World of Warcraft Patch Notes 01/09/07

Taken from the World of Warcraft Forums I have the latest patch notes (1/9/07) for World of Warcraft here for your convenience. There are a lot of changes ahead so take your time reading.

The Burning Crusade

Several years have passed since the Burning Legion's defeat at the Battle of Mount Hyjal – and the races of Azeroth have continued to rebuild their once shattered kingdoms. With renewed strength, the heroes of the Horde and Alliance have begun to explore the broken lands beyond the Dark Portal. What dangers or rewards await mortal champions in Draenor? And what will the Alliance and Horde do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade?

General

  • A stirring of events has begun throughout Azeroth and rumor points to the Dark Portal as its source.
  • Mazk Snipeshot in Booty Bay now sells bullets.
  • The Auction House now sorts by buyout price first, then by current price. This should filter all of the items with outlandish buyout prices to the bottom of the list.
  • Players will now need to be level 58 to pass through the Dark Portal.(The Burning Crusade Expansion must be installed.)
  • Collector Edition pets are now blue items and a confirmation dialogue will appear to prevent accidental deletion.
  • Pets will no longer attack targets that are under the influence of crowd control (sheep, banish, etc.).
  • The title "Scarab Lord" can now be chosen in game for select players.

PvP

  • Players can use the /teamquit or /teamdisband command in order to leave an Arena team.
  • A new bracket has been added to Alterac Valley for level 61-70.
  • Added a sorting function so that the battleground and scoreboard can be sorted by any of the categories.
  • Healthstones and summoned warlock pets will no longer cost a soulshard to summon in the Arena preparation area. All summoned items and pets will be dismissed on leaving the arena.
  • The last pet a player had summoned will be resummoned outside the Arena upon leaving.

Druids

  • Due to various talent changes, all Druids will have all their talent points refunded.
  • "Feline Swiftness" has been renamed "Feral Swiftness". The dodge % increase now also applies to Bear and Dire Bear Forms.
  • "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
  • "Insect Swarm" has had its damage on all ranks increased. The mana cost of ranks 1 and 3 has been increased. The mana cost of ranks 4,5 and 6 has been decreased.
  • "Nurturing Instinct" now grants its benefit at all times, but the bonus has been reduced to 25/50% of Strength.
  • "Improved Starfire" has been renamed to "Celestial Focus" and now also increases the chance to resist casting pushback when casting "Wrath" by 25/50/70%.
  • "Blood Frenzy" benefits have merged with "Primal Fury".
  • "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total health healed.
  • "Pounce" no longer requires the druid to be behind the target.
  • "Barkskin" is now usable while stunned.
  • Druids now need substantially less agility per dodge.
  • "Dire Bear Form" armor bonus increased to 450% and health bonus changed to a 25% percent health increase instead of a flat increase.
  • The Health bonus of "Bear Form" has changed to a 25% percent health increase instead of a flat increase.
  • "Swipe" has had its threat bonus multiplier removed.
  • "Maul" has had its threat bonus multiplier changed to a flat value similar in threat per time to "Heroic Strike".
  • "Regrowth" has had its mana cost reduced by approximately 18%.
  • "Tree of Life" healing bonus now increases the healing received by your party members instead of the healing dealt by your party members.
  • The "Tranquility" base amount healed per second has increased by approximately 273%. The radius of effect has increased from 20 yards to 30 yards. Mana cost has increased by 40%. The Cooldown has increased from 5 minutes to 10 minutes. The Duration has decreased from 10 seconds to 8 seconds.
  • "Mangle" will not stack multiple copies from multiple forms of druids anymore. This was never intended behavior. The percentage modification on bleeds has increased from 25% to 30% and "Mangle" now increases the damage from "Shred" as well. In addition, "Mangle" will now benefit from the damage boost from "Tiger's Fury".
  • "Enrage" will now show up in the combat log and in floating combat text.
  • "Lifebloom" will now correctly consume clearcasting.
  • "Predatory Instincts" has had its tooltip adjusted to indicate it only works in feral forms, and that it increases damage by a percent, not damage bonus by a percent.
  • If a spell is resisted, it will no longer break stealth.
  • "Tree of Life's" bonus healing aura will now reactivate correctly when "Banish" wears off.
  • Shapeshifted druids will now be able to speak to npcs while shapeshifted.

Hunters

  • "Multi-Shot" has had its mana cost adjusted back to a value closer to its pre 2.0.1 version.
  • If your pet has been recently revived by using "Call Pet", it will no longer reset back to full health.
  • If a Hunter "Wyvern Stings" an enemy already asleep from "Wyvern Sting", the "Wyvern Sting" sleep will now be reapplied correctly.

Mages

  • "Frost Nova" (Water Elemental Spell) has been renamed to "Freeze".
  • "Ice Lance" is now correctly affected by "Elemental Precision".
  • "Ice Armor"is now correctly affected by "Elemental Precision".
  • "Frost Armor" is now correctly affected by "Elemental Precision".
  • Mages will no longer see line of sight errors if the target moves behind an obstacle after the spell "Arcane Missiles" has begun casting.
  • "Blazing Speed" no longer PROCs while the caster is mounted.

Paladins

  • "Blessing of Might" now also increases ranged attack power.
  • "Improved Righteous Fury" now also reduces all damage taken while active by 2/4/6%.
  • "Improved Divine Shield" (Protection Talent) has been renamed "Sacred Duty" and now also increases total Stamina by 3/6%.
  • "Improved Resistance Auras" has been renamed "Spell Warding", reduces all spell damage taken by the Paladin and is no longer tied to Resistance Auras.
  • We have fixed a bug where the damage bonus from "Holy Guidance" was being added to physical attacks.
  • "Divine Illumination's" duration has been increased to 15 sec, from 10 sec.
  • There will no longer be a slight delay on receiving the buff from "Light's Grace" when it occurs.
  • The bonus "Avenger's Shield" receives from bonus spell damage effects has been increased.

Priests

  • "Mass Dispel" will no longer cause stealthed Rogues and prowling Druids to lose stealth.
  • "Surge of Light" (Holy Talent) can no longer be triggered by using items.

Rogues

  • Due to various talent changes, Rogues will have all talent points refunded.
  • "Evasion" (Rank 2) now reduces the chance that ranged attacks will hit the Rogue by 25%, reduced from 50%. It is now available at level50.
  • The "Cloak of Shadows" cooldown has been reduced to 1 min, from 2 min. Now a trainable ability at level 66.
  • "Shadowstep" (New Subtlety Talent) attempts to step through the shadows and reappear behind your enemy. Your next "Ambush", "Backstab" or "Garrote" ability is increased by 20% and lasts 10 sec. This is only usable while stealthed.
  • "Premeditation" (Subtlety Talent) has had its range increased to 30 yards.
  • "Preparation" now only resets the cooldown of the "Evasion","Sprint", "Vanish", "Cold Blood", "Adrenaline Rush" and "Premeditation" abilities.
  • "Wound Poison" now causes damage and reduces all healing by 10%, stacks up to 5 times.
  • The Cooldown for "Blind" has been reduced to 3 min, from 5 min.
  • There is no longer a random chance the effect of "Sap" will end (i.e. removed the heartbeat resist check). The effect will still end early when the target is damaged.
  • Each rank of "Weapon Expertise"now provides 5 weapon skill.
  • "Surprise Attacks" now increases the damage from "Sinister Strike","Backstab", "Shiv" and "Gouge" by 10% instead of 8%.
  • Resisted spells will no longer break "Stealth"/"Vanish".
  • Combo points added to a target should not be reset until you add a combo point to a different target.

Shaman

  • "Earth Shock" no longer causes increased threat.
  • "Frost Shock" now causes increased threat.
  • The training cost for "Strength of Earth Totem (Rank 5)" is now correct.
  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Warlocks

  • Melee damage of "Felguard" has been reduced.
  • The damage increase component of "Soul Link" has been improved. The damage mitigation component has been reduced.
  • The cooldown of "Shadowfury" has been reduced to 20 sec, from 1 min.
  • The mana cost of "Soul Fire" has been reduced by approximately 45%.
  • The feedback from dispelling "Unstable Affliction" is now affected by "Shadow Mastery".
  • Pets will again have their mana reset to full in addition to their health when first summoned.
  • "Demonic Resilience" will now properly reduce pet damage taken.
  • Fire objects in the game world (bonfires, braziers) will no longer trigger "Nether Protection".
  • When a Warlock is under the effects of "Backlash" and "Nightfall", only one of the effects will be consumed by a "Shadow Bolt" cast.
  • The bonus that the spells "Corruption" and "Curse of Agony" receive from bonus spell damage effects has been decreased by approximately 10%.

Warriors

  • "Weapon Mastery" Rank 2 of this talent now grants full immunity to "Disarm" mechanics, and will properly display "Immune" when a "Disarm" is attempted.
  • "Slam's" swing time is no longer slowed by damage taken.
  • "Rampage's" rage cost has been reduced to 20.
  • The daze portion of "Piercing Howl" will now still land even if the target is already snared.
  • The bonus threat of "Devastate" on all ranks has been increased. Bonus threat will no longer decrease as ranks increase.

Items

  • The energy gained from "Thistle Tea" now decreases with levels past 40.
  • "Idol of Ferocity" now increases "Claw" and "Rake" damage instead of reducing energy cost.
  • "Idol of Brutality" now increases "Maul" and "Swipe" damage instead of reducing rage cost.
  • "Idol of Health" now provides bonus healing on "Healing Touch" instead of reducing its cast time.
  • The rage gained from "Gri'lek's Charm of Might" now decreases with levels past 60.
  • The energy gained from "Renataki's Charm of Trickery" now decreases with levels past 60.
  • "Renataki's Charm of Beasts" no longer resets the cooldown on Arcane Shot.
  • "Wushoolay's Charm of Nature" now provides haste rating instead of reducing "Healing Touch" cast time.
  • "Wushoolay's Charm of Spirits" now increases "Lightning Shield" damage by a flat amount instead of a percentage.
  • "Hazza'rah's Charm of Destruction" now increases spell crit rating instead of spell crit percent.
  • "Hazza'rah's Charm of Magic" now increases Arcane spell damage instead of providing a spell crit bonus.
  • "Tidal Charm" Now has a chance of failure against targets over level 60.
  • "The Black Book" now provides a flat amount of spell power, attack power, and armor to your pet, instead of by a percentage.
  • "Rune of Metamorphosis" now reduces mana cost of shapeshifting by a flat amount, instead of by a percentage.
  • "Lifegiving Gem" now provides 1500 healing and bonus max health instead of a percentage of your max health.
  • "Venomous Totem" now increases damage dealt by "Instant Poison" and "Deadly Poison" instead of increasing poison land chance.
  • "Natural Alignment Crystal" now increases Nature spell damage by a flat amount instead of by a percentage.
  • "Pristine South Seas Kelp" now provides spell crit rating instead of spell crit chance.
  • "Devilsaur Tooth" now grants your pet crit rating instead of a guaranteed crit.
  • "Wail of the Banshee" now has a chance of failure against targets over level 60.
  • The threat reduction from Fetish of the Sand Reaver now decreases with levels past 60.
  • The threat reduction from "Eye of Diminution" now decreases with levels past 60.
  • "Stygian Buckler" now has a chance of failure against targets over level 60.
  • "Horned Viking Helmet" now has a chance of failure against targets over level 60.
  • "Gnomish Mind Control Cap" now has a greater chance of failure against targets over level 60.
  • "Goblin Rocket Helmet" now has a chance of failure against targets over level 60.
  • "Clutch of Foresight" now has a chance of failure against targets over level 60.
  • "Flash Bomb" now has a chance of failure against targets over level 60.
  • The "Green Dragon Mail" Set +15% mana regenerationhas been replaced with 20 mana per 5 sec.
  • The "Vestments of Transcendence" Set +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The "Stormrage Raiment Set" +15% mana regeneration has been replaced with 20 mana per 5 sec.
  • The Thunderclap set bonus for "Conqueror's Battlegear" is no longer cumulative with the "Thunderclap" talent.
  • The reduction in cooldown on Rapid Fire from the "Striker's Garb" Set bonus is no longer cumulative with the "Rapid Killing" talent.
  • The Paladin abilities Flash of Light and Holy Light will again correctly use charges from the "Zandalarian Hero Charm".
  • The Paladin abilities Flash of Light and Holy Light will again correctly activate charges from the "Talisman of Ascendence".
  • Collector's Edition pets are now blue items.

Professions

  • Blacksmithing/Leatherworking specialization has changed with specialization providing recipes to make powerful items that only you can wear. You can now unlearn a blacksmithing or leatherworking specialization and learn a different one by finding the appropriate NPC, paying the fee to unlearn your old specialization, and then find the new specialist to learn a new one. Also, all of the old blacksmithing/leatherworking recipes that required specialization no longer require it and can be learned by any blacksmith/leatherworker.
  • Silver/Golden/Mystic/Runic Spellthread have been increased in power.

 

Enchantments

  • The Crusader Enchantment now decreases in potency for wielders above level 60.
  • The Icy Chill Enchantment now decreases in potency for wielders above level 60.
  • The Lifestealing Enchantment now decreases in potency for wielders above level 60.

