Looking through recent search queries I noticed some visitors that were lead here, but probably did not find what they were looking for.
„wow shaman disrupt spell Earth Shock“
Since 3.2 Earth Shock does no longer interrupt spellcasting. Instead it reduces Melee Attack Speed by 10%. Interrupts are now done by Wind Shear, which is off Global Cooldown. It is 1 buton more to use, but overall the better solution.
Since Wind Shear is off the global cooldown you can still use a macro like the one below to fake the old function:
You can also change it to Frost Shock for example for PvP.
„how to unmount vehicle wow“
Sometimes Vehicles in WoW bug and you can’t exit them, or some fancy addon prevents the action bar change. Here is a way to get around that:
/run if CanExitVehicle() then VehicleExit() end;
If you haven’t changed the default key bind „NumPad5“ to leave a vehicle then that might be an option for you aswell.
„best enchant for off hand shaman weapon“
current best Enhancement Shaman enchant for Off Hand is Berserking. Unless you mean Weapon imbues, then it would be Flame Tongue.
„Mount unmount Stealth Macro“
The best way to do this is most likely to enable „Auto Dismount in Flight“ in the Interface -> Options -> Control section. Then you can hit the stealth button and it will auto dismount you. If you really want a macro for that then:
/dismount [mounted]
/cast Stealth
If you want to add some mounts to the macro then this should work, too
#showtooltip
/use [flyable, nomounted] Blue Wind Rider
/use [noflyable, nomounted] Armored Brown Bear
/dismount [mounted]
/use stealth
I would personally add the [nostealth] condition so I could mash it without becoming visible again:
#showtooltip
/use [flyable, nomounted, nostealth] Blue Wind Rider
/use [noflyable, nomounted, nostealth] Armored Brown Bear
/dismount [mounted]
/use stealth
I hope that helped. You are free to add comments below.
Boubouile at www.mmo-champion.com, put his speculations about the possible upcoming Cataclysm Expansion into a new post.
Basically he is claiming that the new Races for Alliance and Horde are going to be Worgen and Goblins. Also he says that additionally new available class combinations are:
New Possible Cataclysm Class Combinations
Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid
This made me think, since stuff like Undead Hunter or Tauren Priest doesn’t really make sense to me. I noticed that Blizzard has been trying to even out numbers of mounts available for each faction, etc for quite some time.
So my speculation is what if you list up sum up current classes and add the ones listed above. Not like I am really sure about any of this, but it would not surprise me, especially since teh classes would fit quite well, too.
Worgen Druid
With the changes above Horde will have 2 druid races (Tauren,Troll), while Alliance has onlyNight Elves.
This just as specualtion, since all races have warrior as class
Worgen Death Knight, Goblin Death Knight
Policy with Death Knights is „available to all races“ and I guess it wil stay that way.
Keep in mind that this is all speculation and just my personal thoughts about the listed changes on mmo-champion.com. I have left out rogues, because it would not make sense for either of these races and because their number is balanced.
Most of my ingame fortune comes from enchanting materials. The best thing about them is that there is no auction fee to put them up.
Using the Auction house as free of charge storage was actually how I got into the Auction House (AH) business. I put up the mats at 3 times the cost. I figured noone would buy stuff at that cost and if they would it would not be all that bad after all.
The odd thing that happened then was that people bought my mats anyhow. I got more mats from the AH and put them up expensive and they sold again.
Quite surprisingly Blizzard lifted the faction restriction for PvP Realms. Prior 3.2 it was not possible to create a character of the opposing faction on the same PvP Realm. At first people wondered if it was a 3.2 glitch, but apparently the change was done in preparation to the coming faction change.
As we’ve already discussed, we’re in the process of developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. To prepare for this new service, we’ve removed the restriction that prevents players from creating both Horde and Alliance characters on a PvP realm. For more information on our Faction Change service, please visit the following link.http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&sid=1
Here is a little summary about the faction change:
Quote from: Wryxian (Source) – Faction-Change Service in the Works
We wanted to give everyone a very early heads-up that, in response to player requests, we’re developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance. There’s still much work to do and many details to iron out, but the basic idea is that players will be able to use the service to transform an existing character into a roughly equivalent character of the opposing faction on the same realm. Players who ended up creating and leveling up characters on the opposite factions from their friends have been asking for this type of functionality for some time, and we’re pleased to be getting closer to being able to deliver it.
