Now that the console in Witcher 3 can be accessed, I started to compile a list of Spawnable Humans, Monsters and Bosses. Add them simply via Spawn(‚Name‘) …
Spawn Command
spawn('Name',#number)
e.g. to spawn 100 Nekkers type
spawn('nekker',100)
Humans
e.g. spawn(‚cirilla‘)
- witcher
- vesemir
- yennefer
- triss
- keira
- grenn
- cirilla
- zoltan
- sorceress
Bosses
e.g. spawn(‚eredin‘)
- witch1
- witch_1
- witch2
- witch_2
- witch3
- witch_3
- witch_q105
- eredin
- imlerith
- caranthir
Various Humans
e.g. spawn(’shortsword_hard‘)
- fists
- fists_medium
- fists_hard
- shield
- shield_axe
- shield_mace
- shield_hard
- hammer2h
- hammer2h_hard
- axe2h
- halberd2h
- spear2h
- bow
- bow_hard
- sword1h
- sword1h_easy
- sword1h_hard
- sword1h_super_hard
- axe1h
- axe1h_hard
- club1h
- club1h_hard
- 1hand
- 1handed
- sword2h
- shortsword_hard
- bowman
- bowman_hard
- xbow
- rider
- shovel_test
- pitchfork
Warriors of the Wild Hunt
e.g. spawn(‚wildhunt_sword‘)
- wildhunt_sword
- wild_hunt_axe
- wild_hunt_halberd
- wild_hunt_hammer
- wild_hunt_minion
- wild_hunt_spear
- wild_hunt_sword
- wildhunt_axe
- wildhunt_halberd
- wildhunt_hammer
- wildhunt_minion
- wildhunt_spear
Monsters
e.g. spawn(‚cyclop_lvl1‘)
- ice_giant
- icegiant
- siren
- bees
- black_troll
- blacktroll
- cave_troll
- cavetroll
- cockatrice
- troll
- troll_black
- djinn
- drowner
- ddead
- drowneddead
- drowned_dead
- nekker
- nekker_warrior
- bies
- lessog
- leszy
- leshy
- leshen
- lessun
- dao
- ifryt
- ifrit
- golem
- arachas
- arachas_armored
- armoredarachas
- arachas_poison
- poisonarachas
- poisonedarachas
- warewolf
- werewolf
- lycanthrope
- lycan
- endriaga
- endrega
- endriaga_worker
- endriaga_tailed
- endriaga_spikey
- wight
- wyvern
- basilisk
- harpy
- gryphon
- griffon
- wolf
- wolf_alpha
- wolf_white
- evil_dog
- wild_dog
- simulacrum
- erynia
- fogling
- forktail
- fugas
- gargoyle
- ghoul
- ghoul_lesser
- alghoul
- wildhunt_mage
- gravehag
- miscreant
- nightwraith
- noonwraith
- pesta
- iris
- volcanic_gryphon
- wraith
- waterhag
- czart
- willo_wisp
- willowisp
- katakan
- katakan_large
- katakanlarge
- gravehag_barons_wife
- baronswife
- ekima
- ekimma
- lamia
- bear
- bear_black
- bear_berserker
- bear_grizzly
- grizzly
- bear_white
- cyclop
- cyclops
- rotfiend
- rotfiend_large
- succubus
- heart
- him
- frozen_soldier
- ice_golem
- botchling
- alghoul_lvl1
- alghoul_lvl2
- alghoul_lvl3
- alghoul_mh
- arachas_lvl1
- arachas_lvl2__armored
- arachas_lvl3__poison
- arachas_mh__poison
- basilisk_lvl1
- bear_berserker_lvl1
- bear_lvl1__black
- bear_lvl2__grizzly
- bear_lvl3__white
- bies_lvl1
- bies_lvl2
- bies_mh
- black_mage_lvl1
- blood_flies
- burnedman_lvl1
- cockatrice_lvl1
- cockatrice_mh
- cyclop_lvl1
- czart_lvl1
- czart_mh
- drowner_lvl1
- drowner_lvl2
- drowner_lvl3
- drowner_lvl4__dead
- elemental_dao_lvl1
- elemental_dao_lvl2
- elemental_dao_lvl3__ice
- elemental_dao_mh
- endriaga_lvl1__worker
- endriaga_lvl2__tailed
- endriaga_lvl3__spikey
- fogling_lvl1
- fogling_lvl1__doppelganger
- fogling_lvl2
- fogling_lvl3__willowisp
- fogling_mh
- forktail_lvl1
- forktail_lvl2
- forktail_mh
- fugas_lvl1
- fugas_lvl2
- gargoyle_lvl1
- ghoul_lvl1
- ghoul_lvl2
- ghoul_lvl3
- golem_lvl1
- golem_lvl2