 

User Interface

  • The Auction House will now sort items first by buyout price then by current price.
  • Added a new option to the Looking for Group and Looking for More panel to choose Heroic Mode Dungeons.
  • Players will now be able to pull out a pet window to see all the pets in the raid.
  • Added Ranged and Spell stats as a display option for the G15 keyboard.
  • Updated the Sound Options menu to include a checkbox for Hardware Acceleration and a slider for Sound Channels.
  • PC default is "Hardware Acceleration = ON" and "Sound Channels = LOW".
  • Players that experience poor system performance can set "Hardware Acceleration=OFF" which may improve performance but will disable any EAX (reverberation) effects supported by their sound card.
  • Players with more powerful systems can raise the "Sound Channels" slider to increase the number of simultaneous sounds in the game, providing a more immersive soundscape.
  • Mac users will not have a checkbox or slider available due to the Mac's default setting of "Hardware Acceleration = OFF" and the "Sound Channels = HIGH".

API Changes

  • NEW: Dismount()
  • NEW: equippable = IsEquippableItem(item)
  • NEW: link = GetInboxItemLink(index)
  • NEW: button = GetMouseButtonClicked() — Returns the name of the button that triggered a mouse down/up/click/doubleclick event.
  • NEW: hasMacro = CursorHasMacro()
  • NEW: "item", itemID, link = GetCursorInfo() OR "spell", slot,"spell" or "pet" = GetCursorInfo() OR "macro", index = GetCursorInfo() OR "money", amount = GetCursorInfo()

Macro Features

  • NEW: /dismount
  • /castsequence will equip items if they need to be equipped, and use them otherwise.
  • The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
  • If you add a #showtooltip line to your macro, it will show the tooltip of the item or spell in addition to the normal visual feedback.
  • A unit's name can be used anywhere a unit token can be used. e.g. if you had the player Desmondia in your party, /cast [target=Desmondia]Flash Heal, would cast Flash Heal on her. This will only work for the player, pet, party members and pets, and raid members and pets. You can use "-target" or "-pet" to indicate the target or pet of the named unit, e.g. /cast [target=Desmondia-target,harm] Shadow Word: Pain

Key Bindings

  • Holding down ctrl, alt, shift, x will check keybindings in the following order: ALT-CTRL-SHIFT-X, CTRL-SHIFT-X, ALT-SHIFT-X, ALT-CTRL-X, SHIFT-X, CTRL-X, ALT-X, X
  • Key bindings that directly cast spells or use items now respect the self-cast modifier.

Frame Methods

  • UPDATED: protected, explicit = Frame:IsProtected() — New 'explicit'
  •             return value

Tooltip Methods

  • NEW: isUnit = Tooltip:IsUnit("unit")
  • NEW: name = Tooltip:GetUnit()
  • NEW: name, link = Tooltip:GetItem()
  • NEW: name, rank = Tooltip:GetSpell()
  • Added several script handlers which are called when the tooltip is set to a unit, item, or spell: OnTooltipSetUnit, OnTooltipSetItem, OnTooltipSetSpell

Cooldown Indicators

  • There's a new cooldown indicator frame that replaces the previous model file. The old syntax: <Model inherits="CooldownFrameTemplate"> should be replaced by <Cooldown inherits="CooldownFrameTemplate">

Secure Templates

  • Added an action type "attribute" to secure action buttons which sets an arbitrary attribute on an arbitrary frame.
  • Added support for state header resizing and re-parenting on state changes.

Saved Variables

  • Arrays that are stored as saved variables are now saved using lua's array initializer syntax for optimal memory usage and performance on load.

Mac

  • The "Enable sound in background" option is now implemented, default on Mac is "on" as before.
  • Fixed an issue with SetBindingItem, SetBindingSpell, SetBindingMacro LUA functions.
  • Addressed a graphics issue where changing the WorldFrame's coordinates would show a field of the fog color in the area outside of the world view instead of black, on NVIDIA GPU's, when indoors, with Full Screen Glow enabled.
  • Addressed a graphics issue affecting NVIDIA GeForce3 and GeForce 4Ti GPU's when certain particle effects were visible on screen such as Naxxramas loot.
  • Music looping is now fixed.

 

Bug Fixes

  • Characters on your friends list that are deleted will now properly be removed from the friends list.
  • Players will now be put back into the cross-realm battleground raid group after relogging from a force quit.
  • You will now be able to remove players from other realms from your ignore list after leaving the battleground.
  • Players who return from a disconnect in an Arena battle will now be correctly credited as being alive by the scoreboard.
  • When you craft an item with a random property, it will now display it has random properties in the crafting UI.
  • Characters will no longer be rooted in place until logout when beingforce-quit during the opening cinematic.
  • Pet statistics will now appear in green when being buffed by an outside source.
  • You should now get the mail indicator when your inventory is too full after leaving a battleground.
  • Spell penetration should now properly update on the character sheet.
  • Certain throwing weapons will no longer be consumed when used as a throwing weapon.
  • Certain throwing weapons have had a damage range added to their tooltip.
  • Reduced the cost of some battleground rewards.
  • The druid Restoration Talent "Tree of Life" healing buff is no longer being removed from the Druid if afflicted by a "Banish" spell.
  • "Moonkin Form" and "Tree of Life" form now have a casting animation for "Warstomp".
  • The druid talent skill "Tree of Life" now has a swimming animation.
  • Adjusted the tooltip for Barkskin to reflect the proper functionality.
  • "Insect Swarm" Rank 6 will now benefit from the clearcasting effect from "Omen of Clarity".
  • The hunter spell "Volley" has had its tooltip updated to reflect that it is channeled.
  • The hunter spell "Flare" will now properly reveal Mages that used "Invisibility".
  • The tooltip for the crit bonus granted to feral druid from the talent "Predatory Instincts" will now reflect the proper amount.
  • The hunter Marksmanship ability "Silencing Shot" is now triggering the "Auto-Shot" ability after using the ability.
  • "Misdirection" will now redirect the threat from "Distracting Shot".
  • "Serpent Sting's" initial, non-threatening application no longer consumes a charge of Misdirection.
  • "Disengage" now reduces threat on the misdirected target and also consumes one charge of "Misdirection".
  • Hunter Survival talent "Wyvern Sting" at Rank 4 will now cause thecorrect amount of damage as indicated in the tooltip.
  • The hunter Survival Talent "Readiness" will now finish the cooldownof the ability "Wyvern Sting".
  • Mages using "Molten Armor" on themselves and being hit while casting"Arcane Missiles" or "Blizzard" will no longer cancel the spells.
  • The mage spell "Ice Armor" will now be affected by the talent "FrostWarding".
  • "Spellsteal" and "Detect Magic" now benefit from the mage talent Arcane Focus.
  • The mage spell "Arcane Blast" will now receive the mana reduction benefits from "Clearcasting".
  • The mage spell "Fire Ward" rank 6 will now properly overwrite previous ranks of "Fire Ward".
  • "Ice block" will now make a mage immune to "Avenger's shield".
  • "Blazing Speed" will now remove movement impairing effects when itprocs.
  • Casting "Ice Lance" will no longer consume the mage's talent "Presence of Mind" buff.
  • "Arcane Missiles" will no longer continue to channel after the target is dead.
  • "Ice Lance", "Frost Armor", and "Ice Armor" will now receive the benefits from the mage talent Elemental Precision.
  • The mage Fire talent "Critical Mass" will now properly update on the character sheet UI.
  • The paladin holy talent "Holy Guidance" will now effect damage from "Seal of Righteousness".
  • "Benediction" will now decrease the mana cost of "Seal of Blood".
  • "Shadow Word Death" will no longer do damage to the casting priest when resisted.
  • "Holy Fire" (rank 9) cast time has been adjusted for consistency withall other ranks of "Holy Fire" to 3.5 seconds.
  • The priest Discipline talent "Reflective Shield" will no longer cause the recipient of the shield to perform a cast animation every time the shield reflects damage.
  • "Prayer of Mending" no longer procs the heal when all damage is absorbed.
  • Priests backlash effect of "Shadow Word: Death" will now properly be applied and can no longer be resisted.
  • The visual effect of "Shadowform" will no longer persist if disabledwhile mounted.
  • Updated the tooltip on "Cloak of Shadows" with the additional line, "Does not remove effects that prevent you from using Cloak of Shadows."
  • The rogue Assassination Talent "Quick Recovery" will no longer refund energy back to the Rogue if a finishing move is partially blocked.
  • A "Vanished" rogue will no longer be taken out of their "vanished state" when they resist a spell.
  • The rogue Assasination talent "Find Weakness" will now work properlywith the finishing move "Deadly Throw".
  • Using the rogue ability "Mutilate" when not behind your target will no longer initiate combat.
  • The rogue ability "Slice and Dice" will no longer be reported twice in floating combat text when used.
  • "Mind-Numbing Poison" will no longer stack with both "Curse of Tongues" and "Slow".
  • The shaman talent "Totemic Mastery" will now increase "Wrath of Air Totem's" radius.
  • The shaman talents "Elemental Mastery","Shamanistic Rage" and the troll racial "Berserking" can no longer be used in "Ghost Wolf" form.
  • The shaman "Greater Fire Elemental" and "Greater Earth Elemental" will now spawn in with full health.
  • The shaman abilities "Water Shield" and "Earth Shield" can no longer be over written by lower ranks.
  • The shaman talent "Mental Quickness" will now properly reduce the casting cost of "Bloodlust" and "Heroism".
  • The damage dealt from "Greater Fire Elemental" and "Greater Earth Elemental" is now displayed in the combat log.
  • The shaman Restoration talent "Totemic Focus" will now be applied to"Earth Elemental Totem" and "Fire Elemental Totem".
  • "Lightning Overload" no longer incorrectly charges mana for the freeLightning Bolt.
  • "Rockbiter Weapon" no longer charges twice the listed mana when cast.
  • The warlock talent "Demonic Resilience" does will now properly reduce the amount of damage pets are taking.
  • "Unstable Affliction" is now improved by the talent "Shadow Mastery".
  • Pyroclasm will now properly function with all ranks of "Soul Fire" and "Hellfire" rank 4.
  • The warlock Demonology talent "Fel Intellect" (all ranks) will now properly affect Felhunter intellect.
  • Crit chance of the spell "Incinerate" is now being affected by the 2nd rank of the Warlock Destruction talent "Devastation".
  • Warlock pet "Felguard" will now use the appropriate sounds.
  • Using a grimoire to teach your demon pet a spell while it is under the effects of "Banish" will no longer consume the grimoire, but thepet is immune and will not learn the spell.
  • Warriors with full "Weapon Mastery" talent will now be shown to have immunity towards disarm.
  • The "Shield Bash" rank 4 daze effect will now properly slow the target and has had its tooltip updated.
  • Warriors will no longer being re-entered into a combat state if the character switches stances after killing a mob.
  • "Second Wind" will no longer improperly proc off of a mob's daze.

Burning Crusade: Instance Chart published on World of Raids Forum

Instances in Burning Crusade are much more complicated than in ordinary World of Warcraft. There are a lot of steps You need to take in order to be able to get to Mount Hyjal. I started to read about it but it sounded so confusing. So I am happy that I was pointed at this thread on World of Raids Forum. Basically they made a chart with all the steps You need to complete to be able to get to Mount Hyjal.

Mount Hyjal Instance Chart 

Mount Hyjal Instance Chart on World of Raids Forum

MTV – Goldfarmer Video.

MTV has an informative Video online about Goldfarmers in China. It is estmated that in 2009 more than 9.000.000.000$ will be spend for Goldfarming, more than the sales of Computer Games themselves. While there are Gold Farms in Romania, Mexico, Indonesia and the Philippines it is still China, taking the lead role, whith more than 500.000 employed farmers.

While it is sad that the Chinese have to work and live there under bad circumstances, Goldfarming is still considered a better job than others and the Gold Farms actually can choose their workers.

While I would not mind a few farmers, the situation online is currently really annoying. It seems that every spot is being camped by bots and farmers. Its not that You can to a quick run to get some Dreamfoil, some Thorium, some JuJu or even black lotus because every spot is being camped. And on top of not being able to get those items you have to pay a lot on the auction house for these items. This is when I totally stop feeling sorry for them.

Well here is the MTV Video. 

And some other links I have found dealing with the subject:

http://en.wikipedia.org/wiki/Farmer_(gaming)
http://www.1up.com/do/feature?cId=3141815

And a very nice Article on gamesguidesonline.com, "Secrets of Massively Multiplayer Farming"

Thanks to LaNcia (Vanquish Guild) for pointing me at the Video. "It's a bird? It's a plane? No !!! It is Superhaekmustauzzo!!!!!"

Beta Patchnotes for 2.0.3-6244 are finally up

If You waited for breathtaking changes in the Burning Crusade Beta then You do not need to bother. It is just a few minor changes that have been officially announced.

World of Warcraft Client Beta Patch 2.0.3-6244

The latest patch notes can always be found at http://beta.worldofwarcraft.com/thread.html?topicId=560370

Druids

  • Using the /sit, /sleep, lie commands or going afk will no longer freeze a Druid while using Flight Form.

Hunters

  • Pets should now be at full life when resurrected in the battlegrounds.

Priests

  • "Spirit of Redemption" will no longer prevent soulstoned Priests from resurrecting.

Shaman

  • "Nature's Guardian" will now work properly even when you don't have an enemy targeted.

Items

  • The tooltip for the "Lifegiving Gem" now properly indicates that players will lose health when the effect wears off if they are not at full life.

