Arena Season 2 delayed for 1 week and Testrealm Patchnotes

As psoted by Drysc on the official World of Warcraft Forum the Arena Season 2 ha been delayed 1 week and will start on the 19th of June. The Reason was the introduction of a new patch.

As we mentioned in our initial announcement of the second arena season, the start of the next season is planned to coincide with the release of a small patch. Due to additional development time and testing needed we will be delaying the scheduled release of the patch, and thus the start of Arena Season 2 by one week, to June 19. This current schedule is of course subject to change as well.

Also, don't forget that team ratings will be reset to the default 1500 with the start of the new season, allowing all teams to once again compete for top honors with a fresh start. – Drysc

You can read the Patch Notes here. No more picking flowers in Swift Flightform :-/

General

  • Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
  • Improved Mend Pet, Abolish Disease, and Abolish Poison no longer play sounds when there is nothing to dispel.
  • Players can no longer fail with skinning at maximum skill.
  • Spellcloth: Creating spellcloth will once again only summon one Angered Nether-wraith.
  • Some new cooking recipes are available from Kylene in Shattrath City.
  • A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
  • Procs: Most procs are set to trigger only from spells which cost mana, but inadvertently disallowed spells which cost a percentage of base mana. That bug has been fixed and so such spells will now trigger many procs they did not previously trigger.

Druids

  • Druids in Swift Flight form can no longer loot herb nodes.
  • Force of Nature: This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Tree of Life: The bonus healing aura from this talent will reactivate when a Banish effect wears off a Druid in Tree Form.

Hunters

  • Fixed bug with Misdirection where sometimes only two attacks were redirected instead of three.
  • Entrapment: This talent will no longer causes Hunter to stand up or stop eating and drinking when it procs.
  • Improved Mend Pet: This ability will no longer cause Hunters to stand or to interrupt eating and drinking.
  • Poison Spit: These abilities will now appear in the correct order in the pet training menu.
  • Scatter Shot: This ability will now trigger Thrill of the Hunt.
  • Thunderstomp: These abilities will now appear in the correct order in the pet training menu.

Mages

  • Molten Armor: This buff can now proc when the Mage is sitting.

Paladins

  • Corrected the amount of damage done by Seal of Vengeance on a target affected by Judgement of Crusader.
  • Improved Concentration Aura: This ability now correctly reduces the duration of silence and interrupt effects by 30%. In addition, the reduction in duration of silence and interrupt effects from this ability will no longer stack with other such reductions.
  • Judgement of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from casting this spell.
  • Seal of Blood: Effects which increase your damage by a percentage will no longer cause Paladins to take excessive damage from this spell's procs.

Priests

  • Feedback: This buff can now proc when the Priest is sitting.
  • Shadowfiend: This creature will now reset to full health when it is summoned. It will also automatically attack your current enemy target when it is summoned.
  • Surge of Light: The buff from Surge of Light will no longer prevent Inner Focus's charge from being consumed. In addition, it is no longer possible to get two free Smites when this ability procs.
  • Touch of Weakness: This spell can now trigger Surge of Light when it does critical strikes.

Rogues

  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon.

Shaman

  • Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
  • Frostbrand Weapon Rank 5: The damage on this spell was reduced slightly such that it will never do more damage than Frostbrand Rank 6.
  • Lightning Shield: Procs from this buff will no longer cause neutral town guards to attack the Shaman. In addition, Nightmare Vine will no longer cause charges of this buff to be consumed.

Warriors

  • Overpower dims on the action bar when the player is affected by disarm spells.
  • Sword Specialization: The change to Sword Specialization making its extra attacks appear in yellow has been reverted. Extra attacks will appear in white and act like any auto-attack. They will no longer reset the swing time of your weapon. Rage awarded will be calculated by damage dealt as with any normal auto-attack.

