Todays new build finally revealed the Top Enhancement Shaman’s Talent Spirit Wolves. Their abilities got finalized.
Bash
Melee Range – Instant – 45 sec cooldown
Your Spirit Wolves stun the target for 2 Seconds.
Spirit Hunt
100 yd Range – Instant – 10 sec cooldown
Your Spirit Wolves‘ attacks heal them and you for 5 sec.
Spirit Walk
25 yd range – Instant – 32 sec cooldown
Removes all movement impairing effects and increases the movement speed of you and your Spirit Wolves by 60% for 15 sec.
Twin Howl
Instant – 15 sec – cooldown
Your Spirit Wolves howl, forcing all enemies to attack them for 6 sec.
Here is a little demonstration video about the Ghost Wolves:
Since I have been asked a lot, I decided to record a WotLK video to demonstrate how well Enhancement Talents (Flame Shock, Maelstrom Weapon, Lava Burst, Elemetal Devastaton, Shamanistic Focus and Elemental Focus) work together.
Maelstrom Weapon
When you critically hit with a melee weapon, you reduce the cast time of your next Lightning Bolt, Chain Lightning or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 15 seconds.
Lava Burst
You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
22% of base mana, 30 yd range, 2 sec cast, 8 sec cooldown
Elemental Devastation
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Shamanistic Focus
After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
Elemental Focus
After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.
So in theory these abilities work well together and this video is just a little demonstration.
Flame shock + Melee Crits -> Instant Lava Burst -> Elemental Devastation -> Elemental Focus -> 0 Mana for next Flame Shock and -40% to next Lava Burst.
Since not all have the opportunity to see Wrath of the Lich King Beta yet, I have recorded a video from the truly amazing Scenery. You can see the flight from Howling Fjord (starting Zone) to Borean Tundra crossing Grizzly Hills, Dragonblight with Naxxramas, Wintergarde Keep and Wyrmrest Temple and ends in Coldarra.
Playback is at 133% to speed things up a bit. I have also added some of my favourite odd music. Most likely you’ll want to mute and listen to your own 😉
Nelle from Ravencrest has been in the Wotlk Alpha and is now in closed Beta. You wil have the chance to watch him play as Level 77 Night Elf Hunter in Wrath of the Lich King Beta or you might have the chance to watch Borked Guild Raiding in Sunwell Plateau, Black Temple and Mount Hyjal.
I have added a recent M’uru Kill to my video section here. It is from an enhancement Shaman’s point of view, basically showing the fight versus the Humanoids in Phase 1 and then versus Entropius in Phase 2.
Again there is only ingame sounds and no fancy editing to give people a chance to experience the encounter as original as possible.
You can also check out the other videos, that show some Thrash Packs, Kalecgos, Brutallus and Eredar Twins.
There are quite a few Wrath of the Lich King Talent Calculators out by now, some haven’t been updated, yet with the newest Client but I am sure they will update them soon.
If You are looking for other Useful Information on Wrath of the Lich King, for example new Spells, Professions (Inscription), Achievements, Deathknights, I suggest these Websites:
The Start of the Wrath of the Lich King (WotLK) clsoed Beta seems to be near. The Beta Forum has opened and the first official Patch Notes have been released.
World of Warcraft: Wrath of the Lich King: Beta
Welcome to the World of Warcraft: Wrath of the Lich King Beta Test. The list below contains information on the current available content for testing and general information. This information is subject to change. Alpha testers should note that your characters have been temporarily locked out. In a few weeks time, we will unlock these characters and you will be able to continue to level them. Please visit the Beta forums to submit feedback and discuss the expansion development with others.
General
The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Stormwind Harbor,or Menethil Harbor.
The floating magical city of Dalaran is now available!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance.
The all new Achievement System has been implemented.
Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
The level cap is currently set to 77.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Howling Fjord)
Stormwind Harbor to Valiance Keep (Borean Tundra)
Known Issues
The current patch notes are incomplete, but will be more progressively more comprehensive in each patch.
World Environment Zones
The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul’Drak.
Dungeons
The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Borean Tundra: The Nexus (70-72)
Dragonblight: Azjol-Nerub (72-74)
Grizzly Hills: Drak’Tharon Keep (74-76)
Storm Peaks: The Halls of Stone (77-79)
Classes
All Classes are available for play. Spells and talents will be available for testing past 70.