As with all of the features and services we offer, we intend to incorporate the faction-change service in a way that won’t disrupt the gameplay experience on the realms, and there will be some rules involved with when and how the service can be used. The number of variables involved increases the complexity of implementing this service, but we plan to take the time needed to ensure that it lives up to expectations before officially rolling it out. We’ll go into much more detail on all of this here at www.wow-europe.com as development progresses. In the meantime, we wanted to let you know that because this type of functionality requires extensive internal testing well in advance of release, you may be seeing bits and pieces of the service in the test builds we use for the public test realms moving forward.
Updated: 01/07/09: Due to the many questions that have come up with the announcement of this new service, we wanted to take the time to answer the ones we can at this point in time.
Q. Will we be able to switch between the races on our own faction?
A.. No. Players will only be able to switch to a race of the opposite faction.
Q. Will I be able to choose the race on the opposite faction that I want to change to?
A.. Yes, but you will only be able to switch to a race that has your class type available to it. So if you play a human paladin, you’d only be able to change to a blood elf paladin.
Q.How much will it cost?
A.. We do not have further information on this at this point in time.
Q.Will I be able to switch back to my original faction but a different race?
A.. No. You will only be able to switch back to your originally chosen race.
Q.. How will the switch between reputation, gear, mounts, etc be handled?
A.. We’ll have more details for you at a later point in time, though we plan to keep these as close to a reflection of the other faction as much as possible.
Q.How often can you change your faction?
A..We do not have any information to share on this at this point in time, however we will have restrictions on the frequency by which players can change their faction.
Q. How will this affect the balance of Horde and Alliance on the realms?
A.. We are taking great care in how we implement this new service in order to maintain balance between the factions on the realms but do not have any further details to share.
We can only wonder what comes next. Personally I am expecting some change to cross faction mail. It just makes no sense that I have all these nice heirloom items on my main when I cannot use them on my chars on the same realm, just because I thought I might like to try out the other faction. Blizzards previous standing about the matter needs to be changed though 🙂
Quote from: Eyonix (Source) – Re: Time to allow cross-faction communication
We don’t allow cross-faction communication because the two factions are at war and we want to foster a sense of seperation. If you wish to communicate, you’ll have to do so with hand gestures, noises and movements (emotes).
Personally I welcome the change, somehow … I have created my Horde Orc Shaman and am going to draw the money out of my enemies pockets into mine.
What can be more satisfying than getting some whispers from the guy that camped your low level alt, until you turned the table and gave him some retribution.
He will be quite upset – which is already by itself worth it – and you will be able to report his insults to the game masters who do not have much tolerance with rude people.
Some extremely useful addons for mass auctioning are Auctioneer, Auc-Util-BigPicture, Bulkmail2 and Bulkmail2Inbox.
Auctioneer
You can get the latest Auctioneer package here. It is a great tool and has a lot of functions. To keep it as light as possible I am not using all modules. Here is a list of modules I am using:
AUBP is a great plug-in for Auctioneer. It calculates your total worth by adding cash, inventory, banks contents and auctions and gives out a total amount. For example if your total worth is 100k gold and you just spend 2k gold on infinite dust and you put up those infinite dusts for 5k on AH then AUBP will tell you that your Total is now 100k-2k+5k=103k
If you are going to post thousands of auctions you might like to consider a tool that gets mail out of mailbox convenient. There is currently a limit of 50 items per minute, no addon can get around that. You get a nice big „Take all“-button to your inbox.
If you are going to split up auctions to multiple chars then BulkMail2 is a great tool to automate this. You can define targets for all kind of materials. For example I have Slanty for glyphs and inks, Vertano for cloth, Finewares for high level Essences and Shards, Daisan for lower level Essences and Shards, Exorials for BoE Items and Recipes, Katya for Herbs and Minerals (including primal, eternals, jewels), Slant for all kind of Reputation items. Wherever I have been farming, if I return to town I press 1 button and all stuff is being automatically sent to the correct mule.
Take all mail, place a 60 second countdown bar (DBM, deadly boss mods)
/run CheckInbox();
/click BMI_TakeAllButton
/dbm timer 00:59 Mail
Since I am usually alt-tabbing while waiting for the next batch of mails I have another macro that plays an mp3 with 57 seconds of silence and then a voice reminding me „You have mail“.
/run CheckInbox();
/script PlaySoundFile("InterfaceAddOnsAudiomail.mp3");
/click BMI_TakeAllButton
/dbm timer 00:59 Mail
As you can see, it plays the file „Interface/Audio/mail.mp3“. You can find the Audio files I am using here. Just unzip it in your interface folder and the macro will play the sound. I use the second sound file for Maelstrom Weapon!