PvP

  • Using "Iceblock" while carrying Silithyst will no longer destroy it but instead drop it on the ground.

Bugs

  • Players will no longer be stuck in mid-air if they jump while under the influence of "Mind Control".
  • Players attemmpting to redeem an Upper Deck code while their inventory is full will receive the item in their mailbox instead.
  • Pets affected by scaling will no longer be summoned with less than 100% life.
  • Corrected some stat tooltip errors on the character sheet.
  • Fixed a freezing error when running two windowed clients at once.
  • The Area of Effect damage for "Seed of Corruption" and "Blizzard" has been properly capped.
  • Players will no longer freeze on re-entering the game after using the /quit command.
  • Adjusted the locations of several "Tastyfish" nodes to be more accessible for fishing.
  • Players that are enabled for PvP will now be able to complete the Shattrath City quest "City of Light".
  • Random property items with bonuses to Mana Regeneration will now apply correctly.
  • Players will no longer need to relog after learning the Apprentice or Journeyman Riding skill.
  • Ambient critters will no longer call out to other creatures for help.
  • Casting "Mangle" before activating a bleed ability will now apply the proper increase in bleed damage.

Let us hope for some improvements for the future.

Burning Crusade Beta: Rogue Tier V Set

With introduction of the Tier V Set vendor in Burning Crusade Beta, there are now plenty of Screenshots of Tier V Armor available. Too bad its true, Rogues will look like Skeletor of He-Man in Tier V. Also I am not really impressed by the stats, but judge yourself.

Rogue Tier V Set Tier V Rogue Set

Druid Tier V Set Tier V Druid Sets (the feral one looks really nice for my Druid) 

Pictures of the other sets can be found at the World of Raids Forum.

Burning Crusade Beta: Patch 2.03 Rogue Changes

World of Raids has the new patchnotes for Burning Crusade Beta Patch 2.03 online. You can read all patch notes here. For us Rogues only some minor changes were applied.

Rogues:

  • Rogue talent Weapon Expertise changed to 2/2 increasing weapon skill of daggers/swords/fist weapons by 10.
  • Suprise attacks dmg increased from 8% to 10%.
  • Renataki Charm of Trickery changed (scales with lvl now, 40 energy at lvl 70)
  • Venomous Totem changed to: Use: Increases the damage dealt by instant Poison by 65 and the periodic damage dealt by Deadly Poison for 22 for 20 sec.
  • Rogue T4 set bonuses changed, are now:
    (2) Set: increases the duration of your Slice and Dice ability by 1 sec per combo point.
    (4) Set: Your finishing moves have a 15% chance to grant you a combo point. 

Weapon Expertise is still quite useless, since the nerf of +weaponskill. It no longer reduces the damage reduction by glancing blows and just increases the critchance versus higher level mobs by 0.1% per +weaponskill. I do not think it is worth 2 Talent points

I  have not heard if they also adjusted the mace skill in the mace specialization, but I would not wonder if Blizzard forgut us poor mace rogues again 😉 But then +weaponskill is so useless nowadays that it will not matter anyhow.

I like the increase of Surprise Attacks damagebonus. But I still think here that with Slice and Dice as THE finisher in PvE for a combat Rogue making finishing moves nondodgeable is a slap in the face of every combat Rogue and I would like to have it back on Sinister Strikes.

Honor Gain Reduction by 30% announced

Players brought up the question, if honor rewards would be going up in prices because they seem to be ridiculously easy to obtain in comparison to what it used to mean to gain Rank 14.

2 Days ago Drysc replied to this matter:

"More than likely the prices will be adjusted for the current honor rewards sometime after the expansion releases to reflect their 'value' more appropriately when compared to expansion items.

That would mean the prices would be going down though, not up." – Drysc

This is the reason most players are somewhat startled to hear that the total Honor Gain has been reduced to 30%. Nethaera has posted some information on this matter. 

"Now that the Before the Storm content patch has been live for the past week, we’ve had a better opportunity to track the rate at which players are accumulating honor, and subsequently how easy it's been to obtain honor rewards. In gauging these elements, we've determined that the effort required to obtain honor rewards is more trivial than we had intended. As a result, during today's maintenance we’ve applied a hotfix that reduced the amount of honor gained by approximately 30%. This change allows the honor rewards to be obtained at rate that better reflects the item’s in-game value.

The reason that we decided to reduce the rate of honor gain rather than simply raise the honor cost of each item, is to ensure that everyone’s time and effort participating in PvP since the patch is not diminished. As this change will only affect future honor accumulation." – Nethaera

If You ask me its not that bad of a change, since the Rank 14 are still much easier to obtain than before the introduction of the new honor system. Good Luck with your farming.