The Death Knight Hero class is now available for play.
Death Knights will now start with 0 talent points at level 55.
Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
The Death Knight start zone, Acherus, the Ebon Hold, is fully implemented and is located in the Eastern area of Eastern Plaguelands.
Druid
Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
Focused Starlight (Balance): Now also works with Starfall.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall.
Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
Nature’s Grasp (Balance): Can now be used and can proc indoors.
Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
New Spell: Revive – Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
Vengeance (Balance): Now also works with Starfall.
Hunter
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Aspects now no longer cost mana.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed „Trap Mastery.“
Concussive Barrage (Marksmanship) – Can now proc from Volley attacks.
Deterrence (Survival) – Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath than the hunter’s level, then the pet jumps to five levels beneath than the hunter’s level.
Improved Feign Death (Survival): Now also reduces damage taken during Feign Death by 15/30%.
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
Master Tactician (Survival) – Chance to proc increased to 10%, up from 6%.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into „Improved Tracking“.
New Talent – Improved Tracking (Survival) – Increases all damage done to targets that are being tracked 1/2/3/4/5%.
Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
Surefooted (Survival) now reduces the duration of movement impairing effects by 10/20/30% (instead of resist % chance).
Trap Mastery (Survival) has been removed.
Mage
Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
Counterspell now costs 9% of base mana.
Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
Polymorph now costs 12% of base mana.
Portal spells now cost 18% of base mana.
Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds.
Slow Fall now costs 6% of base mana.
Teleport spells now cost 9% of base mana.
Paladin
All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
Avenger’s Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath no longer causes Forebearance, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Conviction (Retribution) now increases critical chance with all spells and melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, missile speed increased, now usable on targets below 35% health.
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldwon by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed XXX, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Judgement of Justice will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell power.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
Seal of Justice/Judgement reduced to 1 rank with all the effects of the previous rank 2, the Judgement effect no longer prevents Fear.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
Seal of Vengeance damage over time effect duration increased to 18 seconds.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Toughness (Protection) moved to tier 3.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
Priest
Circle of Healing (Holy): Now works on any targets in the caster’s raid, and is now a „smart“ heal and chooses the lowest health targets to heal first within it’s range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter’s Snake Trap.
Enlightenment (Discipline): Now also gives 1% spell damage and 1% heal per point.
Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
Improved Inner Fire (Discipline) – Now also increases the bonus healing on your Inner Fire spell by 10/20/30%.
Improved Shadow Word: Pain (Shadow) – Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
Levitate now costs 3% of base mana.
Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control now has only one rank and costs 12% of base mana.
Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
Mind Vision now costs 3% of base mana.
New Talent: Improved Spirit Tap (Shadow) – Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenreate at a 25% rate while casting. Lasts 8 sec.
New Talent: Twin Faiths (Discipline) – Increases your damage and healing by 1/2/3/4/5%.
Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
Psychic Scream now costs 15% of base mana.
Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
Shackle Undead now costs 9% of base mana.
Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
Spirit Tap (Shadow) – Talent reduced to 3 points, down from 5. Now also leads into „Improved Spirit Tap“
Wand Specialization (Discipline) has been removed.
Rogue
Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
Gouge is now only 1 rank and causes damage based on attack power.
Kick is now only 1 rank and no longer causes damage.
Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
Pick Lock and Disarm Trap no longer require Thieve’s Tools.
Premeditation (Subtlety) duration increased to 20 seconds.
Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them.
Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
Vanish no longer requires the reagent Flash Powder.
Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.
Shaman
All totems are now considered on the „Physical“ school, and no longer magical spells.
Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
Earth’s Grasp (Elemental) is now a tier-1 talent, up from tier-2.
Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
Frostbrand’s snare effect has been increased to 50%, up from 25%.
Ghost Wolf’s mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
New Spell: Earthliving Weapon – Imbue the Shaman’s weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: Cleanse Spirit (Restoration) – Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
New Talent: Mental Dexterity (Enhancement) – Increases your Attack Power by 33/66/100% of your Intellect.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
Shapeshifting will no longer cancel Water Walking.
Shield Specialization (Enhancement) – Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
Stoneskin Totem now increases armor instead of reducing physical damage.
Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
Strength of Earth Totem now also increases agility.
Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or „baked“ into tanking abilities.)
Unleashed Rage is now raid wide.
Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Windwall Totem has been removed.
Wrath of Air is now a flat 10% spell haste totem.
Warlock
Aftermath (Destruction) – Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) – Now also increases your chance to hit with Destruction spells by 1% per point.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects.
Demon Armor – Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Fel Armor – Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Improved Curse of Weakness (Affliction) is now „Frailty“ – Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) – Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist – Felguard (Demonology) – Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist – Imp (Demonology) – Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) – Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Master Demonologist (Demonology) – Most effects have been altered.
New Talent: Demonic Empowerment (Demonology) – Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) – Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Molten Core (Destruction) – Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) – Now also includes Conflagrate.
Shadowfury (Destruction) – Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
Warrior
Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
Challenging Shout cooldown reduced to 3 minutes.
Death Wish (Fury) no longer makes you immune to Fear effects.
Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
Defensive Stance now increases threat by 45%.
Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
Hamstring now only has one rank and no longer causes damage.
Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
Improved Disarm (Protection) now reduces the cooldown of Disarm and Shield Break by 5/10/15 seconds and increases damage taken by disarmed targets by 4/7/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 6 minutes.
Mace Specialization (Arms) can no longer trigger more than once per 6 seconds.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
Pummel now only has one rank and no longer causes damage.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for the next attack. Cooldown increased to 30 seconds.
Shield Slam is now available to all warriors, starting at level 40.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
Toughness (Protection) moved to tier 3.
Professions
The following tradeskills are available to train up to 425: First Aid, Herbalism, Mining, Skinning, Enchanting, and Leatherworking.
User Interface
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.
Patch 2.4.3 finally came live. The biggest changes are mounts at levle 30, M’uru nerfed to nothingness and undispellable Buffs for Mages and Warlocks.
Hardcore raiders absolutely loved the M’uru encounter, the biggest challenge since the 4 horsemen fight in Naxxramas, but this patch brings him to easy mode. 400.000 HP reduction on M’uru and Entropius and the humanoid adds also reduced by a significant amount (think it was 120k HP -> 80k HP). Why nerf this last great challenge?
When they made Shamanistic Rage undispellable they severely nerfed its duration, while our worst enemies were not able to dispell it anyhow. To give mages and warlocks unnerfed, undispellable Buffs after 3.5 years of WoW sounds rather odd to me.
Dispel effects will no longer attempt to remove effects that have 100% dispel resistance.
Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players.
Haris Pilton has launched a new line of bags and jewelry. Check her out in the World’s End Tavern!
Mounts at 30?! Yes, it’s true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold.
Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks.
Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown.
Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat.
Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha’tari Skyguard.
Equipping an item will now cancel any spell cast currently in progress.
Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item.
When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet’s Growl.
Pet Aggro: Pets will no longer generate threat immediately from being summoned.
Mages
Frost Armor, Ice Armor, Mage Armor, and Molten Armor are no longer Magic effects and cannot be dispelled.
Paladins
Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2.
Summon Warhorse is now available at level 30.
Priests
Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device.
Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue’s health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Sinister Calling now increases damage to Backstab and Hemorrhage by 1/2/3/4/5% (down from 2/4/6/8/10%.)
Shaman
Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away.
Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
Curse of Shadows: This spell has been removed.
Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire.
Demon Skin, Demon Armor, and Fel Armor are no longer Magic effects and cannot be dispelled.
Health Funnel: This ability will now cancel channeling when the target pet is Banished.
Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast.
Summon Felsteed is now available at level 30.
Warrior
Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
The time available to accept the option to “Enter Battle” for a battleground has been reduced to 1 minute and 20 seconds (previously 2 minutes) in order ot give each side more time to get a full complement of players before the battle begins.
The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
Rocket Boots Xtreme and Rocket Boots Xtreme Lite can no longer be used in the arena. These no longer have a failure chance.
Zoning into an instance on a PvE realm will now drop your PvP flag.
Professions
Alchemy
Philosopher’s Stone now requires 200 Alchemy.
Cooking
Juicy Bear Burgers now correctly increase healing as well as spell damage.
Jewelcrafting
Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled.
Mining
Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged.
Tailoring
Removed the cooldown from regular Mooncloth.