Alternatively use your own files and directories. Or this macro here which is using the ingame Stopwatch to produce a „ding“ sound after 60 seconds.
Recently I started to write up all tips on how to earn Gold in WoW, but it was way too much for a single post. Thus I decided to make a category of posts dedicated to earning gold. You will be able to see all posts for this category by selecting the proper category on the right. More articles like this will follow.
Glyphs
Glyphs can be quite a lucrative business. They are really cheap to craft and can be sold for quite a fortune. „Earning Gold: Glyphs“ weiterlesen
The release of Patch 3.2 seems to be imminent, a good moment to list the coming changes for the Shaman class. You can find the complete patch notes here.
Personally I am looking forward to see the Totem Bar, the ability to drop multiple totems at the same time. I am not so sure what to think of the Earth Shock change, yet. At least you can continue full dps while interrupting, at the cost of one more button on the action bar.
Base health increased by approximately 7% to correct for shamans having lower health than other classes.
Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
Totem Bar
A customizable totem bar will now be available for shamans allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. The naming scheme of the spells to summon the different totem sets has been changed to make it less confusing for players:
Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
Call of Water (Totem Bar 2) is now named Call of the Ancestors.
Call of Air (Totem Bar 3) is now named Call of the Spirits.
Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
Shocks
All Shocks now have a default range of 25 yards, up from 20 yards.
Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
Convection now affects Wind Shear
Reverberation now affects Wind Shear.
Restoration
Chain Heal: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target’s armor.
Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman’s Healing Wave by 8/16/25%.
Mana Tide Totem: Totem health now equal to 10% of the shaman’s health.
Nature’s Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30-second internal cooldown and increases the shaman’s maximum health by 3/6/9/12/15% for 10 seconds.
Nature’s Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.
Enhancement
Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman’s attack power, down from 30%.
Tooltip changes and Fixes
Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Flametongue Weapon: Fixed tooltip error.
Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman’s spell power.
Strength of Earth Totem is still stronger than Horn of Winter, unless there is a lot of moving involved or the need for Tremor Totem, it should always be up.
As Enhancement Shaman the Windfury Totem should be the primary choice in the Air category.
The Healing Stream Totem is the most commonly used Water Totem. Its heal might not be a lot but it helps to easen out consistent damage.
At first glance the Magma Totem seems to be an AoE Totem but it also provides best single target DPS.
Of course there are a million situations when you should use different Totems.
The most commonly used alternative to the Healing Stream Totem is the Cleansing Totem. The benefit from having diseases and poison cleansed on all group members is a huge advantage over other classes.
Here is my „priority“ list:
Earth Totem
Strength of Earth Totem, Tremor Totem, Earthbind Totem, Stoneskin Totem
Air Totem
Grace of Air, Grounding Totem, Nature Resistance Totem, Wrath of Air Totem
Water Totem
Healing Stream, Cleansing Totem, Fire Resistance Totem, Mana Stream
Fire Totem
Magma Totem, Flame Tongue Totem, Searing Totem, Fire Elemental Totem, Frost Resistance Totem
Stoneskin, Wrath of Air, Mana Stream are typical Healer Totems, thus I placed them low on priority.
An instance that I particularly like to farm for gold are Ruins of Ahn’Qiraj. At level 80 the level 60 raid mobs do not really pose any threat and make a quick run quite lucrative.
A typical run takes about 45 min and averages about 250 gold profit, even if you just vendor all the drops you find. Here is a little screenshot from this afternoons AQ 20 run.
As you can see there is not so much gold from bosses, but the real goodies are the skillbooks for the Level 60 abilities that drop 1-2 per boss and can be vendored for 10g each. In addition, I just vendor the Blues/Epics since the value of shards is not worth disenchanting.
Further interesting drops are recipes/formulars that sell for huge prices on AH. For example the Blacksmith Patterns from Moam go for around 80g each.
Now about the mobs, here is a small list of tips that might make your gold farming a little easier!
Trash
Trash you should avoid are the Oozes, when they are low on hp they swallow you and regain hp while you lose yours … until you die … except if you have some dot that will outdamage its heal. It is best to avoid them and basically you only need to kill one if you are going for Buru.
You need to clear the anubisath trash before Ossirian. The anubisath guardians may cast meteor which hits for 10k+ damage. However there are some ways to reduce the damage taken. The damage is split by all targets it hits … if you have a pet out you only take half damage. You can resist a lot of the damage, since they are only level 62, but some kind of fire resistance is highly effective, too.