Arena Points and Rating

With the coming Arena System the question arises, how fast You will be eligible to receive the awesome arena rewards. At WoWSzene.de this chart has been published:
[table id=1 /]
This basically means, the higher Your teams rating, the faster You will be able to get the rewards. As seen on the Arena Reward Page a mace rogue will need roughly 5625 points for weapons and 8250 points for armor. This means it will take roughly 8 weeks for the Top Arena Team to get all their items.

Just take note that the top Arena Rewards do not necessarily need to be the top PvE rewards. Arena items are all about standing power while for a Rogue PvE items will all be around maximizing damage output.

The coming Rogue Changes in 2.0

As listed in the official patch notes and on the World of Raids Forum these are the documented and undocumented changes that will come to the Rogue Class.

  • Rogues will no longer aggro targeted mobs that have not been attacked when their "Stealth" cooldown expires.
  • "Anesthetic Poison" is now properly available at level 68 at the rogue trainers.
  • Stunning an NPC will no longer cause the message "You must be behind your target" when rogues properly try to use abilities behind a target.
  • The talent, "Dagger Specialization", will now use the appropriate crit chance.
  • Unofficial: Improved Backstab moved to tier 2 Assassination.
  • Unofficial: Improved Slice and Dice moved to tier 2 Combat.
  • Unofficial: Surprise Attacks changed to "Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".
  • Unofficial: Improved Sap and Elusiveness have swapped tiers.
  • Unofficial: Improved Sap now 2 ranks, 50%/100%.
  • Unofficial: Preparation changed to "When activated, this ability instantly refreshes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities." Goodbye double Cloak of Shadows/Blind in arenas.
  • Unofficial: Cloak of Shadows is now 1 minute cooldown instead of 2.
  • Unofficial: Evasion ranged attack avoidance reduced from 50% to 25%.
  • Unofficial: Blind changed to 3 minute cooldown from 5 minutes(is this new? never noticed it before).
  • Unofficial: Wound Poison (all ranks) has been changed. Now has a 30% chance to instantly deal damage(increases with poison rank), and reduce healing effects used on target by 10% for 15 seconds. Stacks up to 5 times.

The latest changes with the reduction of the effect of +weaponskill gave us Mace Rogues already a 20% reduction of DPS in raids. On a short explanation +5 weaponskill reduced the damage reduction from glancing blows and increased the crit chance by 0,04%. Now the crit chance will be 0,1% and no effect on glancing blows. So we will drop 20% in raid damage and get a meager 0,06% increased crit chance.

Especially races like Humans with +weaponskill to swords / maces are affected since it was their only real good racial. Also talents which give +weaponskill are now worthless since they were balanced with their old effects. For us mace rogues that means we get 5% chance to stun mobs (which are immune in instances anyhow) and also 5 Skill = 0,5% crit chance versus monsters that are higher level than us for 5 talent points.

As a quick reminder: Here is the damage reduction table at the WoWWiki.

Now the next change comes. Our decent 41 Point combat talent "Surprise Attacks" has been significantly changed:

Old: "Your Backstab, Gouge, Shiv, and Sinister Strike can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".

New: "Your finishing moves can no longer be dodged, and the damage dealt by your Backstab, Gouge, Shiv, and Sinister Strike abilities is increased by 8%".

If You read this You have to wonder if Blizzard ever played a combat Rogue. Combat Rogues do not really have burst damage and rely on constant damage which means that combat rogues finisher is mostly Slice and Dice and that one cannot be dodged at all. So where is the sugar for us in Surprise Attacks?

As I understand it the 41 point talents make You sacrifice talents from other trees in order to be able to get the crown-talent of Your tree, which should fully fit in there. But surprise attacks is totally off.

Its not like we do not already have the most useless tree of all, but with removal of +weaponskill and an obviously totally misdesigned 41 point talent what does it mean for our future?

All Burning Crusade Arena Rewards

Here is a list and screenshot of all Arena Rewards that can be found in Burning Crusade. Take note that rated Arena matches will only be available at Level 70. All other matches will be skirmish mode only and You will not even receive honor points. If You won 10 matches in Your Arena Team You have achieved all You could and more rated matches can only make You lose and thus reduce the Arena Points you can receive.

Take a look at this thread on the official WoW Forums for more details on the Arena System.

But here are the screenshots You came for:

All Burning Crusade Arena Reward Weapons Arena Reward Weapons

All Burning Crusade Arena Reward Armor Armor Reward Armor