Items

  • PvP Trinkets: Insignia of the Alliance, Insignia of the Horde, Medallion of the Alliance, and Medallion of the Horde have all been redesigned. The trinkets for all classes now have the same effect: Dispels all movement impairing effects and all effects which cause loss of control of your character.
  • Many raid items have had their art improved.
  • Clefthoof Mace: This item's name is now spelled correctly.
  • Crystalweave Bracers: This item and its depleted counterpart now have spell critical strike rating as intended.
  • Ebon Mask: This item now has sound when moved in a player's inventory.
  • Eye of Magtheridon: This trinket will now trigger when a Judgement of Vengeance is resisted.
  • Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical.
  • Skyguard Rations: The stamina and spirit buff from this food has been decreased, as well as its duration.
  • Talisman of the Breaker: The reduction in duration of silence and interrupt effects from this item will no longer stack with other such reductions.
  • Vestments of the Devout Set: The damage absorb set bonus on this set will now absorb only 350 damage, matching its intended design and tooltip.
  • Voidheart Raiment Set: The two-piece set bonus will now trigger from Death Coil.
  • Voidstar Talisman: This item will now give the correct amount of resistance to Warloock pets.

Quests

  • Vim'gol the Vile now has a 30 second respawn cooldown.
  • A problem with interrupting Vim'gol the Vile's Unholy Growth spell has been fixed.
  • Casting bar text was added when gathering a Corrupted Flower during the quest, "Botanical Legwork".
  • A distance-related issue was resolved when attempting to use the Fel Crystalforges at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains to create 5 Unstable Elixirs of the Beast.
  • A problem that could result in Obsidia, Rivendark, Insidion, and Furywing not responding to their respective dragon eggs being used has been resolved.
  • Sky Sergeant Vanderlip at the Skyguard Outpost in the Blade's Edge Mountains will no longer display her Exalted faction gossip to those who have not attained that faction rank.
  • All classes will now properly get credit for siphoning the crystal in the quest "Bloodgem Crystals".
  • Players will no longer fail to summon Insidion and Obsidia if the dragons are in combat when a player summons them.

Dungeons and Raids

  • Auchindoun: Sethekk Halls
  • Time-Lost Controllers no longer remove buffs from players who are charmed.
  • Heroic Mode: Anzu, the Raven God may no longer be pulled far away from the location where he is summoned.
  • Heroic Mode: Anzu's Spell Bomb is now a curse and he will no longer charge.
  • Heroic Mode: The quantity and health of Minions of Anzu that spawn have been reduced.
  • Heroic Mode: The frequency and duration of many of his abilities have been retuned to make the fight more forgiving.
  • Auchindoun: Shadow Labyrinth
    • The Cabal Summoner, Cabal Executioner, and Cabal Spellbinder mobs that interact with Murmur in the Screaming Hall in Auchindoun Shadow Labyrinth will no longer sometimes freeze their animations upon death.
  • Black Temple
    • It is no longer possible to engage the Shade of Akama without completing phase 1 of the encounter.
    • Ashtongue Spiritbinders may now cast heals on Ashtongue Sorcerors, Channelers, and the Shade of Akama.
    • The Illidan Stormrage fight encounter has received additional tuning and improvements.
  • Caverns of Time: Mount Hyjal
    • The number of preliminary waves before each boss in the Caverns of Time: Battle for Mount Hyjal event has been reduced from 12 to 8, and some of the larger waves have fewer creatures than before.
  • Karazhan
    • The door leading to the Celestial Watch in Karazhan now starts open, and Netherspite does not path so close to the door.
    • The damage dealt by Netherspite's Nether Breath has been reduced.
  • Tempest Keep: Mechanar
    • Nethermancer Sepethrea's Raging Flames should now periodically change their targets in Heroic mode.

    Interface

    • Fixed an issue with some AddOns where dropdown menus go away after showing the world map.
    • Fixed some Lua errors on /castsequence macros with conditionals.