Kurinnaxx
Kurinaxx is the first boss inside. He has 2 abilities that can be quite annoying.
Mortal Wound, an cleave attack that reduces healing taken by 10% and stacks up to 100%.
Sandtrap, spawns under a player and if he doesn’t move out reduces his chance to hit by 75% and silences for 20 seconds
The trick to do this solo is to use your cooldowns early, try to be at a high percentage of health when you are at about 70% healing reduction and try to outlive his hits. Once healing reduction hits 100% it resets to 0% and you can heal up.
At 30% he enrages and hits a bit harder.
Also if you continually move backwards then sandtrap will not hit you and is no threat.
General Rajaxx
Before starting the fight, make sure that the reinforcements from Cenarion Circle, Lieutenant General Andorov and his 4 Kaldorei Elite, come to help you. If you defeated Kurinaxx close to General Rajaxx they might not appear and you may need to ride back to the stairs leading down to Kurinaxx.
Lieutenant General Andorov will provide 200 hp/3 sec and an 10% haste aura (amplify magic can increase the healing)
Some people like the fight, some hate it. Since I am a friend of zerging down hordes of mobs I really enjoy this part as 7 waves of thrash come and you are to defeat them.
The 8th Wave is General Rajaxx himself. It is all tank and spank, just that his thundeclap reduces your current by 50%. do not forget to loot the corpses of the officers as they sometimes have some blue items that vendor nicely.
Moam
Moam is pretty easy to solo. If youa re a mana user he will drain 500 mana each few seconds, so you might like to avoid high mana spells and focus on your mana regeneration.
If you kill him too slow he will spawn 3 Elementals that do arcane explosions, but the elementals are only level 62 and will miss a lot with their spells. You can continue dps after you killed them.
Buru the Gorger
I am skipping Buru the Gorger because the fight takes forever, he will always chase you and thus you will not have a lot of time to actually dps the eggs that will blow him up and make him vulnerable. Definitely doable, but it takes a lot of time. If you are going for it, make sure he does not hit you, the eggs have a nice blast radius, because his hit will place a stacking dot on you which can kill you fast.
Ayamiss the Hunter
I am skipping Ayamiss aswell. the first phase is an „air phase“ and as melee that sucks. Actually haven’t even tried her as enhancement shaman or paladin.
Ossirian the Unscarred
The Ossirian fight is quite fun. He is very strong and hits for about 3-4k, if he is not weakened. If you look around the area you will notice that there are prisms on the floor. You click them when Ossirian is close he will be weakened for around 30 seconds and also become vulnerable to certain schools of magic.
Basically you pull him on mount to the first prism and then you need to locate the next prism and move him there.
He casts a cyclone spell on you, but it will break on first hit. It is just an issue if you aren’t soloing him, because he will cyclone the tank and go for second on threat, which means the tank will be cycloned for the whole duration.
Summary:
If you are getting used to the instance you can easily solo it in less than 1 hour, making it quite profitable, depending on drops. An easy 500g each week.
To get this awesome Worgen as Hunter Pet you need to prepare a few things.
Garwal has 14k hp and he turns from wolf to worg at 50%. If you tame him before he transforms then he will stay a gray worg, if you tame him right after he transforms he will turn into the humaoid form then and then right into a worg.
You need to make sure you get him to 50% hp when the taming proces finishes. A simple way to do this is to use the ability Wyvern Sting.
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 6 sec.
So you bring garwal to 52% hp (7400) and then use Wyvern sting on him. with about 15 seconds left on the Sleep start to tame. 5 seconds before the tame is finished it will start ticking and thus bring garwal to transform just in time.
Garwal is Level 71, so you need to be at least Level 71
The Quest „Alpha Worg“ (Alliance; Horde) in Howling Fjord. If you completed that quest you will not be able to see the worg and thus not be able to tame it.
Some way to manage damage to Garwal when the tame is being finished – wyvern sting, a friend damaging him to 50% or whatever method you choose.
And finally the Video here:
Good luck and have fun with this awesome pet!
P.S. I know the UI sucks and that the hutner sucks, I played her las tin 2005 in molten core and she still has some T1 😉 But when I heard of this I could not resist 🙂
UPDATE: Garwal has been fixed by Blizzard, but something jsut doesn’t seem right. His size is is extremely large as can easily been seen in the new video: