Our friends at Wildstar Central recently launched their Wiki. While information at this time is still limited the Wiki will grow as new content is being released by Carbine Studios. Check it out!
Metal Maw’s becoming Part2!
This Wildstar Wednesday covers the second part of Metal Maw, from Concept to Creature. Metal Maw was created together with fans that came to the Wildstar booth at Gamescom 2011 in Cologne. The first part covered the phases of from sketch to artwork and now we will find out the steps that involve 3D modelling.
WildStar Wednesday: The Recipe for Perfect Music
This weeks Wildstar Wednesday is all about Music. Lead Composer Jeff Kurtenacker talks about the musical opportunities to play with tonality and colors fitting to a future-fantasy setting. We also get to hear 2 new tracks, „What We now call Home“ and „Justice doesn’t always wear a Badge“
„WildStar Wednesday: The Recipe for Perfect Music“ weiterlesen
Metal Maw’s becoming Part1!
If you followed the Wildstar Gamescom 2011 coverage you will remember the coming to life of Metal Maw. Carbine hosted a life-drawing event with Senior Concept Artist Andy Cotnam in cooperation with the audience. Metal Maw’s first steps to become a badass Boss had been taken. While the actual event was quite funny, the result looked somewhat unimaginative. This made me wonder how Carbine Studios was able to actually turn this into a fearsome monster.
Layer System in Combat and Paths
Tenton Hammer has an interesting series of interviews with Jermy Gaffneys of Carbine Studios about their upcoming stylish MMORPG Hit Wildstar. He goes into detail about how they reward a player for playing good and gives an excellent example how the layer system works in the starting zone.
Wildstar Aurin Costume at PAX – so cute
Wildstar just posted this amazing Aurin Esper Costume from Pax, isn’t she cute? Fluffy Bunny Babe! 😀
See the full picture below 😀
2 great Wildstar presentations with Carbine staff commentary
If you have seen the live coverage from Gamescom, you probbaly have seen most of the Human Starter Zone already. At least you think you did, but there is actually much more to see and with additional developer comments a must see for fans. The first video is presented by Chad Moore and he shows the cute Aurin Esper, the Area behind the Weather Control Tower and the first Instance, inclusive the Zone Boss. Jeremy Gaffneys talks about Carbine philosophy first and then later about the layer system in detail.
„2 great Wildstar presentations with Carbine staff commentary“ weiterlesen
Wildstar updates from Gamescom 2011
Now that the Gamescom 2011 in Cologne has officially come to an end NC Soft & Carbine Studios had time to catch up on some footage you may have missed before. The first video you should take a look at is a walkthrough the levelzone 3-6 and 6-11 led by Jeremy Gaffneys, the executive producer of Carbine Studios.
Wildstar: Player Paths explained
One of the new Features in Wildstar are Player Paths. Seems there is a little confusion on how these Paths work and I will try to explain it a bit more in detail. At gamescom we have seen 2 of the 4 paths, Explorer and the Soldier. Scientist and Settler are still in development. What are the paths for?
Carbine Studios stylish MMO Wildstar revealed at Gamescom
Carbine Studios have revealed the project they have been working on, in secret, for the past 5 years. It is called Wildstar and its offical Homepage is here: http://www.wildstar-online.com don’t just jump away yet, below is a brief glance at information, screenshots and a Gameplay Video gathered from various sites for you.
„Carbine Studios stylish MMO Wildstar revealed at Gamescom“ weiterlesen