Herb bags can now hold Un’goro Soil and Evergreen Pouches.
Mycah of Sporeggar has discovered how to create 28 slot herb bags.
New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
Bhag’thera now spawns at a normal quest spawn rate.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa.
For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
Players can now be summoned to raid instances from heroic dungeons.
Magister’s Terrace
The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced.
Vexallus and Kael’thas are now tauntable in Heroic mode.
Vexallus’ damage caused by Pure Energy has been decreased.
Kael’thas’ Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.)
Sunblade Warlocks have had their damage reduced slightly.
Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly.
Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly.
Sunwell Plateau
Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat.
M’uru, Entropius, Shadowsword Berserkers, and Shadowsword Fury Mages have all had their health decreased.
Kil’jaeden Encounter
Nether Protection will now correctly trigger from Kil’jaeden’s Shield Orb Shadow Bolts.
Vanish now correctly wipes threat on Kil’jaeden.
Sinister Reflections are now interruptible.
Sinister Reflections on Hunters now use normal Wing Clip instead of Improved Wing Clip.
Kil’jaeden will now wait slightly longer before casting Flame Darts after casting Darkness of a Thousand Souls.
Items
Bow of the Verdant Keeper’s Aim: This item’s triggered effect no longer breaks the effect of Scatter Shot.
Brutal Gladiator’s Pummeler has had its Stamina value increased to the appropriate value.
Clockwork Robot Bots fight amongst themselves again…without attacking people in the arena. Well… they’ll blow up other Bots in the arena, but you know what we mean.
The Eredar Twins will now always award the same items (including bonus items) regardless of which order they are killed in.
Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.)
Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light.
Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks.
Thori’dal, the Star’s Fury is now Unique as intended.
Vengeful Gladiator’s Baton of Light: This item now appears in the correct position on the vendor list.
User Interface
The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response.
Target buff/debuff timers that appear when you cast a spell are now more visible.
Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer’s local time.
The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds.
Added the following macro commands: /targetenemyplayer, /targetfriendplayer.
Added key bindings for tab targeting players.
Ctrl-Tab and other target nearest friend functions will no longer target you.
Targeting using /target will prefer live targets over dead ones.
You can no longer click the minimap to cast ground targeted spells.
Invisible players with Hunter’s Mark can see the hunter that put the mark on them.
Vendor items now show their Duration in Inventory.
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur.
Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur.
Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs.
Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand.
Collector’s Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.).
Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents.
Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn.
Banker Meeda, in Area 52 is now in the…well…the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank.
Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.
Bug Fixes
The mage spell, Counterspell now shows in the combat log.
Gan’arg Analyzers will no longer occasionally become friendly to players.
Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level.
Guild leaders should now be able to properly promote a new guild leader regardless of their range.
Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip.
Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot.
Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character.
Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows.
Hunters: Scare Beast will now be correctly limited to one target and has had its tooltip updated to display the proper cast time of 1.5 seconds.
Paladins: Righteous Defense will now properly check for range when a mob is selected.
Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands.
Warlocks: The heal aspect of felhunter Devour Magic will now display in the Combat Log.
Warlocks: The Succubus will now behave properly while under the effects of Lesser Invisibility.
Warlocks: Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death.
Warlocks will still be able to resurrect with the pet they last summoned (non-sacrificed pets), even if it has since died.
Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice.
Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode.
Corrected an issue in which users with Creative X-FI sound cards would sometimes here a slight popping noise when running.
Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle.
Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players.
Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer.
Hardened Khorium Bars can now be placed properly into Mining bags.
Corrected a typo in the tooltip for the Druid spell Rip (Rank 4).
The flight from Zul’Aman, Ghostlands to Sun’s Reach Harbor, Isle of Quel’Danas and the flight cost from Emerald Sanctuary, Felwood to Astranaar, Ashenvale will now cost the correct amount of money.
Looting a Nightmare Vine will now properly no longer apply poison when the node is looted.
The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana.
First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, „Could not activate more than one bandage“ will be displayed.
Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley’s Station, Blade’s Edge, and Area 52.
Greater Elementals summoned by a shaman will now properly have a combat log entry.
Players will no longer become stuck on the Nimboya’s Laden Pike when driving it into the ground.
The quest, „Going Going, Guano!“ will now have a more consistent level requirement for the dungeon.
The quest, „Into The Scarlet Monastery“ is now available to players of the appropriate level for the instance.
Blueleaf Tubers can now be properly looted.
The quest turn-ins for the Ahn’Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in.
Cloak of Shadows will now properly remove the curse Shrink.
Nightbane will no longer become unresponsive and unkillable during his air phase.
Several items sold by the Consortium reputation vendor Paulsta’ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain.
Taunts will now properly stick when a target is stunned while being taunted.
Taking the Druid flight path from Moonglade will no longer dispel buffs.
Players who die on the Isle of Quel’Danas and release their spirit will no longer be sent to the graveyard in Eversong Woods.
Disabling some subtypes under the Combat Log Message Types in the Combat Log Config menu will no longer cause main Message Types to be disabled.
Changes on the Desktop gamma options will now be properly discarded when canceled.
A message will now appear in the combat log if a debuff is removed by normal melee attacks.
Moving a quiver from one container slot to an empty container slot will no longer reset the ranged attack speed.
Fixed an issue where players could have two minimap tracking types active at the same time.
Corpses with money on them will now be able to be looted even when all party members opt to pass on loot.
Fixed an issue where ravager pets had all available pet skills.
Players will no longer receive an error message while receiving money and attempting to send mail to another player.
It is no longer possible to be in a guild without a Guildmaster.
Pets will now properly attack mobs when out of phase with the real world.
Players who have the Apprentice and Journeyman Riding skills trained already will no longer show these as available to train despite having the higher riding skill.
It is no longer possible to dispel Shattered Sun Pendant buffs.
Passive pets will no longer attack due to AoE taunt spells.
Finally we have Kil’Jaeden down. The beginning of summer, soccer championship, wwi and not at last the upcoming expansion Wrath of the Lich King thinned out our Guild roster a bit.
So we decided do raid with another Guild on Ravencrest that is in a similar situation and created a joint venture to get Kil’Jaeden down. It was a sunny saturday afternoon when we started to raid and I was prepared for some wiping and learning, but after numerous raiding days the past week, we got him down the second try. I was quite surprised as I hadn’t expected him to go down that fast.
To round up the great kill, Kruf from Kwak Herders got the legendary Bow Thori’Dal, the Stars‘ Fury.
Patch 2.4.2 is now live, however it seems that some changes are different fromt eh patch realm. Scare Beast for example is not an instant spell, it has 1.5 seconds cast left. While the Dragonstrike is dualwieldable the procc does no longer stack. This makes the weapon less desireable, since it is outdated since Mount Hyjal/Black Temple, not to even mention Sunwell Plateau.
Talent: Primal Fury (Rank 2) will now be properly unlearned when it is untalented.
Hunters
Aspect of the Viper: This ability now grants an additional amount of mana each 5 seconds equal to 35% of the hunter’s level.
Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
The pet ability Growl will no longer scale with pet Attack Power and now scales with the hunter’s Attack Power.
Dire Ravens in Blade’s Edge Mountains are now tameable.
Scare Beast: The range on this spell has been increased to 30 yards and it is now instant cast.
Tamed Drywallow Snappers now will know Bite 5 (instead of Claw 5).
Mages
Talent: Improved Blink (Arcane) now reduces chance to be hit by 13/25% and the duration of Rank 1 has been increased to 4 seconds.
Completing the quest “Arcane Refreshment” will now properly teach the spell Conjure Water (Rank 7).
Polymorph: Mounted creatures will no longer remain mounted while polymorphed.
Molten Armor will now do damage while a damage absorption shield is active.
New Teleport/Portal: Theramore and Teleport/Portal:Stonard spells are available at portal trainers in their respective locations. You must be level 35 to learn these new spells.
Paladins
Flash of Light and Holy Light will now work properly with castsequence macros.
Seal of the Crusader: This ability now increases the damage dealt by Crusader Strike by 40%.
Talent: Precision (Ranks 1-3) will no longer improperly display daggers and staves as a weapon class in the tooltip.
Paladins that already have Apprentice Riding skill can now properly learn Summon Warhorse from the trainer.
Priests
Fear Ward will no longer be consumed while under the effects of cyclone.
