will now be able to enter matches faster than previously.
  • Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
  • Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.

Battlegrounds

  • If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
  • When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
  • Battleground Rune Buffs:Speed, Restoration, and Berserking buffs received from battleground runes will no longer cause Stealth or Prowl to break.

Alterac Valley

  • Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
  • Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar…
  • Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
  • Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
  • There is now a Join as Party option.

Warsong Gulch

  • When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
  • Flag carriers can now be tracked 45 seconds after picking up the flag.

Professions

  • Added several new tradeskill items to the new Sunwell Daily faction vendor:
  • Enchanting recipe to shatter a Void Crystal into two Large Prismatic Shards.
  • Enchanting recipe to increase Defense Rating by 15 for chest armor.
  • Three jewelcrafting recipes to cut gems with spell haste from Dawnstones, Talasite, and noble Topaz.
  • Two new meta gem recipes.

Alchemy

  • Gift of Arthas now stacks to 20.
  • Transmute Arcanite no longer has a cooldown.

Cooking

  • Broiled Bloodfin now increases resistances to all schools of magic instead of increasing Stamina and Spirit.
  • New recipes, Charred Bear Kabobs and Juicy Bear Burgers, can be purchased from either Bale (Horde) or Malygen (Alliance) in Felwood. These recipes requires 250 skill to learn, and are created from meat found on level 48-56 bears. This will aid players in leveling up their cooking skill to 300 without fishing.

Enchanting

  • Reduced the materials required for Enchant Shield – Resistance

Engineering

  • Gagsprocket in Ratchet now sells the plans for the Minor Recombobulator.
  • Goblin Jumper Cables and Goblin Jumper Cables XL now display cooldown information in their tooltips.
  • Removed the level requirement for the Craftsman's Monocle.
  • The stun caused by engineering Bombs and Grenades is now considered an Incapacitate effect and uses the appropriate Incapacitate diminishing returns. Bomb and Grenades can now inflict damage to targets immune to Stun and Incapacitate effects.
  • A new recipe has been added for Rocket Boots Xtreme Lite, a cloth version of the Rocket Boots Xtreme. This pattern drops from Mechano-Lord Capacitus.
  • Rocket Boots Xtreme now have all their stat points allocated toward Attack Power, and will no longer have Stamina.
  • Rocket Boots Xtreme and Rocket Boots Xtreme Lite will cause players to drop a PvP flag if used while carrying one. (Warsong Gulch, Eye of the Storm, and Zangarmarsh)

Fishing

  • New Fishing Daily Quests! Visit the mysterious old man fishing at Silmyr Lake outside of Shattrath City to discover what treasures he has to offer.
  • Find Fish now correctly tracks Schools of Tastyfish and Muddy Churning Waters.
  • Feltail fishing nodes have been changed to Brackish Mixed Schools; they now produce mostly Golden Darters and some Feltail.
  • Removed the level requirement from the expert fishing book, The Bass and You.

Herbalism

  • Ancient Lichen now has a chance to drop a Fel Lotus where it used to drop a piece of random green jewelry.
  • Black Lotus replaced by Fel Lotus in herbalism skinning tables for Outland creatures.
  • Increased the chance that Felweed, Dreaming Glory, Ragveil, and Flame Caps will contain a Fel Lotus.
  • Warp Splinter can now be skinned with Herbalism in heroic difficulty.

Jewelcrafting

  • A new jewelcrafting recipe has been added to transform many green quality gems into a single random blue quality gem. This recipe is available from grandmaster jewelcrafting trainers.

Leatherworking

  • Shadow Oil will now fit into Leatherworking Bags.

Mining

  • Increased the skill up potential for most smelting recipes.

Quests

  • New Daily Dungeon quests for both the heroic and non-heroic five-person Magister's Terrace dungeon at the Sunwell.
  • Players can now turn in one of each battleground mark for an honor reward. The questgivers for this turn-in are the Horde Warbringer and the Alliance Brigadier General and can be found near the battlemasters in the capital cities.
  • Dungeon and Group Quest Experience: The amount of experience awarded for dungeon and 5-person group quests in Outland has been increased in almost all cases.
  • The daily quest Escape from Skettis has had its reward tuned down.
  • The number of elite Shadowsworn Drakonid patrollers on the Ata'mal Terrace has been cut in half. Most of the remainder have had their patrol paths lengthened.
  • Increased the slots on Old Blanchy's Feed Pouch to 8.
  • The Thunderspike no longer sparkles for Alliance characters, nor does it show up on the mini-map when Find Treasure is in use.
  • "Zapper Fuel" is now flagged as a Sunken Temple dungeon quest.

Dungeons and Raids

  • All 25-player raid bosses have had their cash drops increased!
  • All 25- player raid bosses that drop set tokens will now drop an additional token!
  • Badges of Justice have been added to all raid bosses who did not previously have them!
  • Players will no longer require an attunement quest to enter Hyjal.
  • Players will no longer require an attunement quest to enter the Black Temple.
  • Players who have completed the attunement quests for Black Temple and Hyjal will be granted the title of “Hand of A’dal”.
  • You may now fight Prince Kael’thas and Lady Vashj without first killing all the other bosses in their respective dungeons.
  • The Unstable Cloud and Frost Breath spells are now treated properly as a movement impairing spells.
  • Non-corporeal Undead and Mechanical creatures are now susceptible to bleed effects.
  • Elemental creatures are no longer explicitly immune to poison and disease effects. Elementals with nature school immunities will still be immune to nature-based poisons, however.
  • Gems obtained through Heroic difficulty instances are no longer Unique-equipped.
  • Loot dropped by Doomlord Kazzak and Doomwalker has been changed to Bind on Equip. In addition, the cash dropped by these bosses has been significantly increased.
  • Scale of the Sands reputation will now be awarded in Hyjal at a much higher rate.

Caverns of Time: Heroic Black Morass

  • Rift Keepers and Rift Lords now have reduced hit points.

Caverns of Time: Mount Hyjal

  • The Vials of Eternity quest is no longer necessary for entry to Hyjal. This quest is still required for faction rings.
  • Azgalor's Rain of Fire now affects a smaller area.

Caverns of Time: Old Hillsbrad

  • The Human Illusion effect will now always be removed properly when a player leaves the instance.
  • Durnholde Lookouts no longer spawn in the Heroic version of the instance. The placement of creatures around Durnholde Keep in Heroic mode is now identical to that of Normal mode.

Hellfire Citadel: Magtheridon’s Lair

  • Many gameplay elements of the encounters in Magtheridon’s Lair have been changed to decrease their overall complexity and difficulty.

Karazhan

  • Players will no longer need the Master’s Key to enter Karazhan. The gates to Karazhan will still require the Master’s Key to be unlocked.

Tempest Keep: The Eye

  • The Vapor Clouds in the Kael'thas encounter are significantly easier to see.
  • Void Reaver is now immune to Vindication again.

Tempest Keep: The Mechanar

  • The Mechanar: It is no longer possible to gain an additional Badge of Justice by bringing Cache of the Legion keys obtained in other copies of the instance.

Zul’Aman

  • Jan’alai will now only teleport players to him if they are too far away.

Items

  • Players will now be able to purchase level 70 Superior quality PvP items from reputation vendors.
  • Players will now be able to inspect other players via their chat link.
  • Players may now inspect players of the opposing faction while they are not flagged for PvP.
  • Avatar Regalia: The two-piece bonus from this set will now be consumed by Vampiric Embrace as intended.
  • Bloody Brass Knuckles, Eerie Stable Lantern, Baelog's Shortbow, and Snakeskin Bag have been upgraded to Superior items.
  • Blue Suede Shoes can now be disenchanted.
  • Crystalforge Raiment: The two-piece set bonus will now work properly. Additionally, the four piece bonus will now only work on the next Holy Light cast, as intended.
  • Cyclone Regalia: Trade skills will no longer consume the Energized effect.
  • Darkmoon Card: Madness: The buffs from this item will no longer interrupt casting and channeling.
  • Deadman's Hand: This item's effect now works while the victim is sitting. In addition, its effect is now properly considered a root for purposes of being dispelled or removed.
  • Deathwing Brood Cloak: These cloaks are now bound on equip instead of bound on pickup.
  • Druid Balance PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Wrath and Starfire.
  • Druid Restoration PvP Sets: The bonus movement speed for Bear, Cat, and Travel Form has been removed and replaced with a new bonus to Regrowth.
  • Discombobulator Ray: This item will again not work on mounted players.
  • Frostfire Regalia: The resistance bonus from this set now works with the Burning Crusade ranks of Mage Armor.
  • Gladiator's Leather Gloves: This arena bonus will now properly school lock enemies when the damage from Deadly Throw causes them to stop channeling.
  • The Gladiator’s Thunderfist 4 piece set bonus has been reduced from 70% to 50%.
  • Gnomish Mind Control Cap: Victims of the Gnomish Mind Control Cap will no longer get Forbearance when the mind control is terminated due to Blessing of Protection.
  • Gnomish Poultryizer: This item will again not work on mounted players.
  • Goblin Rocket Launcher: Creatures will no longer gain health while affected by the Stun from this item.
  • Heavy Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
  • Netherweave Bandage: It is no longer possible to have two players bandage the same target simultaneously using this item.
  • Idol of the Crescent Goddess: The mana discount on Regrowth has been increased.
  • Idol of Feral Shadows: The bonus damage to Rip has been increased.
  • Idol of the Raven Goddess: The bonus healing, critical strike rating, and spell critical strike rating from this item have been increased. In addition, it no longer sometimes fails to apply the healing bonus.
  • Idol of the Unseen Moon: The cooldown added in a previous patch has been removed.
  • Idol of Ursoc: The bonus damage to Lacerate has been increased and the tooltip clarified to indicate it applies to both initial and periodic damage.
  • Idol of the White Stag: Duration increased.
  • Items intended for Retribution Paladins have had their stats adjusted. Retribution Paladins should see an increase in dps as a result.
  • Jade Pendant of Blasting: This item no longer increases physical damage dealt.
  • Justicar Raiment: The 2 piece bonus will now always give the correct amount of bonus healing to the Judgement Light effect.
  • Libram of Absolute Truth: The Holy Light mana discount has been increased.
  • Libram of Divine Purpose: The bonus damage on Seal and Judgment of Righteousness has been increased.
  • Libram of Mending: The mana regeneration buff has had its duration increased. The name of the buff granted by this item changed to Grace of the Naaru to avoid having the same name as the Light’s Grace talent.
  • Libram of Righteous Power: The bonus damage for Crusader Strike has been increased.
  • Libram of Souls Redeemed: The bonus for Flash of Light has been decreased and the bonus for Holy Light has been increased.
  • Libram of Wracking: This item now increases the damage on Holy Wrath and Exorcism instead of decreasing their mana cost.
  • Nether Vortex are no longer Bind on Pickup and can now be purchased from G’eras for 15 Badges of Justice!
  • Masquerade Gown: The spirit bonus from this item will now properly trigger all benefits from the Tree of Life talent.
  • Masterwork Stormhammer: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
  • Mojo: A pvp-flagged player can no longer kiss Mojo and cause non-flagged players to become flagged.
  • Moongraze Stag Tenderloin can now be consumed by hunter pets that eat meat.
  • Noggenfogger Elixir: It is no longer possible using this item to keep the Old Hillsbrad human illusion outside of the instance.
  • Paladin Healer Gladiator Sets: The set bonus changing Hammer of Justice cooldown has been changed to a set bonus increasing the amount healed by Holy Shock.
  • Pendant of the Violet Eye: Paladin Judgment spells will again properly trigger this item.
  • Players can now only carry 80 Conjured Manna Biscuits at a time.
  • Primal Nether are no longer Bind on Pickup!
  • PvP Relics: The bonus resilience from Idols, Librams, and Totems is no longer stackable by swapping between multiple relics.
  • Resilience has been added to all Retribution Paladin PvP gear.
  • Added Shattrath Flask of Pure Death and Shattrath Flask of Blinding Light to the reputation flask vendors in Shattrath.
  • Shaman Elemental PvP Sets: The resistance on Lightning Bolt spell pushback has been reduced to 50%.
  • Shaman PvP Boots: The pre-Burning Crusade bonus to increase Ghost Wolf speed no longer works for players over level 60.
  • Shattrath Flasks now work inside the Sunwell Plateau raid instance.
  • Skull of Gul’dan: This item now shares its cooldown with other similar trinkets.
  • Steam Tonk Controller: This item can no longer trigger the Warrior talent Second Wind when it is driven out of range by the Warrior.
  • The On Use effect has been properly changed to passive for the following items: Blue Overalls, Brantwood Sash, Firewalker Boots, Gloves of Kapelan, Hellion Boots, Hibernal Gloves, Hibernal Pants, Kimbra Boots, Mistscape Gloves, Nightsky Trousers, Sacred Burial Trousers, Turquoise Sash, and Woolen Boots, Spinesever.
  • Thunderstrike: The Chain Lightning cast by this item will no longer jump to secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.
  • Tome of the Lightbringer: The block value and buff duration have been increased.
  • Totem of the Pulsing Earth: The mana discount for Lightning Bolt has been increased slightly.
  • Vengeful Gladiator’s Waraxe: The weapon delay has been reduced.
  • Weightstones and Sharpening Stones: The bonus damage from these temporary enchantments now works while shapeshifted.
  • Winterfall Firewater: The tooltip no longer specifies only melee attack power.

User Interface

  • The Interface Options screen has been completely redesigned. AddOns that interact with the Interface Options screen will need to be updated.
  • Combat Log Improvements
  • New tabs are available for sorting combat messages.
  • ctrl-right clicking functionality has been added for individual information sorting
  • Colors may now be assigned for friends and enemies
  • The WoWCombatLog.txt file format has been changed to make it easier for programs to read.
  • The ability to chat-link player spells and talents.
  • Cast sequences work with slot numbers again.
  • GM messages now appear with a Blizzard icon near their name.
  • You can now declare war on a faction in the reputation UI while you are in combat.
  • Spell haste and Armor Penetration will now display on the character sheet. (Armor Penetration displays in the hit rating section). Spell Penetration now displays under the spell hit section.
  • Weapon enchants are now shown at the character selection screen.
  • The friends list now has a notes field per friend. Click on the note icon to add a note for a particular friend.
  • There is now a UI option to display free bag space. When turned on, your backpack will display the total number of free spaces available in all your bags.
  • You can now link quests into the chat log by Shift-Clicking on the quest name in the quest log.
  • Merchants now display how many pages of merchandise they sell (Page 1 of 2).

Guild Bank Changes

  • Ranks can now be set to allow withdraw of funds or allow repair with funds or both.
  • When purchasing a bank tab, it takes money out of the guild bank before it takes your personal money. This is logged as well.
  • Each Tab now has an info pane. This pane can be used for requests or for rules about the tab or anything at all really.
  • When looting Bind on Pickup items, the confirmation dialogue now lists the name of the item in the dialogue. You can now verify that you are picking up the correct bind on pickup item.
  • Bind on Pickup items that only you can pick up (Heroic Badges for instance) will no longer bring up a confirmation dialogue.
  • Players can now opt out of looting for group loot, round robin and need before greed looting styles. If a player turns this on, they will not get a looting turn in the loot cycle. This can be turned on from the right-click menu on your own portrait.
  • In Master Loot mode, all players in the group will see sparkles on corpses that have loot above the master loot threshold. This lets everyone see what the master loot items are, though they cannot interact with them. Only the master looter can loot those items still.
  • Searching for an item in the tradeskill search box should now hide empty categories.
  • The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
  • Stacked items for sale at the auction house now display the per unit price and per unit buyout price in the item mouseover.
  • The profession UI search field has been improved and now allows for searching of more types of things. For instance you can search for items by socket color, by effect ("Critical Strike" for instance) or search gems by their effect ("Strength" for instance). In addition, the searching of items by level has been made more intuitive. You can now search for items by level with "15-20" to search for items that you can make that have a minimum level required of 15 to 20.
  • The Tooltip for player Dodge/Block/Parry in the character sheet has been changed slightly.
  • Optimized particle system rendering for improved frame rates.
  • The casting bar will now display properly when casting Blizzard (mage) or Rain of Fire (warlock) with spell haste.
  • For additional notes on Lua and XML changes please visit the UI & Macros Forum.

World Environment

  • Alterac Valley, Arathi Basin, Warsong Gulch, Blade’s Edge Arena, Lordaeron Arena, and Nagrand Arena: Players who fall below the world in these environments will now die instead of being stuck.
  • Creature versions of Intimidating Shout have been changed to Frightening Shout, and the primary target of the ability is now feared instead of stunned.
  • Critters: Ambient level 1 creatures will no longer be picked as subsequent targets by chaining spells and abilities.
  • Doomwalker: This creature will no longer sometimes cause a player’s Darkmoon Card: Vengeance to trigger and put the player in combat with the Doomwalker.
  • Elites in Blade’s Edge Plateau Regions: These creatures now have an increased chance to drop rare depleted items.
  • Eye of Culuthas and Hound of Culuthas now drop grey loot.
  • Goreclaw the Ravenous can now be skinned.
  • Interacting with objects (chests, mining nodes, herbs) should no longer aggro neutral creatures.
  • Monstrous Kaliri have learned how to chase players going straight up.
  • Shardtooth Mauler: This creature now drops meat like other bears.
  • Outland Rare Spawn
  • The following creatures have had their hit points and damage significantly reduced: Collidus the Warp-Watcher, Fulgorge, Hemathion, Kraator, Marticar, Morcrush, and Nuramoc
  • The Ratchet bank now has access to the Guild Vault.
  • A mailbox has been added to the inn in Darnassus.

Bug Fixes

  • Fixed an error that was causing many auctions to never complete due to the item no longer being on the auction house.
  • Splintertree Raiders will now respawn with Torek if Duriel Moonfire and her guards are killed while the Raiders are still alive.
  • Female Draenei can no longer become stuck under a root in the tunnels leading to Blackfathom Deeps, Ashenvale.
  • The quest description text for "The Corpulent One" no longer refers to it being a group quest.
  • Saber/Tiger Mounts will now make footprints when walking backwards in snow.
  • Ogri'la Peacekeeper's weapons have been scaled to a size more appropriate for keeping the peace.
  • Unplugging speakers/headphones during the opening cinematic will no longer freeze the cinematic until canceled.
  • Pets are now able to properly attack mobs near the walls on the ramps in Zul'Aman, Bear Wing.
  • The flag on the battle map in Eye of the Storm will no longer show up as Horde controlled even if an alliance player has picked it up.
  • Channeling spells will no longer continue to show the channeling bar after zoning into arena battlegrounds.
  • Blood Elf corpses now properly have loot in Alterac Valley battlegrounds.
  • Snake Trap will no longer affect non-combat flagged players.
  • Leaving a 2v2 arena team and creating a new 2v2 team while on a 3v3 arena team will no longer result in incorrect rosters listed for each team.
  • Joining a second arena match before a previous arena has closed will no longer result in personal rating not updating correctly.
  • Attempting to promote an arena team member to Team Captain while that member is offline will no longer result in a "Player not found" error.
  • Disbanding an arena team while inside an arena battle will no longer cause the arena UI to become corrupted until logout.
  • The Arena Team Petition Window will now automatically close when the Arena Captain is out of range or offline.
  • Switching arena teams after playing a game will no longer cause the PvP tab to incorrectly display your old team's rating.
  • There is now a chat message given after attaining a new title.
    Spells that require targeting circles will now be castable on textures that would previously disallow their use.
  • Alterac Valley quests will now properly show a golden ! or blue ? for players above level 65.
  • Nazan in Hellfire Citadel: Nazan will no longer sometimes not land on the ground until after Vazruden the Herald is killed or Nazan is heavily damaged.
  • Archimonde's Grip of the Legion will no longer target pets.
  • It is no longer possible to be saved to a Heroic instance while not meeting the requirements to get into it.
  • There is no longer an area in Serpentine Cavern where using Field Repair Bot 74A will cause it to fall through the ground.
  • There is no longer an area in Coilfang Steamvaults where ground targeting AOE effects cannot be cast.
  • The proc from Black Bow of the Betrayer will no longer break crowd control effects such as Scatter Shot.
  • Vengeful Gladiator's Mooncloth Hood and Vengeful Gladiator's Satin Hood will now display Troll Tusks.
  • Thori'dal, the Stars' Fury will now display its bow animations correctly.
  • The Legion Ring boundary markers no longer occasionally disappear.
  • Monthly quests will now properly reset at midnight server time.
  • Fixed an area in Netherwing Fields in Shadowmoon Valley where players on flying mounts could be dismounted and were unable to mount.
  • It is no longer possible for players to use guild banks in opposing faction cities.
  • The Clockwork Rocket Bot can no longer be buffed.
  • Players with moderator status in custom channels will now properly lose moderator status when kicked by the channel owner.
  • Sending mail to a non-existent character will now result in players getting the message, “Cannot find mail recipient”.
  • Zeppelin Master Zapetta will no longer become confused about whether the zeppelin in Orgrimmar is arriving or leaving.

New Mounts introduced in PTR Patch 2.3

Here are Screenshots of the New Mounts that are introduced with the new PTR Patch 2.3. The Engineer Flying Mount, Hippogryph Cenarion Mount and the most awesome looking Bear Mount from Zul'Aman:

engineering_mount.jpghippogrypgh_mount.jpgbear_mount.jpg

The Bear Mount is the coolest Mount ingame, it really looks awesome. Also the enigneering Mount, which will not backfire as the other engineering gadgets, looks really nice.

No way though I will spend 2000g for the Hippogryph Mount, the most ugly thing I have ever seen.Yikes.

More Gyrocopter pictures:

gyrocopter.jpgmountani1.gifmountani2.gifwowscrnshot_101307_233942.jpgwowscrnshot_101307_233931.jpg

And here is the recipe:

Flying Machine
8 sec cast

Tools: Arclight Spanner, Blacksmith Hammer
Reagents: Adamantite Frame (2), Fel Iron Bar (30), Handful of Fel Iron Bolts (8), Star Wood (8), Fel Iron Toolbox, Elemental Seaforium Charge (4)
Description: An amazing machine that allows the Engineer to fly in Outland.

The Epic Version can be found in the Link above, but there are still unknown Reagents.

World of Warcraft Patch Notes – PTR 2.3

Taken from the official World of Warcraft website here are the latest patch notes for Patch 2.3, introducing Zul'man, Guild Banks, Shaman Review, new Badge of Justice (heroic Badges) rewards and much more. Read on here:

Latest Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

To learn more about the Public Test Realm, visit our Test Realm Page.

World of Warcraft PTR Patch 2.3.0

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

Zul'Aman

    Zul'Aman is a 10-player, level 70 outdoor instance located in the Ghostlands. Players will be able to confront six new bosses including the Forest Troll Warlord Zul'jin.

Guild Banks Introduced

    The Guild Bank is a shared repository for an entire guild and will be accessible through new NPC's called guild bankers. The Guild Bank will allow players with the appropriate permissions to store items and money for use by the rest of the guild. Permissions to withdraw and deposit money and items are controlled by the guild leader through the guild controls menu. The Guild Bank is divided up into separate tabs so that the guild leader may restrict access or group items into distinct categories.

  • Up to 6 purchasable tabs each containing 98 item slots
  • Permissions to view/deposit/withdraw per tab
  • You may use your Guild Bank withdraw limits to pay for item repairs (now enabled on all merchants)
  • Transaction logs of the last 50 actions in the bank viewable on a per tab basis

General

  • Experience: The amount of experience needed to gain a level has been decreased between levels 20 and 60. In addition, the amount of experience granted by quests has been increased between levels 30 and 60.
  • Expertise: We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%.
  • Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
  • Healing: Almost all items and enchantments that provide bonus healing now also provide a smaller number (approximately 1/3) of bonus spell damage. There are a few items and enchantments where this was not possible, such as random-stat items and Zul'Gurub enchantments, but this is now the case on virtually all other items.
  • On Kill Effects: Items and abilities that trigger on killing an enemy will no longer trigger on using an ability that kills your pet.
  • Weapon Skill: All items and abilities that granted weapon skill have been changed. In most cases, they were converted to expertise or expertise rating. Ranged attacks do not benefit from expertise, so ranged weapon skill has generally been replaced by critical strike bonuses or hit bonuses. In a few cases, talents have been changed to other effects to avoid granting players excessive amounts of expertise.
  • A new flight path has been added to the Rebel Camp in northern Stranglethorn Vale.
  • Flying units can see ground units and vice versa at any altitude.
  • Players no longer gain the moving AOE radius bonus if they are jumping.
  • Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency.
  • Vendor Discounts: All vendors with an associate faction now give discounts at all levels above neutral.
    • Friendly: 5% discount
    • Honored: 10% discount
    • Revered: 15% discount
    • Exalted: 20% discount
    • Quest givers who have available daily quests will have a blue exclamation point instead of a yellow one.
  • Pets will try to get behind their targets when engaging in melee combat.
  • Racial Abilities
    • Dwarf: Gun Specialization now increases chance to critically hit with Guns by 1% rather than increasing weapon skill.
    • Gnome: Escape Artist cooldown increased to 1 min, 45 sec.
    • Troll: Bow and Thrown Specialization now increases chance to critically hit with those weapons by 1% rather than increasing weapon skill.

PvP

  • Battlegrounds
    • Daily quests have been added targeting a random battleground for that day. Look for Alliance Brigadier Generals and Horde Warbringers near your faction's battlemasters in all major capitals.
    • Dropping the Flag in a battleground will now result in a debuff that will not allow you to pick up the flag again for 3 seconds.
    • Druids who are shapeshifted when they receive the Restoration buff from battlegrounds will now correctly regenerate mana.
    • Players will now be able to cast spells for free in the Battleground before it begins.
    • Players will now be able to cast spells for free for a few seconds after being resurrected by a Spirit Guide in the Battleground.
    • Alterac Valley
      • Additional Warmasters no longer report for duty upon destroying an enemy tower. However, destroying an enemy tower still eliminates the associated opposing Warmaster.
      • All Warmasters are linked to each other and their respective Generals and can no longer be pulled individually.
      • Honor from capturing towers has been increased.
      • All Commanders and Lieutenants have left Alterac Valley in search for other battle opportunities.
      • Players will no longer be sent to their starting tunnels on death unless that team controls no graveyards in the battleground.
      • Many NPCs in Stormpike and Frostwolf holds are no longer elite
      • Bonus Honor in Alterac Valley is now only awarded during the battle for destroying enemy towers and slaying the enemy Captain. Upon conclusion of the battle, bonus honor is also awarded for intact towers, a surviving Captain, and for victory in the battle. The total bonus honor awarded should be similar to the previous total.
      • The Horde and Alliance now have a limited number of reinforcements available in the battle for Alterac Valley. The number of reinforcements available is reduced upon player death, loss of towers, and death of Captain Galvangar or Balinda Stonehearth. In addition, all available reinforcements are lost upon the death of General Drek'Thar or Vanndar Stormpike. If a team is reduced to zero reinforcements, the opposing team wins the battle.
      • Towers and Graveyards in Alterac Valley are now captured in 4 minutes (down from 5).
    • Eye of the Storm
      • The points awarded from capturing the flag in Eye of the Storm is now increase based on the number of bases the capturing team owns.
    • Warsong Gulch, Arathi Basin, Eye of the Storm
      • Additional bonus honor is now awarded upon conclusion of the battle.

Druids

  • Barkskin: It is no longer possible to cast this spell while Cycloned.
  • Cure Poison and Abolish Poison are now usable in Tree of Life Form.
  • Cure Poison, Abolish Poison and Remove Curse range increased to 40 yards.
  • Entangling Roots: It is no longer possible for multiple Druids to have Entangling Roots on the same target. In addition, it will now always be removed correctly if multiple Druids overwrite each other's Entangling Roots.
  • Feral Attack Power: Items that granted bonus attack power in Cat, Bear, Dire Bear, and Moonkin forms have been re-evaluated. In almost all cases, the attack power on the item has been increased. This change corrects an issue where feral weapon damage was not keeping up with other classes in its rate of increase.
  • Force of Nature: This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Heart of the Wild: This talent no longer provides 4/8/12/16/20% bonus Strength in Cat Form. Instead it provides 2/4/6/8/10% bonus attack power.
  • Hibernate: This spell will now always be removed correctly if multiple Druids overwrite each other's Hibernate.
  • Intensity (Restoration) increased to 10/20/30% mana regeneration.
  • Primal Fury: This talent will now be learned correctly even if purchased while the Druid is dead.
  • Rebirth cooldown reduced to 20 minutes, from 30 minutes.
  • Remove Curse is now usable in Moonkin Form.
  • Shapeshifting Spells: Some of these spells were causing additional unintended threat. That additional unintended threat has been removed.
  • Soothe Animal: This spell now properly consumes Nature's Swiftness.
  • Tranquility now gains additional benefit from spell damage and healing bonuses.

Hunters

  • Arcane Shot (Ranks 6 and above) now dispel 1 Magic effect in addition to their normal damage.
  • Explosive Trap: The initial damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Immolation Trap: The total damage dealt by this trap is now also increased by 10% of your ranged attack power.
  • Misdirection: This spell will now always be removed correctly if multiple Hunters overwrite each other's Misdirection.
  • Readiness: This talent now finishes the cooldown on Kill Command.
  • Serpent Sting, Immolation Trap and Explosive Trap all gain additional damage based on ranged attack power.
  • Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power.
  • Steady Shot: Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
  • Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.

Mages

  • Arcane Intellect and Arcane Brilliance mana costs reduced.
  • Arcane Meditation (Arcane) increased to 10/20/30% mana regeneration.
  • Detect Magic removed. All players may now see their target's beneficial effects at all times.
  • Evocation now regenerates 15% of total mana every 2 seconds rather than increase Spirit based regeneration.
  • Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Hypothermia duration increased to 45 sec.
  • Ice Barrier now gains additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
  • Improved Fireball: The reduction in damage coefficient caused by this talent has been removed.
  • Improved Frostbolt: The reduction in damage coefficient caused by this talent has been removed.
  • Polymorph: It is no longer possible to polymorph a player and have that player remain mounted. In addition, it will now always be removed correctly if multiple Mages overwrite each other's Polymorph.
  • Portal Spells: Portal spells to capital cities can no longer be cast in battlegrounds.
  • Remove Curse range increased to 40 yards.
  • (NEW SPELL) Ritual of Refreshment available on trainers at level 70.

Paladins

  • Blessing of Light: Lower ranks of Flash of Light and Holy Light are now properly penalized when used with this Blessing.
  • Cleanse and Purify range increased to 40 yards.
  • Crusader Strike (Retribution) cooldown reduced from 10 to 6 seconds.
  • Exorcism mana cost reduced.
  • Hammer of Wrath mana cost reduced.
  • Holy Wrath mana cost reduced.
  • Improved Seal of the Crusader (Retribution) benefits folded into the base spell. This talent now gives the benefits of the Sanctified Crusader talent instead.
  • Judgement of Light: The combat log will now show the mana gained from rank 5 of this ability as Judgement of Light instead of Seal of Light.
  • Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
  • Sanctified Crusader (Retribution) renamed Sanctified Seals, which now increases your chance to critically hit with all spells and melee attacks by 1/2/3% and reduces the chance your Seals will be dispelled by 33/66/100%.
  • Vengeance (Retribution) duration increased from 15 to 30 seconds.
  • Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
  • Weapon Expertise (Protection) renamed Combat Expertise, now increases expertise by 1/2/3/4/5 and total Stamina by 2/4/6/8/10%.

Priests

  • Chastise (NEW) is now available to Dwarf and Draenei priests at level 20. Chastise causes Holy damage and incapacitates the target for 2 seconds.
  • Circle of Healing: The base amount of healing from this spell has been reduced along with increasing the bonus it receives from bonus healing effects. Characters with more than 1338 healing will see their Circle of Healing heal for more than previous patches. Characters with less than 1338 healing will see their Circle of Healing heal for less.
  • Cure Disease and Abolish Disease range increased to 40 yards.
  • Divine Spirit: It is no longer possible for a target to simultaneously have Divine Spirit rank 5 and Prayer of Spirit Rank 1 icons showing at the same time.
  • Elune's Grace (Night Elf) effect changed to reduce chance to be hit by melee and ranged attacks by 20% for 15 seconds. There is now only 1 rank of the spell.
  • Fear Ward is now available to all priests at level 20. Duration reduced to 3 minutes, cooldown increased to 3 minutes.
  • Fixed a bug where the global cooldown was triggered when shifting out of Shadowform.
  • Holy Fire: The tooltip on rank 4 has been adjusted.
  • Inner Focus: Rank 4 will now properly affect Lightwell.
  • Inner Focus: This effect is now properly consumed by casting Mind Soothe.
  • Meditation (Discipline) increased to 10/20/30% mana regeneration.
  • Pain Suppression (Discipline Talent) is now usable on friendly targets, instantly reduces the target's threat by 5%, reduces damage taken by 40% and its cooldown has been reduced to 2 minutes.
  • Prayer of Healing, Circle of Healing and Holy Nova (healing effect) now gain additional benefit from spell damage and healing bonuses.
  • Power Word: Fortitude, Divine Spirit, Prayer of Fortitude and Prayer of Spirit mana costs reduced.
  • Power Word: Shield now gains additional benefit from spell damage and healing bonuses. Base absorb values of ranks 10, 11 and 12 have been reduced.
  • Shackle Undead: This spell will now always be removed correctly if multiple Priests overwrite each other's Shackle Undead.
  • Shadow Word: Death: Resilience no longer reduces the backlash damage from this spell.
  • Starshards (Night Elf) is no longer channeled, costs 0 mana, is now a Magic effect, lasts 15 seconds, causes damage every 3 seconds and has a 30 second cooldown.

Rogues

  • All poisons will now enchant the weapon for 1 hour, increased from 30 minutes
  • Blind is now a physical (no longer a poison) attack. Reagent requirement removed. Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP.
  • Fleet Footed (Assassination) now increases movement speed by 8/15%.
  • Kick: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 5 sec.
  • Precision: This talent now also applies to ranged weapons.
  • Remorseless Attacks: This talent can no longer be triggered by the death of a rogue's target dummy or other pet.
  • Riposte is now subject to diminishing returns in PvP.
  • Rogue's Deadly Throw missile speed increased significantly and snare duration increased slightly.
  • Ruthlessness now only affects melee finishing moves. It no longer works with Deadly Throw.
  • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Threat caused by next Ambush, Garrote or Backstab is reduced by 50%. Cooldown increased to 40 seconds.

Shaman

  • Chain Heal: The tooltips on tanks 1-3 have been adjusted.
  • Chain Lightning cast time reduced to 2.0 (from 2.5), mana costs reduced, benefit from spell damage reduced appropriately.
  • Cure Poison and Cure Disease range increased to 40 yards.
  • Earth Shield: This spell will now always be removed correctly if multiple Shaman overwrite each other's Earth Shield.
  • Earth Shock: Interrupting a channeled spell with this spell will now always properly prevent casting spells from the same spell school for 2 sec.
  • Elemental Focus (Elemental) now reduces the mana cost of the next 2 damage spells by 40%.
  • Frost Shock is no longer subject to diminishing returns.
  • Grounding Totem: This totem is now destroyed upon redirecting any spell to itself.
  • Lightning Bolt cast time reduced to 2.5 (from 3.0 where applicable), mana costs reduced, benefit from spell damage reduced appropriately.
  • Lightning Mastery (Elemental) cast time reduction reduced to .1/.2/.3/.4/.5 seconds.
  • Lightning Overload (Elemental) now has a 4/8/12/16/20% chance to occur and the additional spell causes half damage and no additional threat.
  • Mana Spring Totem effect increased.
  • Mental Quickness (Enhancement) now also increases spell damage and healing equal to 10/20/30% of your attack power.
  • Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
  • Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
  • Shamanistic Rage (Enhancement) now also reduces all damage taken by 30% for the duration.
  • Spirit Weapons (Enhancement) threat reduction increased to 30% from 15%.
  • Rockbiter Weapon: For ranks 4, 5, 6, 7, and 8 the increased damage resulting from this enchantment has been reduced slightly to match the intended numbers given in the tooltip. Ranks 1, 2, 3, and 9 are unchanged.
  • Water Shield: This spell no longer costs any mana to cast and its duration has been shortened. At the end of its duration, it now grants mana for any remaining globes. In addition, the mana granted per globe has been substantially increased.
  • Windfury Weapon: This enchantment can no longer be triggered while you are disarmed.

Warlock

  • Banish can no longer be cast on targets tapped by other players or groups.
  • Conflagrate: The Immolate debuff will now always be removed correctly when this spell is cast.
  • Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).
  • Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds.
  • Nether Protection (Destruction) now has a new, more distinct visual effect.
  • Ritual of Souls now takes significantly less time to cast and complete.
  • Seed of Corruption detonation will now obey line of sight.
  • Shadow Embrace: This talent's effect can no longer trigger other effects.
  • Shadow Ward: This spell now gains additional benefit from spell damage bonuses. Base absorb value of rank 4 has been reduced.
  • Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana.

Warrior

  • Charge will work more often when targets are up against unpathable areas like walls and poles.
  • Defiance (Protection) now also grants 2/4/6 weapon expertise.
  • Devastate (Protection) now combines the effects of Sunder Armor into its effect. It is also now affected by all talents and items that affect Sunder Armor.
  • Disarm is now subject to diminishing returns in PvP.
  • Improved Berserker Stance (Fury) now also reduces all threat caused while in Berserker Stance by 2/4/6/8/10%
  • Improved Intercept and Weapon Mastery have swapped locations in the talent trees.
  • Intervene will no longer place you in combat.
  • Hamstring now has a 10 second duration when used on PvP targets.
  • Mace Specialization (Arms) now has a reduced chance to occur but generates 7 rage instead of 6.
  • Pummel: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 4 sec.
  • Shield Bash: Interrupting a channeled spell with this ability will now always properly prevent casting spells from the same spell school for 6 sec.
  • Shield Slam (Protection) now always tries to dispel one Magic effect on the target.
  • Sweeping Strikes and Deathwish have swapped locations in the talent trees.
  • Sweeping Strikes (Fury) now lasts 10 seconds and affects your next 10 swings.
  • Tactical Mastery: This talent also now grants greatly increased threat from Mortal Strike and Bloodthirst when in Defensive Stance.
  • Weapon Mastery (Arms) now reduces duration of Disarm effects against you by 25/50% rather than giving you a 50% chance to avoid or full immunity to Disarm effects.
  • Whirlwind: This ability now strikes with both weapons when a Warrior is dual-wielding.

Professions

  • You can now control-click on a recipe to see how the item that is made by that recipe will look on you in the dressing room.
  • Alchemy
    • Added a sound for when a cauldron is created.
  • Blacksmithing
    • A new world drop recipe for an Adamantite Weapon Chain has been added. This new weapon chain both reduces disarm duration and increases parry rating.
  • Cooking
    • Daily cooking quests are now available from The Rokk in Shattrath City! In addition to gold, you can receive random cooking reagents and new recipes as a reward for completing these quests.
  • Enchanting:
    • Duration of wizard and mana oils created by enchanters has been increased.
  • Engineering:
    • Engineers can now create incredible new flying machines! Find Niobe Whizzlespark in Shadowmoon Valley to learn these fantastic new plans.
    • Plans for a new Field Repair Bot are rumored to belong to a select few Gan'arg Analyzers in Blade's Edge Mountains.
  • Fishing:
    • Players can now track fishing nodes. This ability is learned from a journal sometimes found in crates obtained through fishing.
    • New fish can now be caught in Zul'Aman and Deadwind Pass. Recipes for preparing these new fish are obtained through the daily cooking quests.
    • Fishing difficulty reduced for some areas in Nagrand.
  • Herbalism
    • Picking herbs will no longer cause effects on items to trigger.
  • Jewelcrafting:
    • A new skyfire meta gem recipe can be obtained from the Coilskar Siren of Shadowmoon Valley. This new meta gem increases critical strike rating and critical strike damage with spells.
  • Leatherworking:
    • Stylin' hats no longer require Zhevra leather.
    • Greatly increased the radius of the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Removed the casting time from the Drums of Battle, Drums of Restoration, Drums of Speed, and Drums of War.
    • Slightly increased the radius of Drums of Panic.
    • Reduced the casting time of Drums of Panic and added a global cooldown equal to the casting time.
    • Drums of Speed and Drums of Restoration are no longer world drop recipes, and can now be obtained from the Mag'har and Kurenai faction vendors with revered standing.
    • A new recipe is available from Grand Master leatherworking trainers to create glove reinforcements, providing a substantial armor bonus. Reinforcements are a permanent enchantment and cannot be placed with other permanent enchantments.
    • New recipes are available from Grand Master leatherworking trainers to make 20 slot quivers and ammo pouches.
    • New recipes are available from the Honor Hold, Thrallmar, and Lower City quartermasters to create 24 slot quivers and ammo pouches.
  • Mining
    • Mining will no longer cause effects on items to trigger.

Items

  • All old world dungeons have had their loot revisited. Players will now find that all loot dropped inside instances will be of Superior quality.
  • Arena Relics: New relics have been added to support all talent trees for relic users. In addition, most of the arena-system relics have been renamed so there is a more consistent naming convention.
  • Arakkoa Feather: This item can now be sold to a vendor.
  • Ashtongue Talisman of Lethality: This item will no longer trigger when the victim of your finishing move is immune to that attack.
  • Ashtongue Talisman of Vision: The mana granted by this trinket has been increased.
  • Ashtongue Talisman of Vision: This item will no longer receive multiple chances to trigger per cast of Stormstrike.
  • Ashtongue Talisman of Zeal: The damage over time affect from judgments has been adjusted so that it will work properly. It now has a shorter duration, and is not refreshed by melee attacks.
  • Ashtongue Talisman of Zeal: The damage over time effect from this trinket is no longer refreshed by autoattacks and does not charge mana.
  • Band of Eternity will now make the correct sound when moved in a player's inventory.
  • Black Bow of the Betrayer: The triggered effect from this item will no longer use up charges of Misdirection. In addition, the triggered effect will no longer break crowd control effects.
  • Bloodsea Brigand's Vest will now make the correct sound when moved in a player's inventory.
  • Boundless Agony can now be disenchanted.
  • Cataclysm Raiment: The bonuses on this set have been adjusted.
  • Cooldown removed from Noggenfogger Elixirs. The shrink effect will no longer stack with other shrink effects.
  • Cowl of Benevolence will now make the correct sound when moved in a player's inventory.
  • Crystalforge Raiment: The bonuses on this set have been adjusted.
  • Darkmoon Card: Vengeance: This item will no longer trigger from environmental damage.
  • Dropped items that were rings/trinkets/one handed weapons that were previously unique are now unique-equipped. That means that you can have more than one of those items, but you can only have a single one of them equipped.
  • Enriched Terocone Juice: This item now properly provides mana regeneration no matter how it is used.
  • Expose Weakness: The triggered effect from this talent will no longer use up charges of Misdirection.
  • Felsteel Chests: The loot from these chests has been improved.
  • Gladiator's armor pieces of like nature from various seasons will now all meet the requirements for their shared set bonus. This means if you are using 2 pieces of Season 1 gear and 2 pieces of Season 2 gear of the same design you will now have your 4 piece set bonus.
  • Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Grand Marshal's Dragonhide Helm: The intellect on this item was increased slightly to match the equivalent Horde-only item.
  • Hand of Antu'sul: The effect that triggers from this item will no longer cause a cooldown on Warrior's Thunderclap ability.
  • Lightfathom Scepter will now make the correct sound when moved in a player's inventory.
  • Lockboxes will now display the numerical lockpicking skill required to open them.
  • Low Level Cloth Items: All agility and strength on low-level cloth items has been replaced with other stats, usually bonus spell damage, but also sometimes other stats beneficial to mana users.
  • Merciless Gladiator's Chain Gauntlets: The bonus damage on these gloves has been increased from 4% to 5%.
  • Mr. Pinchy: This item no longer destroys itself when its charges run out. This resolves some bugs that occurred when its final charge was used.
  • Mystical Skyfire Diamond: A cooldown has been added to this item's effect, but the chance for it to trigger has been increased.
  • Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards.
  • Overseer Disguise: It is no longer possible via use of this item to be on a mount while in Moonkin Form or Tree of Life Form.
  • Pendant of the Violet Eye: This trinket will no longer fire multiple times from a single casting of some Paladin spells.
  • Shadowmoon Grunts will no longer drop Black Temple quality loot.
  • Shiffar's Nexus Horn: Many spells and abilities can now trigger this item that were unable to before.
  • Skyshatter Raiment: The four piece bonus is now being applied correctly and the two piece bonus will affect the correct spells.
  • Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
  • Tome of Fiery Redemption: This item no longer can be triggered by casting blessings.
  • Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
  • Unstable Flask of the Sorcerer: This flask will now provide the bonus to healing specified in its tooltip.
  • Vambraces of Ending will now make the correct sound when moved in a player's inventory.

Dungeons and Raids

  • Players that complete the attunement quests for Tempest Keep and Coilfang Resevoir may now choose to display a new title, "'character name' Champion of the Naaru."
  • Elite mobs outside of pre-Burning Crusade dungeons have been changed to non-elite.
  • The level ranges of pre-Burning Crusade dungeons have been adjusted to a narrower range.
  • Meeting stone level requirements, the Looking for Group system, and quests have been adjusted to match the new dungeon level ranges.
  • Auchenai Crypts
    • Wandering Ghosts are now neutral to players
    • Summoned Ghosts now take longer to summon in.
  • Auchindoun: Sethekk Halls
    • Mobs inside Sethekk Halls will now continue to award Lower City reputation into Exalted.
  • Caverns of Time: Battle of Mount Hyjal
    • Increased the reputation awarded for killing Archimonde in Hyjal Summit.
  • Hellfire Citadel: Magtheridon's Lair
    • Mind Exhaustion is not applied until Magtheridon is successfully banished.
  • Karazhan
    • The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
    • Phase hounds in Karazhan will now phase out less frequently.
    • Coldmist Widows no longer wipe threat when casting Poison Bolt volley.
    • The Chess Event chess in Karazhan now has a tap list so it can only be looted by players who were involved in the chess event.
    • Wrath of the Titans will no longer cause Shackle Undead to break.
  • Tempest Keep
    • The Blood Elves that patrol the Tempest Bridge no longer patrol directly into Prince Kael'thas Sunstrider's chamber.
    • Kael'thas
      • All four advisors have had their health reduced by 10%.
      • All of the summoned weapons have had their health reduced by 10%.
    • Al'ar
      • The ability "Meteor" has been renamed to "Dive Bomb".

Quests

  • New random Daily Dungeon quests have been added for both the heroic and non-heroic five-person Outland dungeons, as well as for the 5-person Caverns of Time instances. Each day both a single heroic and a single non-heroic dungeon are randomly targeted by these quests. The Consortium quest givers can be located in Shattrath's Lower City
  • Aether rays can now be wrangled earlier.
  • Dustwallow Marsh
    • Many new quests have been added to the zone.
    • The Steamwheedle Cartel have just completed building the new town of Mudsprocket in south west Dustwallow Marsh.
  • Level 1-60 dungeon quests have had their experience and faction rewards increased.
  • Many elite creatures and quests in the level 1-60 experience have been changed to accommodate solo play.
  • Nutral, the flight master in Shattrath City, now has a quest for characters who are level 70 and do not yet have a riding skill of 225. The quest will direct a character to visit the appropriate riding instructor in Shadowmoon Valley so that the player will know where they can purchase the skill necessary to use a flying mount.
  • The icon for the Charged Crystal Focus has been changed.
  • The Repolarized Magneto Sphere now only functions within the Blade's Edge Mountains.
  • Upon completion of the Ghostlands quest, "A Little Dash of Seasoning", if a character still has the Apothecary's Poison; it will be removed from their inventory.

User Interface

  • The Auction House UI has been much improved. The useless categories have been removed (Plate-Cloak for instance) and a number of additional sub categories have been added. In addition, many items have had their category changed so that they make more sense.
  • The Auction house time periods have been changed. Now items can be put up for sale for 12, 24, or 48 hours. The option to put up items for 8 hours has been removed.
  • The Battle Map has been renamed to the Zone Map and can be turned on for any zone rather than just PvP objective zones. There is now a drop down in the world map screen that allows you to choose when the zone map should display.
  • Items that have cooldowns will now display the base cooldown time in the item tooltip.
  • Game objects that you can interact with have a glow around them and display their name over the object to make them more obvious.
  • Items with Metagems in them will now display the gems required to activate the metagem and whether those requirements have been met on the item tooltip.
  • When you take damage and have a full screen UI up, the edges of the screen will flash red so you know you are under attack.
  • Inspect distance has been increased to 30 yards.
  • When you inspect another player, you can now see their talent choices as well as their equipment.
  • The Mind Control and Possession action bar has been revamped.
  • You can now send up to 12 items in a single mail message.
  • When you have an outgoing mail open, you can right-click on items to attach them to that outgoing mail.
  • When you have a trade window open, you can right-click an item to move it to the trade window.
  • When you have unopened mail, you can mouse over the recent mail icon and get the name of the people who most recently sent you the mail.
  • When you speak with an NPC with a single function (Banker, Flight Master, Etc) and who has no other gossip options or quests you will go straight to their functional pane rather than to the gossip pane. Most importantly this means that clicking on a flight master will bring up the flight path map directly rather than the gossip pane with the option to bring up the flight path map.
  • Quests that are much below your level will now have the tag (Low Level) in the gossip pane attached to the quest. This will make it easier to tell which quest to accept when a quest giver has both low and high level quests.
  • You can now set the loot threshold (/threshold) with a word as well as the loot threshold number for an instance-
    /threshold Epic- also sets the party loot threshold to Epic items or better quality
    /threshold Rare-sets the party loot threshold to Rare items or better quality
  • Corpses that belong to someone in your party, but that you cannot loot will say in the corpse mouseover who has loot rights on that corpse. This will help skinners who want to know who to talk to in order to skin their corpse, as well as master looters when special loot drops on a normal monster. Everyone will then see that there is a monster that the master looter has loot rights on.
  • The raid panes that have been pulled out into the gamefield should save their option settings between sessions now.
  • When raid bosses send an important message to the center of your screen it will be larger and have an effect that makes it more noticeable.
  • The raid warning command now appears in a larger font in the center screen and grows and shrinks slightly when it appears to make it more noticeable.
  • NPCs with a single function will now display an icon that indicates their function on mouseover.
  • When an Addon attempts to perform an action that is prohibited in combat, you will get a chat message "Interface action failed because of an AddOn". This only occurs once per login.
  • Many interface elements now display players in their class color so you can easily recognize what class a player is. Interface elements affected by this are LFG, Channel UI, Guild and Who.
  • The value of the TargetNearestDistance setting is validated at load time.
  • If a non-standard refresh rate is selected in the video options, it will now be saved.
  • Many On Use items now display the cooldown in the item tooltip.
  • The tooltip for Block on the character sheet now displays the amount of damage reduced by a successful block.
  • New macro commands: /targetlastenemy, /targetlastfriend
  • New macro command to target by entire name: /targetexact
  • For more details on UI macro and scripting changes, see the UI & Macro forum.

World Environment

  • Stranglethorn Vale
    • Saltscale Tide-Lords no longer have frost nova
    • The fear on Mosh'ogg Lords is reduced
  • Lowered the fireball damage of Defias Pillagers
  • Increased the cooldowns on the heals of Kurzen Medicine Men
  • The standard Disarm ability that many creatures use now has a duration of 5 seconds instead of 6 seconds.
  • Sonic Burst now silences for 6 seconds instead of 10.

Bug Fixes

  • An issue with spawn rates in Forge Camp: Terror and Forge Camp: Wrath has been fixed.
  • Fixed the position of one of the Box of Mushrooms objects at Ango'rosh Stronghold for the quest, "Stealing Back the Mushrooms".
  • Fixed the position of a mineral node in the Blade's Edge Mountains so that it is no longer floating in the air.
  • Fixed a problem with the directions in the quest, "The Ultimate Bloodsport".
  • Fixed a bug in the pet sheet stamina mouseover tooltip that showed an incorrect health increase value.
  • Fixed an issue with aura stacking and debuff cooldowns when reapplying a debuff after being charmed.
  • Libram of Saints Departed: This relic now functions properly again.

WoW Patch 2.2 Audigy 2 ZS Latency and Sound Fix!

With the removal of hardware accelerated Sound, and thus rendering our Sound cards useless, I have experienced quite a lot of annyoing side effects. Huge lag spikes, high latency crippled sound.

After reading the official World of Warcraft Technical Forum I found a a message, that old audigy 2 drivers would fix the issues. It took me quite some time to find a driver that worked for me, but I wanted to share the link for you. Now everything seems to work jsut fine. Download the driver SBA2_EAX4DRV_031031.exe here: Audigy 2 ZD Driver

Notice, that this is a work around and an old driver, thus it may cause some issues with other programs. At least it worked for me.

Update: Creative Labs is apparently in contact with Blizzard about the issues(Link):

Hi everyone,

I have an update for you on this:

Following the recent WoW patch and the ensuing forum debates concerning audio, Blizzard's director of audio took the time and trouble to contact our developer relations group to discuss the matter. He explained that the recent audio changes in the game were necessary, extensive and ongoing. Initial efforts to turn on hardware support with the new audio implementation were unsuccessful and they didn't have any time left to work on it prior to the patch release. However, he has assured us that once they have had the chance to clear up the immediate issues with in-game audio they will turn their attention back to enabling hardware audio to work again via the new scheme. Creative greatly appreciates the positive response that Blizzard has offered in answer to its concerns, and while there can be no guarantees, we are optimistic that Creative soundcard owners will once again be enjoying a fully immersive WoW experience complete with hardware based 3D mixing and effects in the not-too-distant future. In the meantime, please ensure you have the latest drivers loaded for your card to ensure best compatibility with the new audio system introduced in the recent patch. Thank you for your understanding.

Cat

Forum Administrator
Creative Labs

Arena Season 2 delayed for 1 week and Testrealm Patchnotes

As psoted by Drysc on the official World of Warcraft Forum the Arena Season 2 ha been delayed 1 week and will start on the 19th of June. The Reason was the introduction of a new patch.

As we mentioned in our initial announcement of the second arena season, the start of the next season is planned to coincide with the release of a small patch. Due to additional development time and testing needed we will be delaying the scheduled release of the patch, and thus the start of Arena Season 2 by one week, to June 19. This current schedule is of course subject to change as well.

Also, don't forget that team ratings will be reset to the default 1500 with the start of the new season, allowing all teams to once again compete for top honors with a fresh start. – Drysc

You can read the Patch Notes here. No more picking flowers in Swift Flightform :-/

General

  • Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
  • Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
  • Players can no longer fail with skinning at maximum skill.
  • Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith.
  • Some new cooking recipes are available from Kylene in Shattrath City.
  • A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
  • Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.

Druids

  • Druids in Swift Flight form can no longer loot herb nodes.
  • Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.

Hunters

  • Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
  • Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
  • Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
  • Poison Spit: These abilities will now appear in the correct order in the pet training menu.
  • Scatter Shot: This ability will now trigger Thrill of the Hunt.
  • Thunderstomp: These abilities will now appear in the correct order in the pet training menu.

Mages

  • Molten Armor: This buff can now proc when the Mage is sitting.

Paladins

  • Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
  • Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
  • Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
  • Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.

Priests

  • Feedback: This buff can now proc when the Priest is sitting.
  • Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
  • Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
  • Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.

Rogues

  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon.

Shaman

  • Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
  • Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6.
  • Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed.

Warriors

  • Overpower dims on the action bar when the player is affected by disarm spells.
  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.

Items

  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
  • Many raid items have had their art improved.
  • Clefthoof Mace: This item's name is now spelled correctly.
  • Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended.
  • Ebon Mask: This item now has sound when moved in a player's inventory.
  • Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted.
  • Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
  • Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration.
  • Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions.
  • Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip.
  • Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil.
  • Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets.

Quests

  • Vim'gol the Vile now has a 30 second respawn cooldown.
  • A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed.
  • Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork".
  • A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
  • A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved.
  • Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank.
  • All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals".
  • Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them.

Dungeons and Raids

  • Auchindoun: Sethekk Halls
  • Time-Lost Controllers no longer remove buffs from players who are charmed.
  • Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
  • Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge.
  • Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
  • Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
  • Auchindoun: Shadow Labyrinth
    • The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
  • Black Temple
    • It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter.
    • Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama.
    • The Illidan Stormrage fight encounter has received additional tuning and improvements.
  • Caverns of Time: Mount Hyjal
    • The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
  • Karazhan
    • The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
    • The damage dealt by Netherspite's Nether Breath has been reduced.
  • Tempest Keep: Mechanar
    • Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.

    Interface

    • Fixed an issue with some AddOns where dropdown menus go away after showing the world map.
    • Fixed some Lua errors on /castsequence macros with conditionals.

    World Environment

    • Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable.
    • Darbel Montrose: This creature now always drops at least a good quality item.
    • Lost Torranche: This creature is now skinnable.
    • Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters.
    • The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.