    World Environment

    • Chief Overseer Mudlump, Dragonmaw Pitfighter, Forgus, Goblin Merc, Gug, Horus, Lost Torranche, Officer Jaxon, Overlord Mor'ghor, Rumbpus, Telaari Jailor and Uriku: These creatures are no longer lootable.
    • Darbel Montrose: This creature now always drops at least a good quality item.
    • Lost Torranche: This creature is now skinnable.
    • Rallying Cry of the Dragonslayer: This buff will no longer give excessive critical strike rating to low-level characters.
    • The Twilight Ridge: Burning Legion creatures in this region will now drop Marks of Kil'jaeden, Fel Armaments, and Oshu'gun Crystal Powder Samples.

    Badge of Tediousy

    Slant (NE Rogue, Ravencrest) is now Level 68, Slanty (Human Rogue, Ravencrest) 70, Pathfinder (NE Druid, Ravencrest) 70, Katya (NE Hunter, Ravencrest) 70 and Myrddin (Draenei Shaman Ravencrest) 70. Guess I am quite a nolife geek atm.

    With the Introduction of Patch 2.1 I thought I'd play Slanty a bit more but the Druid love just draws me to playing the Druid all the time. Its just the stupid Badge of Tenacity that is so annyoing to grind. I have been grinding for 7 days in Blades edge now, killed at least 12k Mobs, most likely up to 15k, in the process – but the Badge did not drop, yet.

    badge-of-tenacity.jpg

    Its most likely the best Druid Tanking Trinket – so every Druid wants it. It is a drop limited to the Mobs in the 2 Blades Edge Plateau's and every mob has a chance to drop it. However the dropchance is very very very very low. As mentioned above I am on my 7th day of grinding and I really need a break.

    A friend found his badge on the 5th kill but I find it kind of hard to be happy for him and think its kind of unfair that a 0.01 drop chance is the only way to get this item. It almost feels like Lineage II, where you had to had to grind thousands of mobs for items. I just wish Blizzard would wake up and introduce a better way to distribute this item. 

    Patch 2.1 Preview

    As Posted by Blizzard here, there are several neat plans for future content. Epic Flight Form for Druids and Netherdrake Mount are most likely the most interesting parts. But read it yourself.

    The 2.1.0 patch and the opening of the now defiled Black Temple, home of Illidan and his minions has long been known. However, the patch is also introducing a great deal of new solo and 5-person content as well, with new rewards, factions, and items. As we're approaching the release of the patch we wanted to share a glimpse into some of the upcoming content that hadn't yet been confirmed for this next patch, or hadn't even been known of until now.

    Druid Epic Flight Form

    The Druid Epic flight form will be available through a series of quests, similar to the Warlock and Paladin Epic mount quests before it. This quest series will also open up a new boss in Sethekk Halls, and ultimately to the epic flight form.

    Ethereum Prison

    Players in good standing with the Consortium will be tasked to deal with the most recent activities of the nefarious Ethereum. With new quests, items, and content for the solo and small-group level 70 player, the Ethereum Prison will be the proving grounds for many aspiring to greatness.

    Skettis

    The Skyguard, Sha'tari warriors specializing in their command of the skies above Shattrath, have taken the offensive directly to the Arakkoa capital city, Skettis. Perched high in the mountains of Terrokar, and only accessible with use of a flying mount, Skettis holds new and exciting content for the solo or small-group level 70 player. All new quests, 5-person bosses, rare and epic items, and a new type of flying mount await those willing to lend their sword or stave to the battle.

    Nether Drake

    The Netherwing faction and quest line continues and the long awaited Nether Drake becomes available. The Nether Drake is a special 280% speed epic flying mount that is obtainable through solo and small-group play. The quest to obtain one will be difficult, but the reward will surely show your dedication to the Netherwing cause as you soar through the skies of Outland on your very own ethereal drake.

    Ogri'la

    The Ogre plateau of enlightenment opens to those who prove their worth in Blade's Edge Mountains. Level 70 players will be able to help the Ogres of Ogri'la battle invading forces and engage in new and exciting quests, such as a repeatable and ever popular bombing-run, this time using your own flying mount but with a dangerous twist! Featuring tons of new quests, the Ogri'la faction, 5-person bosses, and rare and epic items, Ogri'la is a place we're hoping all will aspire to enter.

    Prospecting Percentages:

    Taken from the official World of Warcraft Forum are the current gem droprates from prospecting Ores. (updated Jan.2008)

    Copper Ore:

    Malachite: 50.0%
    Tigerseye: 49.0%
    Shadowgem: 9.7%

    Tin Ore:

    Moss agate: 38.4% (1-2)
    Lesser Moonstone: 37.5% (1-2)
    Shadowgem: 37.1% (1-2)
    Jade: 3.6%
    Citrine: 3.4%
    Aquamarine: 3.2%

    Iron Ore:

    Jade: 31.9% (1-2)
    Citrine: 31.3% (1-2)
    Lesser Moonstone: 30.5% (1-2)
    Aquamarine: 5.3%
    Star Ruby: 5.1%

    Mithril Ore:

    Aquamarine: 31.3% (1-2)
    Star ruby: 31% (1-2)
    Citrine: 30.3% (1-2)
    Blue Sapphire: 2.6%
    Large opal: 2.6%
    Huge emerald: 2.5%
    Azerothian diamond: 2.4%

    Thorium Ore:

    Star Ruby: 29.4% (1-2)
    Blue Sapphire: 16.9% (1-2)
    Large Opal: 16.9% (1-2)
    Huge Emerald: 16.6% (1-2)
    Azerothian diamond: 16.6% (1-2)
    Deep Peridot: 1.6%
    Flame Spessarite: 1.5%
    Golden Draenite 1.5%
    Shadow Draenite: 1.5%
    Azure Moonstone: 1.4%
    Blood Garnet: 1.3%

    Fel Iron Ore:

    Deep Peridot: 16.6% (1-2)
    Blood Garnet: 16.3% (1-2)
    Azure Moonstone 16.2% (1-2)
    Shadow Draenite: 16.2% (1-2)
    Golden Draenite: 16.1% (1-2)
    Flame Spessarite: 15.7% (1-2)
    Living Ruby: 1%
    Nightseye: 0.9%
    Dawnstone: 0.9%
    Talasite: 0.9%
    Noble Topaz: 0.9%
    Star of Elune: 0.9%

    Adamantite Ore:

    Adamantite Powder: 100%
    Golden Draenite: 19.0% (1-2)
    Shadow Draenite: 19.0% (1-2)
    Azur Moonstone: 18.9% (1.2)
    Deep Peridot: 18.9% (1-2)
    Flame Spessarite: 18.8% (1-2)
    Blood Garnet: 18.7% (1-2)
    Dawnstone: 2.7%
    Talasite: 2.7%
    Living Ruby: 2.7%
    Noble Topaz: 2.6%
    Star of Elune: 2.6%
    Nightseye: 2.5%

    Update from the Frontlines

    This posting has been directly copied form the original Blizzard Forum here.

    Posted by Ommra:

    Lately, I’ve been seeing a lot of posts about the same subjects – subjects that have been addressed in an upcoming patch – so I wanted to let you guys know where things stood.

    The Rogue Situation

    We’ve done a tuning pass of many of our dungeons/bosses/encounters to ensure that nothing overly punishing occurs to “melee DPS’ that would lead people to favor ranged DPS over Rogues/DPS Warriors etc.

    Also, we’ve changed the NPC cleave mechanic so that it’s now a frontal cone ability rather than a 360 degree chain attack. Sweeping Strikes has been removed from all Burning Crusade NPC’s.
    We’re also reducing the Glancing Blow damage penalty for creatures 1-3 levels higher than the player. This will have a significant effect on melee DPS as it relates to endgame melee dps. More details on this at a later time.

    End Game Itemisation

    As we’ve stated before, we made a lot of improvements to endgame gear progression. To put it in perspective, take a look at this Warrior Tanking Breastplate from before and after.

    Destroyer Chestguard – Currently
    +24 Strength
    +22 Agility
    +39 Stamina
    Blue Socket
    Yellow Socket
    Red Socket
    Socket Bonus +6 Stamina
    Equip: Increases Defense Rating by 23
    Equip: Increases your dodge rating by 16
    Equip: Improves hit rating by 18

    Destroyer Chestguard – Patch 2.1.0
    +21 Strength
    +22 Agility
    +51 Stamina
    Blue Socket
    Yellow Socket
    Red Socket
    Socket Bonus +6 Stamina
    Equip: Increases Defense Rating by 23
    Equip: Increases your dodge rating by 20
    Equip: Improved hit rating by 20

    ”Trash” Concerns

    Equally interesting yet non-epic-dropping non-bosses (or “Trash” as he community likes to call it) has been of concern lately on these forums. In all of our 25 person raid zones we’ve made a number of bug fixes and tuning adjustments. For example, the trash should be significantly easier to clear in most cases – and take less time. Also, we’ve lengthened the time between respawn on a lot of the trash. Yes, trash will respawn in some cases. It’s a pacing mechanic and one that works well when tuned correctly. For example, the trash before the Prophet Skeram or the trash before Attumen the Huntsmen or the Maiden of Virtue works well. You get a couple of tries on the boss, and if you fail, you spend a short time re-clearing. Yes, there are cases of the trash respawning too fast or the trash being too difficult or too lengthy. Those are the cases we hope to fix. We’ve also fixed some bugs that were allowing the trash to respawn after the boss for a certain area was dead.

    Consumables

    We’re making substantial changes to the way certain consumables work . In particular, Flasks and Elixirs are going to undergo major changes. More information will be available later on. We want Flasks and Elixirs to be a part of the game. We want alchemy to be a cool, needed profession. But we want to remove the tedium and cost from the massive consumable farming that’s going on for endgame raiding. We’ll provide more information soon – but for now, expect big changes to Flasks and Elixirs.

    Boss Tuning

    We’re looking at the boss tuning from dungeons to heroics to raids. Your feedback is being listened to.

    To Summarise

    We’re making big improvements to the game. Whenever possible, we hotfix changes to get them to you as quickly as possible. Unfortunately, there are many changes that require a patch and cannot be hotfixed. Many of these changes are coming in Patch 2.1.0. The patch will be on PTR’s in the upcoming weeks. You’ll be able to see them there and try them out for yourselves. You’ll also be able to test Black Temple. We’re also looking into ways of making Hyjal accessible on the PTR as well to get more testing on that zone.

    I can assure you that we’re aware of the issues you guys are discussing on the boards and we’re listening closely. We’re also dedicated fans of the game ourselves. We play it every day =D We will affect change as quickly as we can. Patch 2.1.0 will be on the PTR soon enough and you’ll all have the opportunity to comment and make suggestions on the changes.

    Borked Guild.

    As You may have noticed I removed the Borked Links from the Website. I had not been playing the last weeks of WoW 1.0 and with the Start of TBC the connection was just not the same it was before. When I abandonded my old Rogue – to reroll Human – I thought it would change once I turn 70, but it did not.

    Then I noticed that it is much easier to find a group as a druid and brought him to 70 and thought it would change once I am well geared for heroics, etc but most of the time it felt like playing solo.

    I am quite sure I might regret this step at some point, but I made this decidion and will stick to it. Apart from having a lot of skilled players there are many friendly players! My best wishes to Borked and their future raiding, it has been a great time in one of the best guilds of the world.

    Druid Hotfix – 3/06/07

    Since Bear Druids took a rough beating with the reduction of Swipe and Mangle Damage, Reduction of Critical strike Damage Bonus even Blizzard realized that the nerf was too big to keep us Druids as Tanks.

    My Mangle did up to 2500 Damage on a Target while it is not at around 1200 Damage. I think its a tough cut for a 41 point Talent. I think there are other classes that deal many times more burst damage. I wonder when and if Warlocks, Undead Shadowpriests and Mages will be brought in Line as well. Till then we PvP doing Hurricane and Travelform.

    This information is taken from: http://forums.worldofwarcraft.com/thread.html?topicId=79628116&sid=1

    Hotfix 3/06/07

    • The Druid ability Lacerate will now land a small amount of instant damage, causing it to generate threat against bleed-immune creatures.
    • The Druid ability Mangle (Bear) will now generate 50% bonus threat.

    Additional explanation for these fixes and information on Armor:

    We’ve taken a close look at constructive feedback provided on our Druid Bear changes, and are hotfixing the following changes today:

    1. Lacerate will now do a small amount of direct damage to the target. This means it will generate threat rather than an immune message when used on bleed-immune creatures. However, bleed-immune creatures will still not receive the debuff from Lacerate. This should address concerns about Druids being able to tank in specific bleed-immune encounters.
    2. Mangle (Bear) now generates 50% bonus threat on its damage. We realized that in reducing Mangle damage, we made it less useful as a snap aggro tool. This threat bonus moves it back up to almost where it was before the 2.0.10 changes.
    3. In addition, we examined concerns about the best Feral Druid armor pieces being outdoor world quest rewards, and Druids feeling their tanking ability would not scale with better gear. We are adjusting superior and epic leather pieces designed to be used by Bear Druids and increasing the armor on many of those items, particularly raid sets. These changes, however, will not show up until patch 2.1.0.

    Here are the latest Druid notes from the live patch for 2.0.10:

    Druids

    • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
    • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
    • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
    • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
    • "Savage Fury" no longer affects "Mangle (Bear)".
    • "Savage Fury" no longer applies to "Maul" or "Swipe".
    • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
    • "Improved Leader of the Pack" can no longer get critical heals.
    • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
    • The rage normalization equation has been adjusted to grant more rage.

    Answers that have been provided at this point in time:

    Regarding changes to Damage, Mitigation and Hitpoints:

    • http://forums.worldofwarcraft.com/thread.html?topicId=79173728&postId=798213607&sid=1#121

    About Druid Tanking:

    • http://forums.worldofwarcraft.com/thread.html?topicId=80368201&postId=798261694&sid=1#208

    In regard to further testing and feedback needed on Druid changes (This still holds true despite being live now. We are watching things still.):

    • http://forums.worldofwarcraft.com/thread.html?topicId=77567557&postId=785307925&sid=1#4

    PTR patch discussion thread for previous discussion reference:

    • http://forums.worldofwarcraft.com/thread.html?topicId=79165114&sid=1

    World of Warcraft Client Patch 2.0.10

    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    General

    • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
    • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
    • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
    • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
    • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
    • Battle of the Crimson Watch
    • Illidari Mind Breaker has been weakened.
    • Illidari Highlords can now be CC'ed but not Charmed.

    PvP

    Arenas

    • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
    • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
    • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
    • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
    • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
    • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
    • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
    • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

    Druids

    • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
    • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
    • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
    • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
    • "Savage Fury" no longer affects "Mangle (Bear)".
    • "Savage Fury" no longer applies to "Maul" or "Swipe".
    • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
    • "Improved Leader of the Pack" can no longer get critical heals.
    • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
    • The rage normalization equation has been adjusted to grant more rage.

    Paladins

    • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

    Priests

    • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
    • "Silent Resolve" no longer reduces threat generated by Shadow spells.
    • Prayer of Mending now has a 10 second cooldown.
    • Mass Dispel will now target immunity effects first.
    • Circle of Healing mana cost reduced by 25%.
    • The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.
    • The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.

    Shaman

    • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
    • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
    • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
    • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
    • The bonus of the "Wrath of Air" totem now applies to healing spells as well.

    Warlock

    • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

    Warriors

    • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
    • All warriors had their critical strike chance adjusted upward slightly (about 1%).
    • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
    • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
    • Increased the health bonus from "Commanding Shout" by 50%.
    • "Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".

    Items

    • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
    • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
    • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
    • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
    • Corrected many items that had incorrect stat values assigned to them.
    • The rewards from the "Fel Embers" quest are now superior items as intended.
    • Reduced the damage dealt by "The Lightning Capacitor".
    • Corrected the level requirement of the "Fist of Reckoning".
    • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
    • "Burnoose of Shifting Ages" can now be disenchanted.
    • "Nethershrike" now has the proper sell value and can be disenchanted.
    • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
    • The "Marksman's Bow" now has the proper damage range.
    • "Hourglass of the Unraveller" will now properly increase ranged attack power.
    • Corrected the socket bonus for "Soul-Collar of the Incarnate".
    • Corrected a typo in the set bonus of "Warbringer Armor".
    • "Ruby Slippers" now properly have a cast time.
    • Corrected the min use level of "Terokk's Shadowstaff".
    • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
    • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
    • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
    • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
    • "Aldor Guardian Rifle" now has a range correctly set on it.
    • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
    • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
    • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
    • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
    • The "Mark of Conquest" trinket now correctly triggers the mana regen effect.

    Raids and Dungeons

    • Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
    • Shadow Labyrinth
    • Reduced the chance of a Cabal Assassin ambush.
    • Hellfire Citadel:Shattered Halls
    • Removed a problematic chest.
    • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
    • Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
    • Serpentshrine Cavern
    • Boss creatures have received additional tuning and polish.
    • Tempest Keep: Arcatraz
    • Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
    • Protean Spawn now deal less damage.
    • The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
    • Auchindoun Shadow
    • Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
    • Tempest Keep: Botanica
    • Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
    • Mutate Fleshlashers now deal less melee damage.
    • Mutate Horrors and Fear-Shriekers now have less health.
    • Sunseeker Researchers will now cast shocks less frequently.
    • Sunseeker Chemists are now Paladin type instead of Warrior type.
    • The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
    • High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
    • Tempest Keep: Mechanar
    • Gatewatcher Iron-Hand now wields a Jackhammer.
    • Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
    • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
    • Caverns of Time
    • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
    • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
    • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
    • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
    • Karazhan
    • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
    • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
    • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
    • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
    • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
    • Restless Skeletons no longer have immolation.
    • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
    • Some minor issues with the Library Tomes have been corrected.
    • The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
    • Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
    • The cooldown of Bellowing Roar has been adjusted to be a more consistent value.

    Bug Fixes

    • Fixed the credits to display properly.

    Massive Druid Nerf incoming. WoW Patch 2.0.10

    The last week I leveled my Druid to Level 70. It is quite hard to get into instances with the Rogue and everybody was looking for a Healer or Tank it seemed like a very good idea to get the Druid to 70. Within the hour of reaching 70 the new Path Notes were published. I am not a good healer, just a decent tank and with the patch Blizzard takes away a lot of threat generation for us. Thus I am not happy at all with the Patch. Also the Rogue changes – there are none.

    Public Test Realm Patch Notes

        
    Test Patch Notes Disclaimer: The test realm patch notes only apply to features that exist on the public test realms. We provide these patch notes to players who wish to know what features and changes exist in the test environment in order to more effectively test these features.

    To learn more about the Public Test Realm, visit our Test Realm Page.