Mana Burn: This spell can no longer trigger effects that require the target to be struck with a critical hit.
Power Word: Shield now has the correct sound associated with it and can no longer be heard from large distances.
Talent: Power Infusion will now consume the correct amount of mana when cast on yourself.
Rogues
Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
Talent: Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used.
Shaman
Ability: Frostbrand Weapon: Rank 6 damage has been increased very slightly.
Warlocks
Drain Soul: Channeling of this spell will now always stop when a player target dies.
Pets: Using a sacrifice effect to kill your own pet will no longer trigger effects that should only occur when killing an enemy.
Warriors
Sweeping Strikes: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets.
PvP
Arenas
If a character’s personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating.
If the average personal rating of the players queuing for a game is more than 150 points below the team’s rating, the team will be queued against an opponent matching or similar to the average personal rating.
Professions
All 23-hour profession cooldowns are now 20-hour cooldowns.
All 4-day cooldowns are now 3 days, 20 hours.
Enchanting
Removed the cooldown from Void Shatter.
Void Shatter recipe now correctly requires 375 enchanting.
Engineering
The Engineering supply item Delicate Copper Wire will now properly fit into engineering bags.
Jewelcrafting
Brilliant Glass no longer requires a forge.
Brilliant Glass now has a small chance to make an epic gem.
Quick Dawnstone, Reckless Noble Topaz, Forceful Talasite are now all available at the Quel’danas gem vendor.
Leatherworking
Completing the quest “The Journey Has Just Begun” will now properly teach how to make an Onyxia Scale Cloak.
Greatly reduced the reagent cost for Glove Reinforcements. Also reduced the skill gain range slightly.
Quests
The categories for the quests “Wanted: Sisters of Torment” and “Wanted: The Signet Ring of Prince Kael’thas” have been fixed to now properly read as Magister’s Terrace.
The Shadowy Disguise will no longer be applied to druids while they are in Moonkin or Tree of Life form for the quests “Who Are They?”
Jailor Eston and Jailor Marlgen for the quest “The Rescue” should now respawn more frequently.
Dungeons and Raids
Black Temple
Illidan will no longer despawn if a raid group wipes during his death speech.
Karazhan
Nightbane’s Charred Earth ability will now properly deal Fire damage.
Magister’s Terrace
Vexallus is no longer immune to taunt on Normal difficulty.
Kael’thas is no longer immune to taunt on Normal difficulty.
Wretched Skulkers, Wretched Husks, and Wretched Bruisers will now reset properly.
Sunblade Imps will now reset properly.
The doors in Heroic Magister’s Terrace will no longer respawn after a soft reset if a boss has already been killed.
Sunwell Plateau
Hellfire will no longer remove Dark Touched in the Eredar Twins encounter.
Tempest Keep: The Eye
Void Reaver’s Arcane orbs now generate combat log entries.
Items
Arcane Charges now deal arcane damage.
Abilities and trinkets that trigger after killing an opponent that gives experience or honor will no longer activate after killing mobs during bombing quests.
Battlecast’s Garb should now properly grant pushback resistance in addition to interrupt resistance.
Borderland Fortress Grips have had their stats updated.
Botanist’s Gloves of Growth have had their texture corrected.
Bow of Searing Arrows and Red Whelp Gloves will no longer break crowd control effects.
Brann Bronzebeard’s Lost Letter: This item will no lonber display a damage range in its tooltip.
The Cloak of Swift Mending now has a level requirement (70).
Crusader’s Scaled Battlegear: The tooltip spelling has been corrected.
Darkmoon Card: Madness: The durations of the buffs received from this item have been extended to 60 seconds.
Elixir of Demonslaying: This elixir now grants ranged attack power against demons as intended.
Goblin Jumper Cables are no longer a trinket item.
Hazza’rah’s Charm of Healing Haste rating reduced.
Items that enchant other items no longer have tradeskill requirements (Mithril Spurs, Shield Spikes, Weapon Chains, etc.).
The Helm of Fire has had its casting range reduced.
The Magic Candle has had its casting range reduced.
Many items sold by Consortium vendors are now bind on pick up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design: Thick Golden Draenite.
Many items sold by Aldor reputation vendors are now bind on pick up: Design: Gleaming Golden Draenite, Design: Royal Shadow Draenite.