- golem_lvl2__ifryt
- golem_lvl3
- gryphon_lvl1
- gryphon_lvl2
- gryphon_lvl3__volcanic
- gryphon_mh__volcanic
- hag_grave_lvl1
- hag_grave_lvl1__barons_wife
- hag_grave__mh
- hag_water_lvl1
- hag_water_lvl2
- hag_water_mh
- harpy_lvl1
- harpy_lvl2
- harpy_lvl3__erynia
- lessog_lvl1
- lessog_lvl2__ancient
- lessog_mh
- nekker_lvl1
- nekker_lvl2
- nekker_lvl3__warrior
- nekker_mh__warrior
- nightwraith_lvl1
- nightwraith_lvl1__doppelganger
- nightwraith_mh
- noonwraith_lvl1
- noonwraith_lvl1__doppelganger
- noonwraith_mh
- rotfiend_lvl1
- rotfiend_lvl2
- siren_lvl1
- siren_lvl2__lamia
- siren_mh__lamia
- troll_cave_lvl1
- troll_cave_lvl2
- troll_cave_lvl3__ice
- troll_cave_mh__black
- vampire_ekima_lvl1
- vampire_ekima_mh
- vampire_katakan_lvl1
- vampire_katakan_mh
- werewolf_lvl1
- werewolf_lvl2
- werewolf_lvl3__lycan
- werewolf_lvl4__lycan
- wild_dog_lvl1
- wildhunt_minion_lvl1
- wildhunt_minion_lvl2
- wildhunt_minion_mh
- wolf_lvl1
- wolf_lvl1__summon
- wolf_lvl1__summon_were
- wolf_lvl2__alpha
- wolf_white_lvl2
- wolf_white_lvl3__alpha
- wraith_lvl1
- wraith_mh
- wyvern_lvl1
- wyvern_lvl2
- wyvern_mh
- _quest__bear_grizzly_honey
- _quest__endriaga_spiral
- _quest__fogling
- _quest__godling
- _quest__him
- _quest__miscreant
- _quest__miscreant_greater
- _quest__noonwright_pesta
- _quest__werewolf
- _quest__witch_1
- _quest__witch_2
- _quest__witch_3
Animals
e.g. spawn(‚owl‘)
- bat
- cat
- chicken
- cow
- crab
- crow
- deer
- dog
- fish_kingfish
- fish_mackerel
- fish_roach
- fish_tuna
- goat
- goose
- goose_leader
- hare
- mountain_goat
- owl
- pig
- pigeon
- ram
- rat
- rooster
- seagull
- sheep
- snow_deer
- snow_rabbit
- sparrow
- swallow
- toad
- whale
Miscellaneous Stuff
e.g. spawn(‚horse‘)
- boat
- playerHorse
- horse
- horse_manager
- poison_cloud
- rotfiend_explode
- barrel
- grapeshot
- petard
- beehive
- stand_puke
- pawelmtest
- projectile_rift
- projectile_rift2
- ground_rift
- lure_cloud
- yennefer_bubble
- yennefer_bubble_2
- yennefer_bubble_3
- denied_area
When I spawn human npcs, I only see quarter of the NPC and a weapon. It doesn’t spawn Human NPCs COMPLETELY…Sadly, it doesn’t work. All my drivers are updated and I have a monster PC…
Which command did you try? The ones I tested do work flawless.
I used this command-> spawn(‘bowman_hard’). Now the problem has changed. I cannot spawn ally humans no matter how hard I try. I wrote spawn (‚bowman_hard,1,1,true‘) and later I tried spawn (‚bowman_hard,1,1,false‘). They ALWAYS attack me even if I don’t provoke them… Please help..
I think the command is to see if they are hostile with another. Spawn some in a distance as true and false. These commands in general do spawn only hostile mobs (except some animals and main npcs)
What is the creature name in order to spawn a Fiend? I’m talking about one of these:
https://farm9.staticflickr.com/8831/17754057344_ddb738e471_b.jpg
Try
bies_lvl1
bies_lvl2
bies_mh
Some of the enemies seem to level to your character while others don’t. What about enemies added in the DLCs are there spawn codes for some of them? Also what is the spawn code for the undead witcher thing you find when searching for the cat gear in the tunnels under temple isle?
How to spawn Avallac’h ?