    World of Warcraft PTR Patch 2.0.10

    The latest patch notes can always be found at . http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

    General

    • Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
    • Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
    • More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
    • The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
    • The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
    • Battle of the Crimson Watch
    • Illidari Mind Breaker has been weakened.
    • Illidari Highlords can now be CC'ed but not Charmed.

    PvP

    Arenas

    • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
    • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
    • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
    • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
    • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
    • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
    • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
    • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
    • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
    • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points,

    Druids

    • When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
    • "Bear Form" now grants 25% increased stamina instead of 25% increased health.
    • "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
    • The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
    • "Savage Fury" no longer affects "Mangle (Bear)".
    • "Savage Fury" no longer applies to "Maul" or "Swipe".
    • The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
    • "Improved Leader of the Pack" can no longer get critical heals.
    • The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
    • The rage normalization equation has been adjusted to grant more rage.

    Paladins

    • The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

    Priests

    • The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
    • "Silent Resolve" no longer reduces threat generated by Shadow spells.
    • Prayer of Mending now has a 20 second cooldown.
    • If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

    Shaman

    • The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
    • The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
    • The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
    • "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

    Warlock

    • "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.

    Warriors

    • The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
    • All warriors had their critical strike chance adjusted upward slightly (about 1%).
    • "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
    • The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
    • "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

    Items

    • The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
    • The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
    • "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
    • The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
    • Corrected many items that had incorrect stat values assigned to them.
    • The rewards from the "Fel Embers" quest are now superior items as intended.
    • Reduced the damage dealt by "The Lightning Capacitor".
    • Corrected the level requirement of the "Fist of Reckoning".
    • "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
    • "Burnoose of Shifting Ages" can now be disenchanted.
    • "Nethershrike" now has the proper sell value and can be disenchanted.
    • Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
    • The "Marksman's Bow" now has the proper damage range.
    • "Hourglass of the Unraveller" will now properly increase ranged attack power.
    • Corrected the socket bonus for "Soul-Collar of the Incarnate".
    • Corrected a typo in the set bonus of "Warbringer Armor".
    • "Ruby Slippers" now properly have a cast time.
    • Corrected the min use level of "Terokk's Shadowstaff".
    • "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
    • "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
    • "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
    • "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
    • "Aldor Guardian Rifle" now has a range correctly set on it.
    • The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
    • The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
    • The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
    • The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

    Raids and Dungeons

    Tempest Keep
    • Botanica, Tempest Keep: Mechanar, and Tempest Keep: Arcatraz no longer respawn as rapidly.
    Shadow Labyrinth
    • Reduced the chance of a Cabal Assassin ambush.
    Shattered Halls
    • Removed a problematic chest.
    • The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
    Serpentshrine Cavern
    • Boss creatures have received additional tuning and polish.
    • ArcatrazWarder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
    • Protean Spawn now deal less damage.
    Tempest Keep Mechanar
    • Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
    Caverns of Time
    • Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
    • A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
    • Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
    • Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
    Karazhan
    • Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
    • Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
    • Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
    • Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
    • Nightbane's Restless Skeletons are now immune to non-holy magical damage.
    • Restless Skeletons no longer have immolation.
    • Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
    • Some minor issues with the Library Tomes have been corrected.

    Bug Fixes

    • Fixed the credits to display properly.

    Mace Rogue Slanty is turning out real nice.

    Well a few weeks back I rerolled as Human Rogue. The goal was to maximize the effets of Haste to gain a lot of white DPS and Combat Potency as source for energy regain. It is not quite as good as I hoped, but I also do not have the 2 piece bonus of the Assassination Set.

    Here is a Screenshot from a typical fight:

    Speed procs from Both Maces

    As You can see the proc from Drakefist Hammer and Blackout Truncheon in combination with Slice and Dice and Bladefurry reduces the speed of Both weapons significantly.

    1.32 Speed on Mainhand and Offhand at 0.73 Speed. I will report back as soon as I can provide more data including Assassination Bonus.

    Slanty is not well geared, yet. Here is his Profile.