Many items sold by the Shattered Sun quartermaster are now bind on pick up: Naaru Ration, Design: Ember Skyfire Diamond.
The Lower City reputation item, Recipe: Flask of Chromatic Resistance, is now bind on pick up.
Most Main-Hand weapons are now One-Hand weapons.
Naturalist’s Preserving Cinch have had their stats updated.
Nightfall now has a chance to fail on targets over level 60.
Prince Kael’thas will now drop Primal Nethers in Heroic Magisters Terrace.
Ravager: Judgements will no longer auto-refresh and break the effect from this item while its effect is active.
Reins of the Black War Elekk spell and buff now correspond to the item name.
Renataki’s Charm of Trickery has had its energy reduced.
Rocket Boots Xtreme and Rocket Boots Xtreme Lite now properly share the same cooldown.
The Romantic Picnic Basket will now display the blanket properly.
Shard of Azzinoth no longer shares any cooldown with Shaman elemental totems.
The socket bonus modifiers of some items will now properly display the bonus healing.
The reduced cooldown of Shaman Nature’s Swiftness provided by the 4 piece set bonus from the Seer’s Ringmail Battlegear PvP armor will now apply properly.
Shattered Sun Pendant of Might: The triggered effect from this item will no longer break Scatter Shot or other crowd-controlling affects. The visual on the Scryer version has been updated.
Shifting Naaru Sliver: Using this item no longer puts players into combat.
Silithyst Dust: The bonus from turning this item in no longer works for players above level 63.
The Skyshatter Helmet’s gem socket bonus will now properly reflect the plus damage in the tooltip.
Shadowsong Panther will no longer prematurely despawn.
Talasite Owl: This trinket will now properly restore full mana as described.
Ten Storms Set: The Chain Heal bonus from this set has been reduced by 5%.
Troll Male off-hand items are now the same size as the main hand item.
Tauren weapons while sheathed have had their graphic readjusted to their pre-patch (2.4.0) state.
The Winterfall Firewater buff is no longer dispellable.
Wushoolay’s Charm of Nature Haste rating has been reduced.
User Interface
The guild log scroll bar will now properly display.
Black Lotus will now show up under the Herb subcategory in the auction house.
Primal Nethers will now show up under the Materials subcategory in the auction house.
Mailboxes can now be tracked on the minimap.
For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
Creature versions of the Polymorph spell no longer heal the affected target.
The dragons in Blade’s Edge Mountains will no longer instantly knock you off your mount.
Mac
Fixed a bug causing ATI kernel panics; all spell effects should now be visible.
Weather effects are again visible on systems with ATI 2×00 graphics such as aluminum iMac.
Fixed a bug that precluded use of the FireWire iSight microphone with voice chat.
Symlinks can be used again for Interface and WTF folders and subfolders.
Cinematics playback is working again.
Bug Fixes
Fixed an issue where secondary sound effects would not work with the Use Hardware option enabled in the Sound options of the User Interface.
Fixed an issue where attempting to use some instant cast spells with Auto-Dismount in Flight checked in the interface would fail.
Items that have multiple charges will now properly display the amount of charges.
Fixed an issue where chain damage spells were chaining to critters.
Female Draenei horns will now correctly protrude through certain plate helms.
The Vengeful Gladiator’s Rifle will now play the proper sound when used.
The Cursed Vision of Sargeras now gives the buff, “Sense Demons” which can be canceled normally. Additionally hunters and druids are able to track two things at once while using the item.
It is no longer possible for pets to get stuck in place after exiting the Spectral Realm in the Kalecgos encounter.
Blood Elf Priest: Consume Magic will now require the buff to be active in order to work properly.
Undead and Blood Elf Priest: Touch of Weakness will now properly reduce the melee damage of the attacker.
Fixed an issue where some spells had extraneous Floating Combat Text messages when using the Auras option.
Fixed an issue where sometimes debuff icons on a target did not scale properly to indicate the spells had been cast by you.
Ritual of Souls (Warlock) and Ritual of Refreshment (Mage) will no longer be placed on cooldown without having completed the summon.
Looting a boss while a player is outside of the instance will no longer cause the corpse to despawn in 2 minutes if the player still has loot on the corpse.
Whirlwind now has the correct sound associated with it.